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/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2008 by Sun Microsystems, Inc.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: animate.hxx,v $
* $Revision: 1.3 $
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef _SV_ANIMATE_HXX
#define _SV_ANIMATE_HXX
#include <vcl/dllapi.h>
#include <vcl/timer.hxx>
#include <vcl/bitmapex.hxx>
// -----------
// - Defines -
// -----------
#define ANIMATION_TIMEOUT_ON_CLICK 2147483647L
// ---------
// - Enums -
// ---------
enum Disposal
{
DISPOSE_NOT,
DISPOSE_BACK,
DISPOSE_FULL,
DISPOSE_PREVIOUS
};
enum CycleMode
{
CYCLE_NOT,
CYCLE_NORMAL,
CYCLE_FALLBACK,
CYCLE_REVERS,
CYCLE_REVERS_FALLBACK
};
// -------------------
// - AnimationBitmap -
// -------------------
struct VCL_DLLPUBLIC AnimationBitmap
{
BitmapEx aBmpEx;
Point aPosPix;
Size aSizePix;
long nWait;
Disposal eDisposal;
BOOL bUserInput;
AnimationBitmap() {}
AnimationBitmap( const BitmapEx& rBmpEx, const Point& rPosPix,
const Size& rSizePix, long _nWait = 0L,
Disposal _eDisposal = DISPOSE_NOT ) :
aBmpEx ( rBmpEx ),
aPosPix ( rPosPix ),
aSizePix ( rSizePix ),
nWait ( _nWait ),
eDisposal ( _eDisposal ),
bUserInput ( FALSE ) {}
BOOL operator==( const AnimationBitmap& rAnimBmp ) const
{
return( rAnimBmp.aBmpEx == aBmpEx &&
rAnimBmp.aPosPix == aPosPix &&
rAnimBmp.aSizePix == aSizePix &&
rAnimBmp.nWait == nWait &&
rAnimBmp.eDisposal == eDisposal &&
rAnimBmp.bUserInput == bUserInput );
}
BOOL operator!=( const AnimationBitmap& rAnimBmp ) const { return !( *this == rAnimBmp ); }
BOOL IsEqual( const AnimationBitmap& rAnimBmp ) const
{
return( rAnimBmp.aPosPix == aPosPix &&
rAnimBmp.aSizePix == aSizePix &&
rAnimBmp.nWait == nWait &&
rAnimBmp.eDisposal == eDisposal &&
rAnimBmp.bUserInput == bUserInput &&
rAnimBmp.aBmpEx.IsEqual( aBmpEx ) );
}
ULONG GetChecksum() const;
};
// -------------------
// - AnimationBitmap -
// -------------------
struct AInfo
{
Bitmap aLastSaveBitmap;
Bitmap aBackBitmap;
Rectangle aClipRect;
Size aLastSaveSize;
Point aLastSavePoint;
Point aStartOrg;
Size aStartSize;
OutputDevice* pOutDev;
void* pViewData;
long nExtraData;
BOOL bWithSize;
BOOL bPause;
AInfo() : pOutDev( NULL ),
pViewData( NULL ),
nExtraData( 0L ),
bWithSize( FALSE ),
bPause( FALSE ) {}
};
// -------------------
// - AnimationBitmap -
// -------------------
class VCL_DLLPUBLIC Animation
{
SAL_DLLPRIVATE static ULONG mnAnimCount;
List maList;
List maAInfoList;
Link maNotifyLink;
BitmapEx maBitmapEx;
Timer maTimer;
Size maGlobalSize;
List* mpViewList;
void* mpExtraData;
long mnLoopCount;
long mnLoops;
long mnPos;
Disposal meLastDisposal;
CycleMode meCycleMode;
BOOL mbFirst;
BOOL mbIsInAnimation;
BOOL mbWithSize;
BOOL mbLoopTerminated;
BOOL mbIsWaiting;
//#if 0 // _SOLAR__PRIVATE
SAL_DLLPRIVATE void ImplRestartTimer( ULONG nTimeout );
DECL_DLLPRIVATE_LINK( ImplTimeoutHdl, Timer* );
public:
SAL_DLLPRIVATE static void ImplIncAnimCount() { mnAnimCount++; }
SAL_DLLPRIVATE static void ImplDecAnimCount() { mnAnimCount--; }
SAL_DLLPRIVATE ULONG ImplGetCurPos() const { return mnPos; }
//#endif
public:
Animation();
Animation( const Animation& rAnimation );
~Animation();
Animation& operator=( const Animation& rAnimation );
BOOL operator==( const Animation& rAnimation ) const;
BOOL operator!=( const Animation& rAnimation ) const { return !(*this==rAnimation); }
BOOL IsEqual( const Animation& rAnimation ) const;
BOOL IsEmpty() const;
void SetEmpty();
void Clear();
BOOL Start( OutputDevice* pOutDev, const Point& rDestPt, long nExtraData = 0,
OutputDevice* pFirstFrameOutDev = NULL );
BOOL Start( OutputDevice* pOutDev, const Point& rDestPt, const Size& rDestSz, long nExtraData = 0,
OutputDevice* pFirstFrameOutDev = NULL );
void Stop( OutputDevice* pOutDev = NULL, long nExtraData = 0 );
void Draw( OutputDevice* pOutDev, const Point& rDestPt ) const;
void Draw( OutputDevice* pOutDev, const Point& rDestPt, const Size& rDestSz ) const;
BOOL IsInAnimation() const { return mbIsInAnimation; }
BOOL IsTransparent() const;
BOOL IsTerminated() const { return mbLoopTerminated; }
const Size& GetDisplaySizePixel() const { return maGlobalSize; }
void SetDisplaySizePixel( const Size& rSize ) { maGlobalSize = rSize; }
const BitmapEx& GetBitmapEx() const { return maBitmapEx; }
void SetBitmapEx( const BitmapEx& rBmpEx ) { maBitmapEx = rBmpEx; }
ULONG GetLoopCount() const { return mnLoopCount; }
void SetLoopCount( const ULONG nLoopCount );
void ResetLoopCount();
void SetCycleMode( CycleMode eMode );
CycleMode GetCycleMode() const { return meCycleMode; }
void SetNotifyHdl( const Link& rLink ) { maNotifyLink = rLink; }
const Link& GetNotifyHdl() const { return maNotifyLink; }
USHORT Count() const { return (USHORT) maList.Count(); }
BOOL Insert( const AnimationBitmap& rAnimationBitmap );
const AnimationBitmap& Get( USHORT nAnimation ) const;
void Replace( const AnimationBitmap& rNewAnimationBmp, USHORT nAnimation );
List* GetAInfoList() { return &maAInfoList; }
ULONG GetSizeBytes() const;
ULONG GetChecksum() const;
public:
BOOL Convert( BmpConversion eConversion );
BOOL ReduceColors( USHORT nNewColorCount,
BmpReduce eReduce = BMP_REDUCE_SIMPLE );
BOOL Invert();
BOOL Mirror( ULONG nMirrorFlags );
BOOL Dither( ULONG nDitherFlags = BMP_DITHER_MATRIX );
BOOL Adjust( short nLuminancePercent = 0,
short nContrastPercent = 0,
short nChannelRPercent = 0,
short nChannelGPercent = 0,
short nChannelBPercent = 0,
double fGamma = 1.0,
BOOL bInvert = FALSE );
BOOL Filter( BmpFilter eFilter,
const BmpFilterParam* pFilterParam = NULL,
const Link* pProgress = NULL );
friend VCL_DLLPUBLIC SvStream& operator>>( SvStream& rIStream, Animation& rAnimation );
friend VCL_DLLPUBLIC SvStream& operator<<( SvStream& rOStream, const Animation& rAnimation );
};
#endif // _SV_ANIMATE_HXX
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