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|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#include <sal/config.h>
#include <string_view>
#include <vcl/skia/SkiaHelper.hxx>
#if !HAVE_FEATURE_SKIA
namespace SkiaHelper
{
bool isVCLSkiaEnabled() { return false; }
} // namespace
#else
#include <rtl/bootstrap.hxx>
#include <vcl/svapp.hxx>
#include <desktop/crashreport.hxx>
#include <officecfg/Office/Common.hxx>
#include <watchdog.hxx>
#include <skia/zone.hxx>
#include <sal/log.hxx>
#include <driverblocklist.hxx>
#include <skia/utils.hxx>
#include <config_folders.h>
#include <osl/file.hxx>
#include <tools/stream.hxx>
#include <list>
#include <o3tl/lru_map.hxx>
#include <SkBitmap.h>
#include <SkCanvas.h>
#include <SkEncodedImageFormat.h>
#include <SkPaint.h>
#include <SkSurface.h>
#include <SkGraphics.h>
#include <GrDirectContext.h>
#include <SkRuntimeEffect.h>
#include <SkOpts_spi.h>
#include <skia_compiler.hxx>
#include <skia_opts.hxx>
#include <tools/sk_app/VulkanWindowContext.h>
#include <tools/sk_app/MetalWindowContext.h>
#include <fstream>
namespace SkiaHelper
{
static OUString getCacheFolder()
{
OUString url("${$BRAND_BASE_DIR/" LIBO_ETC_FOLDER
"/" SAL_CONFIGFILE("bootstrap") ":UserInstallation}/cache/");
rtl::Bootstrap::expandMacros(url);
osl::Directory::create(url);
return url;
}
static void writeToLog(SvStream& stream, const char* key, const char* value)
{
stream.WriteCharPtr(key);
stream.WriteCharPtr(": ");
stream.WriteCharPtr(value);
stream.WriteChar('\n');
}
uint32_t vendorId = 0;
#ifdef SK_VULKAN
static void writeToLog(SvStream& stream, const char* key, std::u16string_view value)
{
writeToLog(stream, key, OUStringToOString(value, RTL_TEXTENCODING_UTF8).getStr());
}
static OUString getDenylistFile()
{
OUString url("$BRAND_BASE_DIR/" LIBO_SHARE_FOLDER);
rtl::Bootstrap::expandMacros(url);
return url + "/skia/skia_denylist_vulkan.xml";
}
static uint32_t driverVersion = 0;
static OUString versionAsString(uint32_t version)
{
return OUString::number(version >> 22) + "." + OUString::number((version >> 12) & 0x3ff) + "."
+ OUString::number(version & 0xfff);
}
static std::string_view vendorAsString(uint32_t vendor)
{
return DriverBlocklist::GetVendorNameFromId(vendor);
}
// Note that this function also logs system information about Vulkan.
static bool isVulkanDenylisted(const VkPhysicalDeviceProperties& props)
{
static const char* const types[]
= { "other", "integrated", "discrete", "virtual", "cpu", "??" }; // VkPhysicalDeviceType
driverVersion = props.driverVersion;
vendorId = props.vendorID;
OUString vendorIdStr = "0x" + OUString::number(props.vendorID, 16);
OUString deviceIdStr = "0x" + OUString::number(props.deviceID, 16);
OUString driverVersionString = versionAsString(driverVersion);
OUString apiVersion = versionAsString(props.apiVersion);
const char* deviceType = types[std::min<unsigned>(props.deviceType, SAL_N_ELEMENTS(types) - 1)];
CrashReporter::addKeyValue("VulkanVendor", vendorIdStr, CrashReporter::AddItem);
CrashReporter::addKeyValue("VulkanDevice", deviceIdStr, CrashReporter::AddItem);
CrashReporter::addKeyValue("VulkanAPI", apiVersion, CrashReporter::AddItem);
CrashReporter::addKeyValue("VulkanDriver", driverVersionString, CrashReporter::AddItem);
CrashReporter::addKeyValue("VulkanDeviceType", OUString::createFromAscii(deviceType),
CrashReporter::AddItem);
CrashReporter::addKeyValue("VulkanDeviceName", OUString::createFromAscii(props.deviceName),
CrashReporter::Write);
SvFileStream logFile(getCacheFolder() + "/skia.log", StreamMode::WRITE | StreamMode::TRUNC);
writeToLog(logFile, "RenderMethod", "vulkan");
