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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_VCL_INC_WIN_WINLAYOUT_HXX
#define INCLUDED_VCL_INC_WIN_WINLAYOUT_HXX
#include <rtl/ustring.hxx>
#include <sallayout.hxx>
#include <svsys.h>
#include <win/salgdi.h>
#include <usp10.h>
#include <d2d1.h>
#include <dwrite.h>
#include "opengl/PackedTextureAtlas.hxx"
typedef std::unordered_map<int,int> IntMap;
// Graphite headers
#include <config_graphite.h>
#if ENABLE_GRAPHITE
#include <graphite_layout.hxx>
#include <i18nlangtag/languagetag.hxx>
#include <graphite_features.hxx>
#endif
class WinFontInstance;
struct VisualItem;
namespace
{
// Extra space at the top and bottom of the glyph in total = tmHeight / GLYPH_SPACE_RATIO;
const int GLYPH_SPACE_RATIO = 8;
// Border size at the top of the glyph = tmHeight / GLYPH_OFFSET_RATIO;
const int GLYPH_OFFSET_RATIO = GLYPH_SPACE_RATIO * 2;
}
struct OpenGLGlyphDrawElement
{
Rectangle maLocation;
int maLeftOverhangs;
OpenGLTexture maTexture;
int mnBaselineOffset;
int mnHeight;
bool mbVertical;
bool mbRealGlyphIndices;
int getExtraSpace() const
{
return std::max(mnHeight / GLYPH_SPACE_RATIO, 4);
}
int getExtraOffset() const
{
return std::max(mnHeight / GLYPH_OFFSET_RATIO, 2);
}
};
class GlyphCache;
struct GlobalGlyphCache
{
GlobalGlyphCache()
: maPackedTextureAtlas(2048, 2048)
{}
PackedTextureAtlasManager maPackedTextureAtlas;
std::unordered_set<GlyphCache*> maGlyphCaches;
};
class GlyphCache
{
private:
static std::unique_ptr<GlobalGlyphCache> gGlobalGlyphCache;
std::unordered_map<int, OpenGLGlyphDrawElement> maOpenGLTextureCache;
public:
GlyphCache()
{
gGlobalGlyphCache.get()->maGlyphCaches.insert(this);
}
~GlyphCache()
{
gGlobalGlyphCache.get()->maGlyphCaches.erase(this);
}
static bool ReserveTextureSpace(OpenGLGlyphDrawElement& rElement, int nWidth, int nHeight)
{
GlobalGlyphCache* pGlobalGlyphCache = gGlobalGlyphCache.get();
rElement.maTexture = pGlobalGlyphCache->maPackedTextureAtlas.Reserve(nWidth, nHeight);
if (!rElement.maTexture)
return false;
std::vector<GLuint> aTextureIDs = pGlobalGlyphCache->maPackedTextureAtlas.ReduceTextureNumber(8);
if (!aTextureIDs.empty())
{
for (auto& pGlyphCache: pGlobalGlyphCache->maGlyphCaches)
{
pGlyphCache->RemoveTextures(aTextureIDs);
}
}
return true;
}
void RemoveTextures(std::vector<GLuint>& rTextureIDs)
{
auto it = maOpenGLTextureCache.begin();
while (it != maOpenGLTextureCache.end())
{
GLuint nTextureID = it->second.maTexture.Id();
if (std::find(rTextureIDs.begin(), rTextureIDs.end(), nTextureID) != rTextureIDs.end())
{
it = maOpenGLTextureCache.erase(it);
}
else
{
++it;
}
}
}
void PutDrawElementInCache(const OpenGLGlyphDrawElement& rElement, int nGlyphIndex)
{
assert(!IsGlyphCached(nGlyphIndex));
maOpenGLTextureCache[nGlyphIndex] = OpenGLGlyphDrawElement(rElement);
}
OpenGLGlyphDrawElement& GetDrawElement(int nGlyphIndex)
{
assert(IsGlyphCached(nGlyphIndex));
return maOpenGLTextureCache[nGlyphIndex];
}
bool IsGlyphCached(int nGlyphIndex) const
{
return maOpenGLTextureCache.find(nGlyphIndex) != maOpenGLTextureCache.end();
}
};
// win32 specific physical font instance
class WinFontInstance : public LogicalFontInstance
{
public:
explicit WinFontInstance( FontSelectPattern& );
virtual ~WinFontInstance() override;
private:
// TODO: also add HFONT??? Watch out for issues with too many active fonts...
