1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_VCL_INC_SALMENU_HXX
#define INCLUDED_VCL_INC_SALMENU_HXX
#include <tools/solar.h>
#include "vcl/dllapi.h"
#include <vcl/menu.hxx>
#include <vcl/keycod.hxx>
#include <vcl/image.hxx>
struct SystemMenuData;
class FloatingWindow;
class SalFrame;
struct SalItemParams
{
sal_uInt16 nId; // item Id
MenuItemType eType; // MenuItem-Type
MenuItemBits nBits; // MenuItem-Bits
Menu* pMenu; // Pointer to Menu
OUString aText; // Menu-Text
Image aImage; // Image
};
struct SalMenuButtonItem
{
sal_uInt16 mnId;
Image maImage;
OUString maToolTipText;
SalMenuButtonItem() : mnId( 0 ) {}
SalMenuButtonItem( sal_uInt16 i_nId, const Image& rImg, const OUString& i_rTTText = OUString() )
: mnId( i_nId ), maImage( rImg ), maToolTipText( i_rTTText ) {}
};
class VCL_PLUGIN_PUBLIC SalMenuItem
{
public:
SalMenuItem() {}
virtual ~SalMenuItem();
};
class VCL_PLUGIN_PUBLIC SalMenu
{
public:
SalMenu() {}
virtual ~SalMenu();
virtual bool VisibleMenuBar() = 0; // must return true to actually DISPLAY native menu bars
// otherwise only menu messages are processed (eg, OLE on Windows)
virtual void InsertItem( SalMenuItem* pSalMenuItem, unsigned nPos ) = 0;
virtual void RemoveItem( unsigned nPos ) = 0;
virtual void SetSubMenu( SalMenuItem* pSalMenuItem, SalMenu* pSubMenu, unsigned nPos ) = 0;
virtual void SetFrame( const SalFrame* pFrame ) = 0;
virtual void CheckItem( unsigned nPos, bool bCheck ) = 0;
virtual void EnableItem( unsigned nPos, bool bEnable ) = 0;
virtual void SetItemText( unsigned nPos, SalMenuItem* pSalMenuItem, const OUString& rText )= 0;
virtual void SetItemImage( unsigned nPos, SalMenuItem* pSalMenuItem, const Image& rImage ) = 0;
virtual void SetAccelerator( unsigned nPos, SalMenuItem* pSalMenuItem, const vcl::KeyCode& rKeyCode, const OUString& rKeyName ) = 0;
virtual void GetSystemMenuData( SystemMenuData* pData ) = 0;
virtual bool ShowNativePopupMenu(FloatingWindow * pWin, const Rectangle& rRect, sal_uLong nFlags);
virtual bool AddMenuBarButton( const SalMenuButtonItem& ); // return false if not implemented or failure
virtual void RemoveMenuBarButton( sal_uInt16 nId );
// TODO: implement show/hide for the Win/Mac VCL native backends
virtual void ShowItem( unsigned nPos, bool bShow ) { EnableItem( nPos, bShow ); }
// return an empty rectangle if not implemented
// return Rectangle( Point( -1, -1 ), Size( 1, 1 ) ) if menu bar buttons implemented
// but rectangle cannot be determined
virtual Rectangle GetMenuBarButtonRectPixel( sal_uInt16 i_nItemId, SalFrame* i_pReferenceFrame );
};
#endif // INCLUDED_VCL_INC_SALMENU_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|