writeToLog(logFile, "Vendor", vendorIdStr);
writeToLog(logFile, "Device", deviceIdStr);
writeToLog(logFile, "API", apiVersion);
writeToLog(logFile, "Driver", driverVersionString);
writeToLog(logFile, "DeviceType", deviceType);
writeToLog(logFile, "DeviceName", props.deviceName);
SAL_INFO("vcl.skia",
"Vulkan API version: " << apiVersion << ", driver version: " << driverVersionString
<< ", vendor: " << vendorIdStr << " ("
<< vendorAsString(vendorId) << "), device: " << deviceIdStr
<< ", type: " << deviceType << ", name: " << props.deviceName);
bool denylisted
= DriverBlocklist::IsDeviceBlocked(getDenylistFile(), DriverBlocklist::VersionType::Vulkan,
driverVersionString, vendorIdStr, deviceIdStr);
writeToLog(logFile, "Denylisted", denylisted ? "yes" : "no");
return denylisted;
}
#endif
#ifdef SK_METAL
static void writeSkiaMetalInfo()
{
SvFileStream logFile(getCacheFolder() + "/skia.log", StreamMode::WRITE | StreamMode::TRUNC);
writeToLog(logFile, "RenderMethod", "metal");
}
#endif
static void writeSkiaRasterInfo()
{
SvFileStream logFile(getCacheFolder() + "/skia.log", StreamMode::WRITE | StreamMode::TRUNC);
writeToLog(logFile, "RenderMethod", "raster");
// Log compiler, Skia works best when compiled with Clang.
writeToLog(logFile, "Compiler", skia_compiler_name());
}
#if defined(SK_VULKAN) || defined(SK_METAL)
static std::unique_ptr<sk_app::WindowContext> getTemporaryWindowContext();
#endif
static void checkDeviceDenylisted(bool blockDisable = false)
{
static bool done = false;
if (done)
return;
SkiaZone zone;
bool useRaster = false;
switch (renderMethodToUse())
{
case RenderVulkan:
{
#ifdef SK_VULKAN
// First try if a GrDirectContext already exists.
std::unique_ptr<sk_app::WindowContext> temporaryWindowContext;
GrDirectContext* grDirectContext
= sk_app::VulkanWindowContext::getSharedGrDirectContext();
if (!grDirectContext)
{
// This function is called from isVclSkiaEnabled(), which
// may be called when deciding which X11 visual to use,
// and that visual is normally needed when creating
// Skia's VulkanWindowContext, which is needed for the GrDirectContext.
// Avoid the loop by creating a temporary WindowContext
// that will use the default X11 visual (that shouldn't matter
// for just finding out information about Vulkan) and destroying
// the temporary context will clean up again.
temporaryWindowContext = getTemporaryWindowContext();
grDirectContext = sk_app::VulkanWindowContext::getSharedGrDirectContext();
}
bool denylisted = true; // assume the worst
if (grDirectContext) // Vulkan was initialized properly
{
denylisted
= isVulkanDenylisted(sk_app::VulkanWindowContext::getPhysDeviceProperties());
SAL_INFO("vcl.skia", "Vulkan denylisted: " << denylisted);
}
else
SAL_INFO("vcl.skia", "Vulkan could not be initialized");
if (denylisted && !blockDisable)
{
disableRenderMethod(RenderVulkan);
useRaster = true;
}
#else
SAL_WARN("vcl.skia", "Vulkan support not built in");
(void)blockDisable;
useRaster = true;
#endif
break;
}
case RenderMetal:
{
#ifdef SK_METAL
// First try if a GrDirectContext already exists.
std::unique_ptr<sk_app::WindowContext> temporaryWindowContext;
GrDirectContext* grDirectContext = sk_app::getMetalSharedGrDirectContext();
if (!grDirectContext)
{
// Create a temporary window context just to get the GrDirectContext,
// as an initial test of Metal functionality.
temporaryWindowContext = getTemporaryWindowContext();
grDirectContext = sk_app::getMetalSharedGrDirectContext();
}
if (grDirectContext) // Metal was initialized properly
{
// Try to assume Metal always works, given that Mac doesn't have such as wide range of HW vendors as PC.