public:
bool HasKernData() const;
void SetKernData( int, const KERNINGPAIR* );
int GetKerning( sal_Unicode, sal_Unicode ) const;
private:
KERNINGPAIR* mpKerningPairs;
int mnKerningPairs;
public:
SCRIPT_CACHE& GetScriptCache() const
{ return maScriptCache; }
private:
mutable SCRIPT_CACHE maScriptCache;
public:
int GetCachedGlyphWidth( int nCharCode ) const;
void CacheGlyphWidth( int nCharCode, int nCharWidth );
bool InitKashidaHandling( HDC );
int GetMinKashidaWidth() const { return mnMinKashidaWidth; }
int GetMinKashidaGlyph() const { return mnMinKashidaGlyph; }
private:
GlyphCache maGlyphCache;
public:
bool CacheGlyphToAtlas(bool bRealGlyphIndices, HDC hDC, HFONT hFont, int nGlyphIndex, SalGraphics& rGraphics);
GlyphCache& GetGlyphCache()
{
return maGlyphCache;
}
private:
std::unordered_map<int, int> maWidthMap;
mutable int mnMinKashidaWidth;
mutable int mnMinKashidaGlyph;
};
class WinLayout : public SalLayout
{
public:
WinLayout(HDC, const WinFontFace&, WinFontInstance&, bool bUseOpenGL);
virtual ~WinLayout() override;
virtual void InitFont() const override;
void SetFontScale( float f ) { mfFontScale = f; }
HFONT DisableFontScaling() const;
SCRIPT_CACHE& GetScriptCache() const;
/// In the non-OpenGL case, call the DrawTextImpl directly, otherwise make
/// sure we draw to an interim texture.
virtual void DrawText(SalGraphics&) const override;
/// Draw to the provided HDC.
virtual bool DrawTextImpl(HDC hDC, const Rectangle* pRectToErase, Point* pPos, int* pGetNextGlypInfo) const = 0;
virtual bool CacheGlyphs(SalGraphics& rGraphics) const = 0;
virtual bool DrawCachedGlyphs(SalGraphics& rGraphics) const = 0;
HDC mhDC; // WIN32 device handle
HFONT mhFont; // WIN32 font handle
int mnBaseAdv; // x-offset relative to Layout origin
float mfFontScale; // allows metrics emulation of huge font sizes
bool mbUseOpenGL; ///< We need to render via OpenGL
const WinFontFace& mrWinFontData;
WinFontInstance& mrWinFontEntry;
};
class SimpleWinLayout : public WinLayout
{
public:
SimpleWinLayout(HDC, const WinFontFace&, WinFontInstance&, bool bUseOpenGL);
virtual ~SimpleWinLayout() override;
virtual bool LayoutText( ImplLayoutArgs& ) override;
virtual void AdjustLayout( ImplLayoutArgs& ) override;
virtual bool DrawTextImpl(HDC hDC, const Rectangle* pRectToErase, Point* pPos, int* pGetNextGlypInfo) const override;
virtual bool CacheGlyphs(SalGraphics& rGraphics) const override;
virtual bool DrawCachedGlyphs(SalGraphics& rGraphics) const override;
virtual int GetNextGlyphs( int nLen, sal_GlyphId* pGlyphs, Point& rPos, int&,
DeviceCoordinate* pGlyphAdvances = nullptr, int* pCharIndexes = nullptr,
const PhysicalFontFace** pFallbackFonts = nullptr ) const override;
virtual DeviceCoordinate FillDXArray( DeviceCoordinate* pDXArray ) const override;
virtual sal_Int32 GetTextBreak(DeviceCoordinate nMaxWidth, DeviceCoordinate nCharExtra, int nFactor) const override;
virtual void GetCaretPositions( int nArraySize, long* pCaretXArray ) const override;
// for glyph+font+script fallback
virtual void MoveGlyph( int nStart, long nNewXPos ) override;
virtual void DropGlyph( int nStart ) override;
virtual void Simplify( bool bIsBase ) override;
protected:
void Justify( DeviceCoordinate nNewWidth );
void ApplyDXArray( const ImplLayoutArgs& );
private:
int mnGlyphCount;
int mnCharCount;
WCHAR* mpOutGlyphs;
int* mpGlyphAdvances; // if possible this is shared with mpGlyphAdvances[]
int* mpGlyphOrigAdvs;
int* mpCharWidths; // map rel char pos to char width
int* mpChars2Glyphs; // map rel char pos to abs glyph pos
int* mpGlyphs2Chars; // map abs glyph pos to abs char pos
bool* mpGlyphRTLFlags; // BiDi status for glyphs: true=>RTL
mutable long mnWidth;
int mnNotdefWidth;
};
class UniscribeLayout : public WinLayout
