summaryrefslogtreecommitdiff
path: root/vcl/inc/salgdi.hxx
blob: 23d0d8164db127bfbef79142a8cc0eb782003e3e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
 */

#ifndef INCLUDED_VCL_INC_SALGDI_HXX
#define INCLUDED_VCL_INC_SALGDI_HXX

#include <vcl/metric.hxx>

#include "impfontmetricdata.hxx"
#include "salgdiimpl.hxx"
#include "sallayout.hxx"

#include <config_cairo_canvas.h>

#include <map>
#include <set>
#include <vector>

class PhysicalFontCollection;
class SalBitmap;
class FontSelectPattern;
class FontAttributes;
class PhysicalFontFace;
class SalLayout;
class ImplLayoutArgs;
class Rectangle;
class FontSubsetInfo;
class OpenGLContext;
class OutputDevice;
class ServerFontLayout;
struct SystemGraphicsData;

#if ENABLE_CAIRO_CANVAS
struct SystemFontData;
#endif // ENABLE_CAIRO_CANVAS

namespace basegfx {
    class B2DVector;
    class B2DPolygon;
    class B2DPolyPolygon;
}

#define SAL_SETFONT_USEDRAWTEXTARRAY        ((sal_uInt16)0x0004)
#define SAL_SETFONT_BADFONT                 ((sal_uInt16)0x1000)

#define SAL_COPYAREA_WINDOWINVALIDATE       ((sal_uInt16)0x0001)

typedef sal_Unicode sal_Ucs; // TODO: use sal_UCS4 instead of sal_Unicode
typedef std::map< sal_Ucs, sal_Int32 >    Ucs2SIntMap;
typedef std::map< sal_Ucs, sal_uInt32 >   Ucs2UIntMap;
typedef std::map< sal_Ucs, OString > Ucs2OStrMap;
typedef std::vector< sal_Int32 > Int32Vector;

// note: if you add any new methods to class SalGraphics using coordinates
//       make sure they have a corresponding protected pure virtual method
//       which has to be implemented by the platform dependent part.
//       Add a method that performs coordinate mirroring if required, (see
//       existing methods as sample) and then calls the equivalent pure method.

// note: all positions are in pixel and relative to
// the top/left-position of the virtual output area

class VCL_PLUGIN_PUBLIC SalGraphics
{
public:
                                SalGraphics();
    virtual                     ~SalGraphics();

    virtual SalGraphicsImpl*    GetImpl() const = 0;

    /// Check that our mpImpl is OpenGL and return the context, otherwise NULL.
    rtl::Reference<OpenGLContext> GetOpenGLContext() const;

    void                        setAntiAliasB2DDraw(bool bNew) { m_bAntiAliasB2DDraw = bNew; }
    bool                        getAntiAliasB2DDraw() const { return m_bAntiAliasB2DDraw; }

    // public SalGraphics methods, the interface to the independent vcl part

    // get device resolution
    virtual void                GetResolution( sal_Int32& rDPIX, sal_Int32& rDPIY ) = 0;

    // get the depth of the device
    virtual sal_uInt16          GetBitCount() const = 0;

    // get the width of the device
    virtual long                GetGraphicsWidth() const = 0;

    // set the clip region to empty
    virtual void                ResetClipRegion() = 0;

    // set the line color to transparent (= don't draw lines)

    virtual void                SetLineColor() = 0;

    // set the line color to a specific color
    virtual void                SetLineColor( SalColor nSalColor ) = 0;

    // set the fill color to transparent (= don't fill)
    virtual void                SetFillColor() = 0;

    // set the fill color to a specific color, shapes will be
    // filled accordingly
    virtual void                SetFillColor( SalColor nSalColor ) = 0;

    // enable/disable XOR drawing
    virtual void                SetXORMode( bool bSet, bool bInvertOnly ) = 0;

    // set line color for raster operations
    virtual void                SetROPLineColor( SalROPColor nROPColor ) = 0;

    // set fill color for raster operations
    virtual void                SetROPFillColor( SalROPColor nROPColor ) = 0;

    // set the text color to a specific color
    virtual void                SetTextColor( SalColor nSalColor ) = 0;