// If there turns out to be problems, handle it similarly to Vulkan.
SAL_INFO("vcl.skia", "Using Skia Metal mode");
writeSkiaMetalInfo();
}
else
{
SAL_INFO("vcl.skia", "Metal could not be initialized");
disableRenderMethod(RenderMetal);
useRaster = true;
}
#else
SAL_WARN("vcl.skia", "Metal support not built in");
useRaster = true;
#endif
break;
}
case RenderRaster:
useRaster = true;
break;
}
if (useRaster)
{
SAL_INFO("vcl.skia", "Using Skia raster mode");
// software, never denylisted
writeSkiaRasterInfo();
}
done = true;
}
static bool skiaSupportedByBackend = false;
static bool supportsVCLSkia()
{
if (!skiaSupportedByBackend)
{
SAL_INFO("vcl.skia", "Skia not supported by VCL backend, disabling");
return false;
}
return getenv("SAL_DISABLESKIA") == nullptr;
}
static void initInternal();
bool isVCLSkiaEnabled()
{
/**
* The !bSet part should only be called once! Changing the results in the same
* run will mix Skia and normal rendering.
*/
static bool bSet = false;
static bool bEnable = false;
static bool bForceSkia = false;
#if defined(_WIN32)
// allow global disable when testing SystemPrimitiveRenderer since current Skia on Win does not
// harmonize with using Direct2D and D2DPixelProcessor2D
static const bool bTestSystemPrimitiveRenderer(
nullptr != std::getenv("TEST_SYSTEM_PRIMITIVE_RENDERER"));
if (bTestSystemPrimitiveRenderer)
return false;
#endif
// No hardware rendering, so no Skia
// TODO SKIA
if (Application::IsBitmapRendering())
return false;
if (bSet)
{
return bForceSkia || bEnable;
}
/*
* There are a number of cases that these environment variables cover:
* * SAL_FORCESKIA forces Skia if disabled by UI options or denylisted
* * SAL_DISABLESKIA avoids the use of Skia regardless of any option
*/
bSet = true;
bForceSkia = !!getenv("SAL_FORCESKIA") || officecfg::Office::Common::VCL::ForceSkia::get();
bool bRet = false;
bool bSupportsVCLSkia = supportsVCLSkia();
if (bForceSkia && bSupportsVCLSkia)
{
bRet = true;
initInternal();
// don't actually block if denylisted, but log it if enabled, and also get the vendor id
checkDeviceDenylisted(true);
}
else if (getenv("SAL_FORCEGL"))
{
// Skia usage is checked before GL usage, so if GL is forced (and Skia is not), do not
// enable Skia in order to allow GL.
bRet = false;
}
else if (bSupportsVCLSkia)
{
static bool bEnableSkiaEnv = !!getenv("SAL_ENABLESKIA");
bEnable = bEnableSkiaEnv;
if (officecfg::Office::Common::VCL::UseSkia::get())
bEnable = true;
// Force disable in safe mode
if (Application::IsSafeModeEnabled())
bEnable = false;
if (bEnable)
{
initInternal();
checkDeviceDenylisted(); // switch to raster if driver is denylisted
}
bRet = bEnable;
}
if (bRet)
WatchdogThread::start();
CrashReporter::addKeyValue("UseSkia", OUString::boolean(bRet), CrashReporter::Write);
return bRet;
}
static RenderMethod methodToUse = RenderRaster;
static bool initRenderMethodToUse()
{
if (const char* env = getenv("SAL_SKIA"))
{
if (strcmp(env, "raster") == 0)
{
methodToUse = RenderRaster;
return true;
}
#ifdef MACOSX
if (strcmp(env, "metal") == 0)
{
methodToUse = RenderMetal;
return true;
}
#else
if (strcmp(env, "vulkan") == 0)
{
methodToUse = RenderVulkan;
return true;
}
#endif
SAL_WARN("vcl.skia", "Unrecognized value of SAL_SKIA");
abort();
}
methodToUse = RenderRaster;
if (officecfg::Office::Common::VCL::ForceSkiaRaster::get())
return true;
#ifdef SK_METAL
methodToUse = RenderMetal;
#endif
#ifdef SK_VULKAN
methodToUse = RenderVulkan;
#endif
return true;
}
RenderMethod renderMethodToUse()
{
static bool methodToUseInited = initRenderMethodToUse();
if (methodToUseInited) // Used just to ensure thread-safe one-time init.
