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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_VCL_INC_SALGDIIMPL_HXX
#define INCLUDED_VCL_INC_SALGDIIMPL_HXX
#include <vcl/dllapi.h>
#include <rtl/ustring.hxx>
#include <tools/solar.h>
#include <vcl/salgtype.hxx>
#include <vcl/region.hxx>
#include <vcl/salnativewidgets.hxx>
#include <com/sun/star/drawing/LineCap.hpp>
class SalGraphics;
class SalBitmap;
class SalFrame;
class Gradient;
class OpenGLContext;
class SalVirtualDevice;
class VCL_PLUGIN_PUBLIC SalGraphicsImpl
{
public:
virtual ~SalGraphicsImpl();
virtual void Init() = 0;
virtual void DeInit() {}
virtual void freeResources() = 0;
virtual bool setClipRegion( const vcl::Region& ) = 0;
//
// get the depth of the device
virtual sal_uInt16 GetBitCount() const = 0;
// get the width of the device
virtual long GetGraphicsWidth() const = 0;
// set the clip region to empty
virtual void ResetClipRegion() = 0;
// set the line color to transparent (= don't draw lines)
virtual void SetLineColor() = 0;
// set the line color to a specific color
virtual void SetLineColor( SalColor nSalColor ) = 0;
// set the fill color to transparent (= don't fill)
virtual void SetFillColor() = 0;
// set the fill color to a specific color, shapes will be
// filled accordingly
virtual void SetFillColor( SalColor nSalColor ) = 0;
// enable/disable XOR drawing
virtual void SetXORMode( bool bSet ) = 0;
// set line color for raster operations
virtual void SetROPLineColor( SalROPColor nROPColor ) = 0;
// set fill color for raster operations
virtual void SetROPFillColor( SalROPColor nROPColor ) = 0;
// draw --> LineColor and FillColor and RasterOp and ClipRegion
virtual void drawPixel( long nX, long nY ) = 0;
virtual void drawPixel( long nX, long nY, SalColor nSalColor ) = 0;
virtual void drawLine( long nX1, long nY1, long nX2, long nY2 ) = 0;
virtual void drawRect( long nX, long nY, long nWidth, long nHeight ) = 0;
virtual void drawPolyLine( sal_uInt32 nPoints, const SalPoint* pPtAry ) = 0;
virtual void drawPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry ) = 0;
virtual void drawPolyPolygon( sal_uInt32 nPoly, const sal_uInt32* pPoints, PCONSTSALPOINT* pPtAry ) = 0;
virtual bool drawPolyPolygon( const basegfx::B2DPolyPolygon&, double fTransparency ) = 0;
virtual bool drawPolyLine(
const basegfx::B2DPolygon&,
double fTransparency,
const basegfx::B2DVector& rLineWidths,
basegfx::B2DLineJoin,
css::drawing::LineCap,
double fMiterMinimumAngle) = 0;
virtual bool drawPolyLineBezier(
sal_uInt32 nPoints,
const SalPoint* pPtAry,
const sal_uInt8* pFlgAry ) = 0;
virtual bool drawPolygonBezier(
sal_uInt32 nPoints,
const SalPoint* pPtAry,
const sal_uInt8* pFlgAry ) = 0;
virtual bool drawPolyPolygonBezier(
sal_uInt32 nPoly,
const sal_uInt32* pPoints,
const SalPoint* const* pPtAry,
const sal_uInt8* const* pFlgAry ) = 0;
// CopyArea --> No RasterOp, but ClipRegion
virtual void copyArea(
long nDestX, long nDestY,
long nSrcX, long nSrcY,
long nSrcWidth, long nSrcHeight,
bool bWindowInvalidate ) = 0;
// CopyBits and DrawBitmap --> RasterOp and ClipRegion
// CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics
virtual void copyBits( const SalTwoRect& rPosAry, SalGraphics* pSrcGraphics ) = 0;
virtual void drawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap ) = 0;
virtual void drawBitmap(
const SalTwoRect& rPosAry,
const SalBitmap& rSalBitmap,
const SalBitmap& rMaskBitmap ) = 0;
virtual void drawMask(
const SalTwoRect& rPosAry,
const SalBitmap& rSalBitmap,
SalColor nMaskColor ) = 0;
virtual SalBitmap* getBitmap( long nX, long nY, long nWidth, long nHeight ) = 0;
virtual SalColor getPixel( long nX, long nY ) = 0;
// invert --> ClipRegion (only Windows or VirDevs)
virtual void invert(
long nX, long nY,
long nWidth, long nHeight,
SalInvert nFlags) = 0;
virtual void invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags ) = 0;
virtual bool drawEPS(
long nX, long nY,
long nWidth, long nHeight,
void* pPtr,
sal_uLong nSize ) = 0;
virtual bool blendBitmap(
const SalTwoRect&,
const SalBitmap& rBitmap ) = 0;
virtual bool blendAlphaBitmap(
const SalTwoRect&,
const SalBitmap& rSrcBitmap,
const SalBitmap& rMaskBitmap,
const SalBitmap& rAlphaBitmap ) = 0;
virtual bool drawAlphaBitmap(
const SalTwoRect&,
const SalBitmap& rSourceBitmap,
const SalBitmap& rAlphaBitmap ) = 0;
/** draw transformed bitmap (maybe with alpha) where Null, X, Y define the coordinate system */
virtual bool drawTransformedBitmap(
const basegfx::B2DPoint& rNull,
const basegfx::B2DPoint& rX,
const basegfx::B2DPoint& rY,
const SalBitmap& rSourceBitmap,
const SalBitmap* pAlphaBitmap) = 0;
virtual bool drawAlphaRect(
long nX, long nY,
long nWidth, long nHeight,
sal_uInt8 nTransparency ) = 0;
virtual bool drawGradient(const tools::PolyPolygon& rPolygon, const Gradient& rGradient) = 0;
};
#endif
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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