{
public:
UniscribeLayout(HDC, const WinFontFace&, WinFontInstance&, bool bUseOpenGL);
virtual bool LayoutText( ImplLayoutArgs& ) override;
virtual void AdjustLayout( ImplLayoutArgs& ) override;
virtual bool DrawTextImpl(HDC hDC, const Rectangle* pRectToErase, Point* pPos, int* pGetNextGlypInfo) const override;
virtual bool CacheGlyphs(SalGraphics& rGraphics) const override;
virtual bool DrawCachedGlyphs(SalGraphics& rGraphics) const override;
virtual int GetNextGlyphs( int nLen, sal_GlyphId* pGlyphs, Point& rPos, int&,
DeviceCoordinate* pGlyphAdvances = nullptr, int* pCharPosAry = nullptr,
const PhysicalFontFace** pFallbackFonts = nullptr ) const override;
virtual DeviceCoordinate FillDXArray( DeviceCoordinate* pDXArray ) const override;
virtual sal_Int32 GetTextBreak(DeviceCoordinate nMaxWidth, DeviceCoordinate nCharExtra, int nFactor) const override;
virtual void GetCaretPositions( int nArraySize, long* pCaretXArray ) const override;
virtual bool IsKashidaPosValid ( int nCharPos ) const override;
// for glyph+font+script fallback
virtual void MoveGlyph( int nStart, long nNewXPos ) override;
virtual void DropGlyph( int nStart ) override;
virtual void Simplify( bool bIsBase ) override;
virtual void DisableGlyphInjection( bool bDisable ) override { mbDisableGlyphInjection = bDisable; }
protected:
virtual ~UniscribeLayout() override;
void Justify( DeviceCoordinate nNewWidth );
void ApplyDXArray( const ImplLayoutArgs& );
bool GetItemSubrange( const VisualItem&,
int& rMinIndex, int& rEndIndex ) const;
private:
// item specific info
SCRIPT_ITEM* mpScriptItems; // in logical order
VisualItem* mpVisualItems; // in visual order
int mnItemCount; // number of visual items
// string specific info
// everything is in logical order
OUString msTheString; // Sadly we need it in GetNextGlyphs(), to be able to call GetVerticalFlags()
int mnCharCapacity;
WORD* mpLogClusters; // map from absolute_char_pos to relative_glyph_pos
int* mpCharWidths; // map from absolute_char_pos to char_width
int mnSubStringMin; // char_pos of first char in context
// glyph specific info
// everything is in visual order
int mnGlyphCount;
int mnGlyphCapacity;
int* mpGlyphAdvances; // glyph advance width before justification
int* mpJustifications; // glyph advance width after justification
WORD* mpOutGlyphs; // glyphids in visual order
GOFFSET* mpGlyphOffsets; // glyph offsets to the "naive" layout
SCRIPT_VISATTR* mpVisualAttrs; // glyph visual attributes
mutable int* mpGlyphs2Chars; // map from absolute_glyph_pos to absolute_char_pos
// kashida stuff
void InitKashidaHandling();
void KashidaItemFix( int nMinGlyphPos, int nEndGlyphPos );
bool KashidaWordFix( int nMinGlyphPos, int nEndGlyphPos, int* pnCurrentPos );
int mnMinKashidaWidth;
int mnMinKashidaGlyph;
bool mbDisableGlyphInjection;
};
#if ENABLE_GRAPHITE
class GraphiteLayoutWinImpl : public GraphiteLayout
{
public:
GraphiteLayoutWinImpl(const gr_face * pFace, WinFontInstance & rFont)
throw()
: GraphiteLayout(pFace), mrFont(rFont) {};
virtual ~GraphiteLayoutWinImpl() throw() override {};
virtual sal_GlyphId getKashidaGlyph(int & rWidth) override;
private:
WinFontInstance & mrFont;
};
/// This class uses the SIL Graphite engine to provide complex text layout services to the VCL
class GraphiteWinLayout : public WinLayout
{
private:
gr_font * mpFont;
grutils::GrFeatureParser * mpFeatures;
mutable GraphiteLayoutWinImpl maImpl;
public:
GraphiteWinLayout(HDC hDC, const WinFontFace& rWFD, WinFontInstance& rWFE, bool bUseOpenGL) throw();
virtual ~GraphiteWinLayout() override;
// used by upper layers
virtual bool LayoutText( ImplLayoutArgs& ) override; // first step of layout
virtual void AdjustLayout( ImplLayoutArgs& ) override; // adjusting after fallback etc.