return methodToUse;
abort();
}
void disableRenderMethod(RenderMethod method)
{
if (renderMethodToUse() != method)
return;
// Choose a fallback, right now always raster.
methodToUse = RenderRaster;
}
// If needed, we'll allocate one extra window context so that we have a valid GrDirectContext
// from Vulkan/MetalWindowContext.
static std::unique_ptr<sk_app::WindowContext> sharedWindowContext;
static std::unique_ptr<sk_app::WindowContext> (*createGpuWindowContextFunction)(bool) = nullptr;
static void setCreateGpuWindowContext(std::unique_ptr<sk_app::WindowContext> (*function)(bool))
{
createGpuWindowContextFunction = function;
}
GrDirectContext* getSharedGrDirectContext()
{
SkiaZone zone;
assert(renderMethodToUse() != RenderRaster);
if (sharedWindowContext)
return sharedWindowContext->directContext();
// TODO mutex?
// Set up the shared GrDirectContext from Skia's (patched) Vulkan/MetalWindowContext, if it's been
// already set up.
switch (renderMethodToUse())
{
case RenderVulkan:
#ifdef SK_VULKAN
if (GrDirectContext* context = sk_app::VulkanWindowContext::getSharedGrDirectContext())
return context;
#endif
break;
case RenderMetal:
#ifdef SK_METAL
if (GrDirectContext* context = sk_app::getMetalSharedGrDirectContext())
return context;
#endif
break;
case RenderRaster:
abort();
}
static bool done = false;
if (done)
return nullptr;
done = true;
if (createGpuWindowContextFunction == nullptr)
return nullptr; // not initialized properly (e.g. used from a VCL backend with no Skia support)
sharedWindowContext = createGpuWindowContextFunction(false);
GrDirectContext* grDirectContext
= sharedWindowContext ? sharedWindowContext->directContext() : nullptr;
if (grDirectContext)
return grDirectContext;
SAL_WARN_IF(renderMethodToUse() == RenderVulkan, "vcl.skia",
"Cannot create Vulkan GPU context, falling back to Raster");
SAL_WARN_IF(renderMethodToUse() == RenderMetal, "vcl.skia",
"Cannot create Metal GPU context, falling back to Raster");
disableRenderMethod(renderMethodToUse());
return nullptr;
}
#if defined(SK_VULKAN) || defined(SK_METAL)
static std::unique_ptr<sk_app::WindowContext> getTemporaryWindowContext()
{
if (createGpuWindowContextFunction == nullptr)
return nullptr;
return createGpuWindowContextFunction(true);
}
#endif
static RenderMethod renderMethodToUseForSize(const SkISize& size)
{
// Do not use GPU for small surfaces. The problem is that due to the separate alpha hack
// we quite often may call GetBitmap() on VirtualDevice, which is relatively slow
// when the pixels need to be fetched from the GPU. And there are documents that use
// many tiny surfaces (bsc#1183308 for example), where this slowness adds up too much.