    // set the font
    virtual sal_uInt16          SetFont( FontSelectPattern*, int nFallbackLevel ) = 0;

    // release the fonts
    void                        ReleaseFonts() { SetFont( nullptr, 0 ); }

    // get the current font's metrics
    virtual void                GetFontMetric( ImplFontMetricDataPtr&, int nFallbackLevel = 0 ) = 0;

    // get the repertoire of the current font
    virtual const FontCharMapPtr GetFontCharMap() const = 0;

    // get the layout capabilities of the current font
    virtual bool                GetFontCapabilities(vcl::FontCapabilities &rFontCapabilities) const = 0;

    // graphics must fill supplied font list
    virtual void                GetDevFontList( PhysicalFontCollection* ) = 0;

    // graphics must drop any cached font info
    virtual void                ClearDevFontCache() = 0;

    virtual bool                AddTempDevFont(
                                    PhysicalFontCollection*,
                                    const OUString& rFileURL,
                                    const OUString& rFontName ) = 0;

    // CreateFontSubset: a method to get a subset of glyhps of a font
    // inside a new valid font file
    // returns true if creation of subset was successful
    // parameters: rToFile: contains a osl file URL to write the subset to
    //             pFont: describes from which font to create a subset
    //             pGlyphIDs: the glyph ids to be extracted
    //             pEncoding: the character code corresponding to each glyph
    //             pWidths: the advance widths of the correspoding glyphs (in PS font units)
    //             nGlyphs: the number of glyphs
    //             rInfo: additional outgoing information
    // implementation note: encoding 0 with glyph id 0 should be added implicitly
    // as "undefined character"
    virtual bool                CreateFontSubset(
                                    const OUString& rToFile,
                                    const PhysicalFontFace* pFont,
                                    const sal_GlyphId* pGlyphIDs,
                                    const sal_uInt8* pEncoding,
                                    sal_Int32* pWidths,
                                    int nGlyphs,
                                    FontSubsetInfo& rInfo ) = 0;

    // GetFontEncodingVector: a method to get the encoding map Unicode
    // to font encoded character; this is only used for type1 fonts and
    // may return NULL in case of unknown encoding vector
    // if ppNonEncoded is set and non encoded characters (that is type1
    // glyphs with only a name) exist it is set to the corresponding
    // map for non encoded glyphs; the encoding vector contains -1
    // as encoding for these cases
    virtual const Ucs2SIntMap*  GetFontEncodingVector(
                                    const PhysicalFontFace*,
                                    const Ucs2OStrMap** ppNonEncoded,
                                    std::set<sal_Unicode> const** ppPriority) = 0;

    // GetEmbedFontData: gets the font data for a font marked
    // embeddable by GetDevFontList or NULL in case of error
    // parameters: pFont: describes the font in question
    //             pUnicodes: contains the Unicodes assigned to code points 0 to 255
    //             pWidths: the widths of all glyphs from char code 0 to 255
    //             nLen: the number of elements in each of pWidths and pUnicodes
    //             rInfo: additional outgoing information
    //             pDataLen: out parameter, contains the byte length of the returned buffer
    virtual const void*         GetEmbedFontData(
                                    const PhysicalFontFace* pFont,
                                    const sal_Ucs* pUnicodes,
                                    sal_Int32* pWidths,
                                    size_t nLen,
                                    FontSubsetInfo& rInfo,
                                    long* pDataLen ) = 0;

    // free the font data again
    virtual void                FreeEmbedFontData( const void* pData, long nDataLen ) = 0;

    // get the same widths as in CreateFontSubset and GetEmbedFontData
    // in case of an embeddable font also fill the mapping
    // between unicode and glyph id
    // leave widths vector and mapping untouched in case of failure
    virtual void                GetGlyphWidths(
                                    const PhysicalFontFace* pFont,
                                    bool bVertical,
                                    Int32Vector& rWidths,
                                    Ucs2UIntMap& rUnicodeEnc ) = 0;

    virtual bool                GetGlyphBoundRect( sal_GlyphId, Rectangle& ) = 0;
    virtual bool                GetGlyphOutline( sal_GlyphId, basegfx::B2DPolyPolygon& ) = 0;

    virtual SalLayout*          GetTextLayout( ImplLayoutArgs&, int nFallbackLevel ) = 0;
    virtual void                DrawServerFontLayout( const ServerFontLayout& ) = 0;

    virtual bool                supportsOperation( OutDevSupportType ) const = 0;