virtual bool DrawTextImpl(HDC hDC, const Rectangle* pRectToErase, Point* pPos, int* pGetNextGlypInfo) const override;
virtual bool CacheGlyphs(SalGraphics& rGraphics) const override;
virtual bool DrawCachedGlyphs(SalGraphics& rGraphics) const override;
// methods using string indexing
virtual sal_Int32 GetTextBreak(DeviceCoordinate nMaxWidth, DeviceCoordinate nCharExtra, int nFactor) const override;
virtual DeviceCoordinate FillDXArray( DeviceCoordinate* pDXArray ) const override;
virtual void GetCaretPositions( int nArraySize, long* pCaretXArray ) const override;
// methods using glyph indexing
virtual int GetNextGlyphs(int nLen, sal_GlyphId* pGlyphIdxAry, ::Point & rPos, int&,
DeviceCoordinate* pGlyphAdvAry = nullptr, int* pCharPosAry = nullptr,
const PhysicalFontFace** pFallbackFonts = nullptr ) const override;
// used by glyph+font+script fallback
virtual void MoveGlyph( int nStart, long nNewXPos ) override;
virtual void DropGlyph( int nStart ) override;
virtual void Simplify( bool bIsBase ) override;
};
#endif // ENABLE_GRAPHITE
class TextOutRenderer
{
protected:
explicit TextOutRenderer() = default;
TextOutRenderer(const TextOutRenderer &) = delete;
TextOutRenderer & operator = (const TextOutRenderer &) = delete;
public:
static TextOutRenderer & get(bool bUseDWrite);
virtual ~TextOutRenderer() = default;
virtual bool operator ()(SalLayout const &rLayout, HDC hDC,
const Rectangle* pRectToErase,
Point* pPos, int* pGetNextGlypInfo) = 0;
};
class ExTextOutRenderer : public TextOutRenderer
{
ExTextOutRenderer(const ExTextOutRenderer &) = delete;
ExTextOutRenderer & operator = (const ExTextOutRenderer &) = delete;
public:
explicit ExTextOutRenderer() = default;
virtual ~ExTextOutRenderer() override = default;
bool operator ()(SalLayout const &rLayout, HDC hDC,
const Rectangle* pRectToErase,
Point* pPos, int* pGetNextGlypInfo) override;
};
class D2DWriteTextOutRenderer : public TextOutRenderer
{
typedef HRESULT(WINAPI *pD2D1CreateFactory_t)(D2D1_FACTORY_TYPE,
REFIID, const D2D1_FACTORY_OPTIONS *, void **);
typedef HRESULT(WINAPI *pD2D1MakeRotateMatrix_t)(float, D2D1_POINT_2F,
D2D1_MATRIX_3X2_F*);
typedef HRESULT(WINAPI *pDWriteCreateFactory_t)(DWRITE_FACTORY_TYPE,
REFIID, IUnknown **);
static HINSTANCE mmD2d1, mmDWrite;
static pD2D1CreateFactory_t D2D1CreateFactory;
static pD2D1MakeRotateMatrix_t D2D1MakeRotateMatrix;
static pDWriteCreateFactory_t DWriteCreateFactory;
public:
static bool InitModules();
explicit D2DWriteTextOutRenderer();
virtual ~D2DWriteTextOutRenderer() override;
bool operator ()(SalLayout const &rLayout, HDC hDC,
const Rectangle* pRectToErase,
Point* pPos, int* pGetNextGlypInfo) override;
inline bool BindDC(HDC hDC, Rectangle const & rRect = Rectangle(0, 0, 0, 0)) {
RECT const rc = { rRect.Left(), rRect.Top(), rRect.Right(), rRect.Bottom() };
return SUCCEEDED(mpRT->BindDC(hDC, &rc));
}
bool BindFont(HDC hDC) /*override*/;
bool ReleaseFont() /*override*/;
std::vector<Rectangle> GetGlyphInkBoxes(uint16_t * pGid, uint16_t * pGidEnd) const /*override*/;
ID2D1RenderTarget * GetRenderTarget() const { return mpRT; }
IDWriteFontFace * GetFontFace() const { return mpFontFace; }
float GetEmHeight() const { return mlfEmHeight; }
inline HRESULT CreateRenderTarget() {
if (mpRT) mpRT->Release(); mpRT = nullptr;
return mpD2DFactory->CreateDCRenderTarget(&mRTProps, &mpRT);
}
inline bool Ready() const { return mpGdiInterop && mpRT; }
private:
static void CleanupModules();
// This is a singleton object disable copy ctor and assignemnt operator
D2DWriteTextOutRenderer(const D2DWriteTextOutRenderer &) = delete;
D2DWriteTextOutRenderer & operator = (const D2DWriteTextOutRenderer &) = delete;
bool GetDWriteFaceFromHDC(HDC hDC, IDWriteFontFace ** ppFontFace, float * lfSize) const;
bool GetDWriteInkBox(SalLayout const &rLayout, Rectangle &) const;
ID2D1Factory * mpD2DFactory;
IDWriteFactory * mpDWriteFactory;
IDWriteGdiInterop * mpGdiInterop;
ID2D1DCRenderTarget * mpRT;
const D2D1_RENDER_TARGET_PROPERTIES mRTProps;
IDWriteFontFace * mpFontFace;
float mlfEmHeight;
HDC mhDC;
};
#endif // INCLUDED_VCL_INC_WIN_WINLAYOUT_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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