// This should be re-evaluated once the separate alpha hack is removed (SKIA_USE_BITMAP32)
// and we no longer (hopefully) fetch pixels that often.
if (size.width() <= 32 && size.height() <= 32)
return RenderRaster;
return renderMethodToUse();
}
sk_sp<SkSurface> createSkSurface(int width, int height, SkColorType type, SkAlphaType alpha)
{
SkiaZone zone;
assert(type == kN32_SkColorType || type == kAlpha_8_SkColorType);
sk_sp<SkSurface> surface;
switch (renderMethodToUseForSize({ width, height }))
{
case RenderVulkan:
case RenderMetal:
{
if (GrDirectContext* grDirectContext = getSharedGrDirectContext())
{
surface = SkSurface::MakeRenderTarget(grDirectContext, SkBudgeted::kNo,
SkImageInfo::Make(width, height, type, alpha),
0, surfaceProps());
if (surface)
{
#ifdef DBG_UTIL
prefillSurface(surface);
#endif
return surface;
}
SAL_WARN_IF(renderMethodToUse() == RenderVulkan, "vcl.skia",
"Cannot create Vulkan GPU offscreen surface, falling back to Raster");
SAL_WARN_IF(renderMethodToUse() == RenderMetal, "vcl.skia",
"Cannot create Metal GPU offscreen surface, falling back to Raster");
}
break;
}
default:
break;
}
// Create raster surface as a fallback.
surface = SkSurface::MakeRaster(SkImageInfo::Make(width, height, type, alpha), surfaceProps());
assert(surface);
if (surface)
{
#ifdef DBG_UTIL
prefillSurface(surface);
#endif
return surface;
}
// In non-debug builds we could return SkSurface::MakeNull() and try to cope with the situation,
// but that can lead to unnoticed data loss, so better fail clearly.
abort();
}
sk_sp<SkImage> createSkImage(const SkBitmap& bitmap)
{
SkiaZone zone;
assert(bitmap.colorType() == kN32_SkColorType || bitmap.colorType() == kAlpha_8_SkColorType);
switch (renderMethodToUseForSize(bitmap.dimensions()))
{
case RenderVulkan:
case RenderMetal:
{
if (GrDirectContext* grDirectContext = getSharedGrDirectContext())
{
sk_sp<SkSurface> surface = SkSurface::MakeRenderTarget(
grDirectContext, SkBudgeted::kNo,
bitmap.info().makeAlphaType(kPremul_SkAlphaType), 0, surfaceProps());
if (surface)
{
SkPaint paint;
paint.setBlendMode(SkBlendMode::kSrc); // set as is, including alpha
surface->getCanvas()->drawImage(bitmap.asImage(), 0, 0, SkSamplingOptions(),
&paint);
return makeCheckedImageSnapshot(surface);
}
// Try to fall back in non-debug builds.
SAL_WARN_IF(renderMethodToUse() == RenderVulkan, "vcl.skia",
"Cannot create Vulkan GPU offscreen surface, falling back to Raster");
SAL_WARN_IF(renderMethodToUse() == RenderMetal, "vcl.skia",
"Cannot create Metal GPU offscreen surface, falling back to Raster");
}
break;
}
default:
break;
}
// Create raster image as a fallback.
sk_sp<SkImage> image = SkImage::MakeFromBitmap(bitmap);
assert(image);
return image;
}
sk_sp<SkImage> makeCheckedImageSnapshot(sk_sp<SkSurface> surface)
{
sk_sp<SkImage> ret = surface->makeImageSnapshot();
assert(ret);
if (ret)
return ret;
abort();
}
sk_sp<SkImage> makeCheckedImageSnapshot(sk_sp<SkSurface> surface, const SkIRect& bounds)
{
sk_sp<SkImage> ret = surface->makeImageSnapshot(bounds);
assert(ret);
if (ret)
return ret;
abort();
}
namespace
{
// Image cache, for saving results of complex operations such as drawTransformedBitmap().
struct ImageCacheItem
{
OString key;
sk_sp<SkImage> image;
tools::Long size; // cost of the item
};
} //namespace
// LRU cache, last item is the least recently used. Hopefully there won't be that many items
// to require a hash/map. Using o3tl::lru_map would be simpler, but it doesn't support
// calculating cost of each item.