    // mirroring specifics
    SalLayoutFlags              GetLayout() { return m_nLayout; }
    void                        SetLayout( SalLayoutFlags aLayout ) { m_nLayout = aLayout;}

    void                        mirror( long& nX, const OutputDevice *pOutDev ) const;
    void                        mirror( long& nX, long& nWidth, const OutputDevice *pOutDev, bool bBack = false ) const;
    bool                        mirror( sal_uInt32 nPoints, const SalPoint *pPtAry, SalPoint *pPtAry2, const OutputDevice *pOutDev ) const;
    void                        mirror( Rectangle& rRect, const OutputDevice*, bool bBack = false ) const;
    void                        mirror( vcl::Region& rRgn, const OutputDevice *pOutDev ) const;
    void                        mirror( ImplControlValue&, const OutputDevice* ) const;
    basegfx::B2DPoint           mirror( const basegfx::B2DPoint& i_rPoint, const OutputDevice *pOutDev ) const;
    basegfx::B2DPolygon         mirror( const basegfx::B2DPolygon& i_rPoly, const OutputDevice *pOutDev ) const;
    basegfx::B2DPolyPolygon     mirror( const basegfx::B2DPolyPolygon& i_rPoly, const OutputDevice *pOutDev ) const;

    // non virtual methods; these do possible coordinate mirroring and
    // then delegate to protected virtual methods
    bool                        SetClipRegion( const vcl::Region&, const OutputDevice *pOutDev );

    // draw --> LineColor and FillColor and RasterOp and ClipRegion
    void                        DrawPixel( long nX, long nY, const OutputDevice *pOutDev );
    void                        DrawPixel( long nX, long nY, SalColor nSalColor, const OutputDevice *pOutDev );

    void                        DrawLine( long nX1, long nY1, long nX2, long nY2, const OutputDevice *pOutDev );

    void                        DrawRect( long nX, long nY, long nWidth, long nHeight, const OutputDevice *pOutDev );

    void                        DrawPolyLine( sal_uInt32 nPoints, const SalPoint* pPtAry, const OutputDevice *pOutDev );

    void                        DrawPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry, const OutputDevice *pOutDev );

    void                        DrawPolyPolygon(
                                    sal_uInt32 nPoly,
                                    const sal_uInt32* pPoints,
                                    PCONSTSALPOINT* pPtAry,
                                    const OutputDevice *pOutDev );

    bool                        DrawPolyPolygon(
                                    const basegfx::B2DPolyPolygon &i_rPolyPolygon,
                                    double i_fTransparency,
                                    const OutputDevice *i_pOutDev);

    bool                        DrawPolyLine(
                                    const basegfx::B2DPolygon& i_rPolygon,
                                    double i_fTransparency,
                                    const basegfx::B2DVector& i_rLineWidth,
                                    basegfx::B2DLineJoin i_eLineJoin,
                                    css::drawing::LineCap i_eLineCap,
                                    const OutputDevice* i_pOutDev);

    bool                        DrawPolyLineBezier(
                                    sal_uInt32 nPoints,
                                    const SalPoint* pPtAry,
                                    const sal_uInt8* pFlgAry,
                                    const OutputDevice *pOutDev );

    bool                        DrawPolygonBezier(
                                    sal_uInt32 nPoints,
                                    const SalPoint* pPtAry,
                                    const sal_uInt8* pFlgAry,
                                    const OutputDevice *pOutDev );

    bool                        DrawPolyPolygonBezier(
                                    sal_uInt32 nPoly,
                                    const sal_uInt32* pPoints,
                                    const SalPoint* const* pPtAry,
                                    const sal_uInt8* const* pFlgAry,
                                    const OutputDevice *pOutDev );

    bool                        DrawGradient(
                                    const tools::PolyPolygon& rPolyPoly,
                                    const Gradient& rGradient,
                                    OutputDevice* );


    // CopyArea --> No RasterOp, but ClipRegion
    void                        CopyArea(
                                    long nDestX, long nDestY,
                                    long nSrcX, long nSrcY,
                                    long nSrcWidth, long nSrcHeight,
                                    const OutputDevice *pOutDev );

    // CopyBits and DrawBitmap --> RasterOp and ClipRegion
    // CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics
    void                        CopyBits(
                                    const SalTwoRect& rPosAry,
                                    SalGraphics* pSrcGraphics,
                                    const OutputDevice *pOutDev,
                                    const OutputDevice *pSrcOutDev );

    void                        DrawBitmap(
                                    const SalTwoRect& rPosAry,
                                    const SalBitmap& rSalBitmap,
                                    const OutputDevice *pOutDev );

    void                        DrawBitmap(
                                    const SalTwoRect& rPosAry,
                                    const SalBitmap& rSalBitmap,
                                    const SalBitmap& rTransparentBitmap,
                                    const OutputDevice *pOutDev );

    void                        DrawMask(
                                    const SalTwoRect& rPosAry,
                                    const SalBitmap& rSalBitmap,
                                    SalColor nMaskColor,
                                    const OutputDevice *pOutDev );

    SalBitmap*                  GetBitmap(
                                    long nX, long nY,
                                    long nWidth, long nHeight,
                                    const OutputDevice *pOutDev );

    SalColor                    GetPixel(
                                    long nX, long nY,
                                    const OutputDevice *pOutDev );

    // invert --> ClipRegion (only Windows)
    void                        Invert(
                                    long nX, long nY,
                                    long nWidth, long nHeight,
                                    SalInvert nFlags,
                                    const OutputDevice *pOutDev );

    void                        Invert(
                                    sal_uInt32 nPoints,
                                    const SalPoint* pPtAry,
                                    SalInvert nFlags,
                                    const OutputDevice *pOutDev );

    bool                        DrawEPS(
                                    long nX, long nY,
                                    long nWidth, long nHeight,
                                    void* pPtr,
                                    sal_uLong nSize,
                                    const OutputDevice *pOutDev );

    //  native widget rendering functions

    // Query the platform layer for control support
    virtual bool                IsNativeControlSupported( ControlType nType, ControlPart nPart );

    // Query the native control to determine if it was acted upon
    bool                        HitTestNativeControl(
                                    ControlType nType,
                                    ControlPart nPart,
                                    const Rectangle& rControlRegion,
                                    const Point& aPos,
                                    bool& rIsInside,
                                    const OutputDevice *pOutDev );

    // Request rendering of a particular control and/or part
    bool                        DrawNativeControl(
                                    ControlType nType,
                                    ControlPart nPart,
                                    const Rectangle& rControlRegion,
                                    ControlState nState,
                                    const ImplControlValue& aValue,
                                    const OUString& aCaption,
                                    const OutputDevice *pOutDev );

    // Query the native control's actual drawing region (including adornment)
    bool                        GetNativeControlRegion(
                                    ControlType nType,
                                    ControlPart nPart,
                                    const Rectangle& rControlRegion,
                                    ControlState nState,
                                    const ImplControlValue& aValue,
                                    const OUString& aCaption,
                                    Rectangle &rNativeBoundingRegion,
                                    Rectangle &rNativeContentRegion,
                                    const OutputDevice *pOutDev );

    bool                        BlendBitmap(
                                    const SalTwoRect& rPosAry,
                                    const SalBitmap& rSalBitmap,
                                    const OutputDevice *pOutDev );

    bool                        BlendAlphaBitmap(
                                    const SalTwoRect& rPosAry,
                                    const SalBitmap& rSalSrcBitmap,
                                    const SalBitmap& rSalMaskBitmap,
                                    const SalBitmap& rSalAlphaBitmap,
                                    const OutputDevice *pOutDev );

    bool                        DrawAlphaBitmap(
                                    const SalTwoRect&,
                                    const SalBitmap& rSourceBitmap,
                                    const SalBitmap& rAlphaBitmap,
                                    const OutputDevice *pOutDev );

    bool                        DrawTransformedBitmap(
                                    const basegfx::B2DPoint& rNull,
                                    const basegfx::B2DPoint& rX,
                                    const basegfx::B2DPoint& rY,
                                    const SalBitmap& rSourceBitmap,
                                    const SalBitmap* pAlphaBitmap,
                                    const OutputDevice* pOutDev );

    bool                        DrawAlphaRect(
                                    long nX, long nY,
                                    long nWidth, long nHeight,
                                    sal_uInt8 nTransparency,
                                    const OutputDevice *pOutDev );

    virtual SystemGraphicsData  GetGraphicsData() const = 0;