static std::list<ImageCacheItem> imageCache;
static tools::Long imageCacheSize = 0; // sum of all ImageCacheItem.size
void addCachedImage(const OString& key, sk_sp<SkImage> image)
{
static bool disabled = getenv("SAL_DISABLE_SKIA_CACHE") != nullptr;
if (disabled)
return;
tools::Long size = static_cast<tools::Long>(image->width()) * image->height()
* SkColorTypeBytesPerPixel(image->imageInfo().colorType());
imageCache.push_front({ key, image, size });
imageCacheSize += size;
SAL_INFO("vcl.skia.trace", "addcachedimage " << image << " :" << size << "/" << imageCacheSize);
const tools::Long maxSize = maxImageCacheSize();
while (imageCacheSize > maxSize)
{
assert(!imageCache.empty());
imageCacheSize -= imageCache.back().size;
SAL_INFO("vcl.skia.trace",
"least used removal " << imageCache.back().image << ":" << imageCache.back().size);
imageCache.pop_back();
}
}
sk_sp<SkImage> findCachedImage(const OString& key)
{
for (auto it = imageCache.begin(); it != imageCache.end(); ++it)
{
if (it->key == key)
{
sk_sp<SkImage> ret = it->image;
SAL_INFO("vcl.skia.trace", "findcachedimage " << key << " : " << it->image << " found");
imageCache.splice(imageCache.begin(), imageCache, it);
return ret;
}
}
SAL_INFO("vcl.skia.trace", "findcachedimage " << key << " not found");
return nullptr;
}
void removeCachedImage(sk_sp<SkImage> image)
{
for (auto it = imageCache.begin(); it != imageCache.end();)
{
if (it->image == image)
{
imageCacheSize -= it->size;
assert(imageCacheSize >= 0);
it = imageCache.erase(it);
}
else
++it;
}
}
tools::Long maxImageCacheSize()
{
// Defaults to 4x 2000px 32bpp images, 64MiB.
return officecfg::Office::Common::Cache::Skia::ImageCacheSize::get();
}
static o3tl::lru_map<uint32_t, uint32_t> checksumCache(256);
static uint32_t computeSkPixmapChecksum(const SkPixmap& pixmap)
{
// Use uint32_t because that's what SkOpts::hash_fn() returns.
static_assert(std::is_same_v<uint32_t, decltype(SkOpts::hash_fn(nullptr, 0, 0))>);
const size_t dataRowBytes = pixmap.width() << pixmap.shiftPerPixel();
if (dataRowBytes == pixmap.rowBytes())
return SkOpts::hash_fn(pixmap.addr(), pixmap.height() * dataRowBytes, 0);
uint32_t sum = 0;
for (int row = 0; row < pixmap.height(); ++row)
sum = SkOpts::hash_fn(pixmap.addr(0, row), dataRowBytes, sum);
return sum;
}
uint32_t getSkImageChecksum(sk_sp<SkImage> image)
{
// Cache the checksums based on the uniqueID() (which should stay the same
// for the same image), because it may be still somewhat expensive.
uint32_t id = image->uniqueID();
auto it = checksumCache.find(id);
if (it != checksumCache.end())
return it->second;
SkPixmap pixmap;
if (!image->peekPixels(&pixmap))
abort(); // Fetching of GPU-based pixels is expensive, and shouldn't(?) be needed anyway.
uint32_t checksum = computeSkPixmapChecksum(pixmap);
checksumCache.insert({ id, checksum });
return checksum;
}
static sk_sp<SkBlender> invertBlender;
static sk_sp<SkBlender> xorBlender;
// This does the invert operation, i.e. result = color(255-R,255-G,255-B,A).
void setBlenderInvert(SkPaint* paint)
{
if (!invertBlender)
{
// Note that the colors are premultiplied, so '1 - dst.r' must be
// written as 'dst.a - dst.r', since premultiplied R is in the range (0-A).
const char* const diff = R"(
vec4 main( vec4 src, vec4 dst )
{
return vec4( dst.a - dst.r, dst.a - dst.g, dst.a - dst.b, dst.a );
}
)";
auto effect = SkRuntimeEffect::MakeForBlender(SkString(diff));
if (!effect.effect)
{
SAL_WARN("vcl.skia",
"SKRuntimeEffect::MakeForBlender failed: " << effect.errorText.c_str());
abort();
}
invertBlender = effect.effect->makeBlender(nullptr);
}
paint->setBlender(invertBlender);
}
// This does the xor operation, i.e. bitwise xor of RGB values of both colors.
void setBlenderXor(SkPaint* paint)
{
if (!xorBlender)
{
// Note that the colors are premultiplied, converting to 0-255 range
// must also unpremultiply.
const char* const diff = R"(
vec4 main( vec4 src, vec4 dst )
{
return vec4(
float(int(src.r * src.a * 255.0) ^ int(dst.r * dst.a * 255.0)) / 255.0 / dst.a,
float(int(src.g * src.a * 255.0) ^ int(dst.g * dst.a * 255.0)) / 255.0 / dst.a,
float(int(src.b * src.a * 255.0) ^ int(dst.b * dst.a * 255.0)) / 255.0 / dst.a,
dst.a );
}
)";
SkRuntimeEffect::Options opts;
// Skia does not allow binary operators in the default ES2Strict mode, but that's only
// because of OpenGL support. We don't use OpenGL, and it's safe for all modes that we do use.
// https://groups.google.com/g/skia-discuss/c/EPLuQbg64Kc/m/2uDXFIGhAwAJ
opts.enforceES2Restrictions = false;
auto effect = SkRuntimeEffect::MakeForBlender(SkString(diff), opts);
if (!effect.effect)
{
SAL_WARN("vcl.skia",
"SKRuntimeEffect::MakeForBlender failed: " << effect.errorText.c_str());
abort();
}
xorBlender = effect.effect->makeBlender(nullptr);
}
paint->setBlender(xorBlender);
}
static void initInternal()
{
// Set up all things needed for using Skia.
SkGraphics::Init();
SkLoOpts::Init();
}
void cleanup()
{
sharedWindowContext.reset();
imageCache.clear();
imageCacheSize = 0;
invertBlender.reset();
xorBlender.reset();
}
static SkSurfaceProps commonSurfaceProps;
const SkSurfaceProps* surfaceProps() { return &commonSurfaceProps; }
void setPixelGeometry(SkPixelGeometry pixelGeometry)
{
commonSurfaceProps = SkSurfaceProps(commonSurfaceProps.flags(), pixelGeometry);
}
// Skia should not be used from VCL backends that do not actually support it, as there will be setup missing.
// The code here (that is in the vcl lib) needs a function for creating Vulkan/Metal context that is
// usually available only in the backend libs.
void prepareSkia(std::unique_ptr<sk_app::WindowContext> (*createGpuWindowContext)(bool))
{
setCreateGpuWindowContext(createGpuWindowContext);
skiaSupportedByBackend = true;
}
void dump(const SkBitmap& bitmap, const char* file) { dump(SkImage::MakeFromBitmap(bitmap), file); }
void dump(const sk_sp<SkSurface>& surface, const char* file)
{
surface->getCanvas()->flush();
dump(makeCheckedImageSnapshot(surface), file);
}
void dump(const sk_sp<SkImage>& image, const char* file)
{
sk_sp<SkData> data = image->encodeToData(SkEncodedImageFormat::kPNG, 1);
std::ofstream ostream(file, std::ios::binary);
ostream.write(static_cast<const char*>(data->data()), data->size());
}
#ifdef DBG_UTIL
void prefillSurface(const sk_sp<SkSurface>& surface)
{
// Pre-fill the surface with deterministic garbage.
SkBitmap bitmap;
bitmap.allocN32Pixels(2, 2);
SkPMColor* scanline;
scanline = bitmap.getAddr32(0, 0);
*scanline++ = SkPreMultiplyARGB(0xFF, 0xBF, 0x80, 0x40);
*scanline++ = SkPreMultiplyARGB(0xFF, 0x40, 0x80, 0xBF);
scanline = bitmap.getAddr32(0, 1);
*scanline++ = SkPreMultiplyARGB(0xFF, 0xE3, 0x5C, 0x13);
*scanline++ = SkPreMultiplyARGB(0xFF, 0x13, 0x5C, 0xE3);
bitmap.setImmutable();
SkPaint paint;
paint.setBlendMode(SkBlendMode::kSrc); // set as is, including alpha
paint.setShader(
bitmap.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, SkSamplingOptions()));
surface->getCanvas()->drawPaint(paint);
}
#endif
} // namespace
#endif // HAVE_FEATURE_SKIA
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