#if ENABLE_CAIRO_CANVAS

    /// Check whether cairo will work
    virtual bool                SupportsCairo() const = 0;
    /// Create Surface from given cairo surface
    virtual cairo::SurfaceSharedPtr CreateSurface(const cairo::CairoSurfaceSharedPtr& rSurface) const = 0;
    /// Create surface with given dimensions
    virtual cairo::SurfaceSharedPtr CreateSurface(const OutputDevice& rRefDevice, int x, int y, int width, int height) const = 0;
    /// Create Surface for given bitmap data
    virtual cairo::SurfaceSharedPtr CreateBitmapSurface(const OutputDevice& rRefDevice, const BitmapSystemData& rData, const Size& rSize) const = 0;
    virtual css::uno::Any       GetNativeSurfaceHandle(cairo::SurfaceSharedPtr& rSurface, const basegfx::B2ISize& rSize) const = 0;

    virtual SystemFontData      GetSysFontData( int nFallbacklevel ) const = 0;

#endif // ENABLE_CAIRO_CANVAS

protected:
    virtual bool                setClipRegion( const vcl::Region& ) = 0;

    // draw --> LineColor and FillColor and RasterOp and ClipRegion
    virtual void                drawPixel( long nX, long nY ) = 0;
    virtual void                drawPixel( long nX, long nY, SalColor nSalColor ) = 0;

    virtual void                drawLine( long nX1, long nY1, long nX2, long nY2 ) = 0;

    virtual void                drawRect( long nX, long nY, long nWidth, long nHeight ) = 0;

    virtual void                drawPolyLine( sal_uInt32 nPoints, const SalPoint* pPtAry ) = 0;

    virtual void                drawPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry ) = 0;

    virtual void                drawPolyPolygon( sal_uInt32 nPoly, const sal_uInt32* pPoints, PCONSTSALPOINT* pPtAry ) = 0;
    virtual bool                drawPolyPolygon( const basegfx::B2DPolyPolygon&, double fTransparency ) = 0;

    virtual bool                drawPolyLine(
                                    const basegfx::B2DPolygon&,
                                    double fTransparency,
                                    const basegfx::B2DVector& rLineWidths,
                                    basegfx::B2DLineJoin,
                                    css::drawing::LineCap) = 0;

    virtual bool                drawPolyLineBezier(
                                    sal_uInt32 nPoints,
                                    const SalPoint* pPtAry,
                                    const sal_uInt8* pFlgAry ) = 0;

    virtual bool                drawPolygonBezier(
                                    sal_uInt32 nPoints,
                                    const SalPoint* pPtAry,
                                    const sal_uInt8* pFlgAry ) = 0;

    virtual bool                drawPolyPolygonBezier(
                                    sal_uInt32 nPoly,
                                    const sal_uInt32* pPoints,
                                    const SalPoint* const* pPtAry,
                                    const sal_uInt8* const* pFlgAry ) = 0;


    virtual bool                drawGradient(
                                    const tools::PolyPolygon& rPolyPoly,
                                    const Gradient& rGradient ) = 0;

    // CopyArea --> No RasterOp, but ClipRegion
    virtual void                copyArea(
                                    long nDestX, long nDestY,
                                    long nSrcX, long nSrcY,
                                    long nSrcWidth, long nSrcHeight,
                                    sal_uInt16 nFlags ) = 0;

    // CopyBits and DrawBitmap --> RasterOp and ClipRegion
    // CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics
    virtual void                copyBits( const SalTwoRect& rPosAry, SalGraphics* pSrcGraphics ) = 0;

    virtual void                drawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap ) = 0;

    virtual void                drawBitmap(
                                    const SalTwoRect& rPosAry,
                                    const SalBitmap& rSalBitmap,
                                    const SalBitmap& rMaskBitmap ) = 0;

    virtual void                drawMask(
                                    const SalTwoRect& rPosAry,
                                    const SalBitmap& rSalBitmap,
                                    SalColor nMaskColor ) = 0;

    virtual SalBitmap*          getBitmap( long nX, long nY, long nWidth, long nHeight ) = 0;

    virtual SalColor            getPixel( long nX, long nY ) = 0;

    // invert --> ClipRegion (only Windows or VirDevs)
    virtual void                invert(
                                    long nX, long nY,
                                    long nWidth, long nHeight,
                                    SalInvert nFlags) = 0;

    virtual void                invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags ) = 0;

    virtual bool                drawEPS(
                                    long nX, long nY,
                                    long nWidth, long nHeight,
                                    void* pPtr,
                                    sal_uLong nSize ) = 0;

    // native widget rendering methods that require mirroring
    virtual bool                hitTestNativeControl(
                                    ControlType nType, ControlPart nPart,
                                    const Rectangle& rControlRegion,
                                    const Point& aPos,
                                    bool& rIsInside );

    virtual bool                drawNativeControl(
                                    ControlType nType, ControlPart nPart,
                                    const Rectangle& rControlRegion,
                                    ControlState nState,
                                    const ImplControlValue& aValue,
                                    const OUString& aCaption );

    virtual bool                getNativeControlRegion(
                                    ControlType nType, ControlPart nPart,
                                    const Rectangle& rControlRegion,
                                    ControlState nState,
                                    const ImplControlValue& aValue,
                                    const OUString& aCaption,
                                    Rectangle &rNativeBoundingRegion,
                                    Rectangle &rNativeContentRegion );

    /** Blend the bitmap with the current buffer */
    virtual bool                blendBitmap(
                                    const SalTwoRect&,
                                    const SalBitmap& rBitmap ) = 0;

    /** Draw the bitmap by blending using the mask and alpha channel */
    virtual bool                blendAlphaBitmap(
                                    const SalTwoRect&,
                                    const SalBitmap& rSrcBitmap,
                                    const SalBitmap& rMaskBitmap,
                                    const SalBitmap& rAlphaBitmap ) = 0;

    /** Render bitmap with alpha channel

        @param rSourceBitmap
        Source bitmap to blit

        @param rAlphaBitmap
        Alpha channel to use for blitting

        @return true, if the operation succeeded, and false
        otherwise. In this case, clients should try to emulate alpha
        compositing themselves
     */
    virtual bool                drawAlphaBitmap(
                                    const SalTwoRect&,
                                    const SalBitmap& rSourceBitmap,
                                    const SalBitmap& rAlphaBitmap ) = 0;

    /** draw transformed bitmap (maybe with alpha) where Null, X, Y define the coordinate system */
    virtual bool                drawTransformedBitmap(
                                    const basegfx::B2DPoint& rNull,
                                    const basegfx::B2DPoint& rX,
                                    const basegfx::B2DPoint& rY,
                                    const SalBitmap& rSourceBitmap,
                                    const SalBitmap* pAlphaBitmap) = 0;

    /** Render solid rectangle with given transparency

      @param nX             Top left coordinate of rectangle

      @param nY             Bottom right coordinate of rectangle

      @param nWidth         Width of rectangle

      @param nHeight        Height of rectangle

      @param nTransparency  Transparency value (0-255) to use. 0 blits and opaque, 255 a
                            fully transparent rectangle

      @returns true if successfully drawn, false if not able to draw rectangle
     */
    virtual bool                drawAlphaRect(
                                    long nX, long nY,
                                    long nWidth, long nHeight,
                                    sal_uInt8 nTransparency ) = 0;

private:
    SalLayoutFlags              m_nLayout; //< 0: mirroring off, 1: mirror x-axis

protected:
    /// flags which hold the SetAntialiasing() value from OutputDevice
    bool                        m_bAntiAliasB2DDraw : 1;

};

#endif // INCLUDED_VCL_INC_SALGDI_HXX

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */