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|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <skia/gdiimpl.hxx>
#include <salgdi.hxx>
#include <skia/salbmp.hxx>
#include <vcl/idle.hxx>
#include <vcl/svapp.hxx>
#include <SkCanvas.h>
#include <SkPath.h>
#include <SkRegion.h>
#include <SkDashPathEffect.h>
#include <GrBackendSurface.h>
#include <basegfx/polygon/b2dpolygontools.hxx>
#ifdef DBG_UTIL
#include <fstream>
#endif
namespace
{
// Create Skia Path from B2DPolygon
// TODO - use this for all Polygon / PolyPolygon needs
void lclPolygonToPath(const basegfx::B2DPolygon& rPolygon, SkPath& rPath)
{
const sal_uInt32 nPointCount(rPolygon.count());
if (nPointCount <= 1)
return;
const bool bClosePath(rPolygon.isClosed());
const bool bHasCurves(rPolygon.areControlPointsUsed());
bool bFirst = true;
sal_uInt32 nCurrentIndex = 0;
sal_uInt32 nPreviousIndex = nPointCount - 1;
basegfx::B2DPoint aCurrentPoint;
basegfx::B2DPoint aPreviousPoint;
for (sal_uInt32 nIndex = 0; nIndex <= nPointCount; nIndex++)
{
if (nIndex == nPointCount && !bClosePath)
continue;
// Make sure we loop the last point to first point
nCurrentIndex = nIndex % nPointCount;
aCurrentPoint = rPolygon.getB2DPoint(nCurrentIndex);
if (bFirst)
{
rPath.moveTo(aCurrentPoint.getX(), aCurrentPoint.getY());
bFirst = false;
}
else if (!bHasCurves)
{
rPath.lineTo(aCurrentPoint.getX(), aCurrentPoint.getY());
}
else
{
basegfx::B2DPoint aPreviousControlPoint = rPolygon.getNextControlPoint(nPreviousIndex);
basegfx::B2DPoint aCurrentControlPoint = rPolygon.getPrevControlPoint(nCurrentIndex);
if (aPreviousControlPoint.equal(aPreviousPoint))
{
aPreviousControlPoint
= aPreviousPoint + ((aPreviousControlPoint - aCurrentPoint) * 0.0005);
}
if (aCurrentControlPoint.equal(aCurrentPoint))
{
aCurrentControlPoint
= aCurrentPoint + ((aCurrentControlPoint - aPreviousPoint) * 0.0005);
}
rPath.cubicTo(aPreviousControlPoint.getX(), aPreviousControlPoint.getY(),
aCurrentControlPoint.getX(), aCurrentControlPoint.getY(),
aCurrentPoint.getX(), aCurrentPoint.getY());
}
aPreviousPoint = aCurrentPoint;
nPreviousIndex = nCurrentIndex;
}
if (bClosePath)
{
rPath.close();
}
}
void lclPolyPolygonToPath(const basegfx::B2DPolyPolygon& rPolyPolygon, SkPath& rPath)
{
const sal_uInt32 nPolygonCount(rPolyPolygon.count());
if (nPolygonCount == 0)
return;
for (const auto& rPolygon : rPolyPolygon)
{
lclPolygonToPath(rPolygon, rPath);
}
}
SkColor toSkColor(Color color)
{
return SkColorSetARGB(255 - color.GetTransparency(), color.GetRed(), color.GetGreen(),
color.GetBlue());
}
SkColor toSkColorWithTransparency(Color aColor, double fTransparency)
{
return SkColorSetA(toSkColor(aColor), 255 * (1.0 - fTransparency));
}
Color fromSkColor(SkColor color)
{
return Color(255 - SkColorGetA(color), SkColorGetR(color), SkColorGetG(color),
SkColorGetB(color));
}
// returns true if the source or destination rectangles are invalid
bool checkInvalidSourceOrDestination(SalTwoRect const& rPosAry)
{
return rPosAry.mnSrcWidth <= 0 || rPosAry.mnSrcHeight <= 0 || rPosAry.mnDestWidth <= 0
|| rPosAry.mnDestHeight <= 0;
}
} // end anonymous namespace
// Class that triggers flushing the backing buffer when idle.
class SkiaFlushIdle : public Idle
{
SkiaSalGraphicsImpl* mpGraphics;
public:
explicit SkiaFlushIdle(SkiaSalGraphicsImpl* pGraphics)
: Idle("skia idle swap")
, mpGraphics(pGraphics)
{
// We don't want to be swapping before we've painted.
SetPriority(TaskPriority::POST_PAINT);
}
virtual void Invoke() override
{
mpGraphics->performFlush();
Stop();
SetPriority(TaskPriority::HIGHEST);
}
};
SkiaSalGraphicsImpl::RenderMethod SkiaSalGraphicsImpl::renderMethodToUse()
{
static RenderMethod method = [] {
if (const char* env = getenv("SAL_SKIA"))
{
if (strcmp(env, "raster") == 0)
return RenderRaster;
}
return RenderVulkan;
}();
return method;
}
SkiaSalGraphicsImpl::SkiaSalGraphicsImpl(SalGraphics& rParent, SalGeometryProvider* pProvider)
: mParent(rParent)
, mProvider(pProvider)
, mLineColor(SALCOLOR_NONE)
, mFillColor(SALCOLOR_NONE)
, mFlush(new SkiaFlushIdle(this))
{
}
SkiaSalGraphicsImpl::~SkiaSalGraphicsImpl() {}
void SkiaSalGraphicsImpl::Init() {}
void SkiaSalGraphicsImpl::recreateSurface()
{
destroySurface();
createSurface();
mSurface->getCanvas()->save(); // see SetClipRegion()
mClipRegion = vcl::Region(tools::Rectangle(0, 0, GetWidth(), GetHeight()));
// We don't want to be swapping before we've painted.
mFlush->Stop();
mFlush->SetPriority(TaskPriority::POST_PAINT);
}
void SkiaSalGraphicsImpl::createSurface()
{
// Create surface for offscreen graphics. Subclasses will create GPU-backed
// surfaces as appropriate.
mSurface = SkSurface::MakeRasterN32Premul(GetWidth(), GetHeight());
#ifdef DBG_UTIL
prefillSurface();
#endif
}
void SkiaSalGraphicsImpl::destroySurface()
{
if (mSurface)
{
// check setClipRegion() invariant
assert(mSurface->getCanvas()->getSaveCount() == 2);
// if this fails, something forgot to use SkAutoCanvasRestore
assert(mSurface->getCanvas()->getTotalMatrix().isIdentity());
}
// If we use e.g. Vulkan, we must destroy the surface before the context,
// otherwise destroying the surface will reference the context. This is
// handled by calling destroySurface() before destroying the context.
// However we also need to flush the surface before destroying it,
// otherwise when destroing the context later there still could be queued
// commands referring to the surface data. This is probably a Skia bug,
// but work around it here.
if (mSurface)
mSurface->flush();
mSurface.reset();
}
void SkiaSalGraphicsImpl::DeInit() { destroySurface(); }
void SkiaSalGraphicsImpl::preDraw() { checkSurface(); }
void SkiaSalGraphicsImpl::postDraw()
{
if (!isOffscreen())
{
if (!Application::IsInExecute())
performFlush(); // otherwise nothing would trigger idle rendering
else if (!mFlush->IsActive())
mFlush->Start();
}
}
// VCL can sometimes resize us without telling us, update the surface if needed.
// Also create the surface on demand if it has not been created yet (it is a waste
// to create it in Init() if it gets recreated later anyway).
void SkiaSalGraphicsImpl::checkSurface()
{
if (!mSurface)
{
recreateSurface();
SAL_INFO("vcl.skia",
"create(" << this << "): " << Size(mSurface->width(), mSurface->height()));
}
else if (GetWidth() != mSurface->width() || GetHeight() != mSurface->height())
{
Size oldSize(mSurface->width(), mSurface->height());
recreateSurface();
SAL_INFO("vcl.skia", "recreate(" << this << "): old " << oldSize << " new "
<< Size(mSurface->width(), mSurface->height())
<< " requested " << Size(GetWidth(), GetHeight()));
}
}
static SkIRect toSkIRect(const tools::Rectangle& rectangle)
{
return SkIRect::MakeXYWH(rectangle.Left(), rectangle.Top(), rectangle.GetWidth(),
rectangle.GetHeight());
}
static SkRegion toSkRegion(const vcl::Region& region)
{
if (region.IsEmpty())
return SkRegion();
if (region.IsRectangle())
return SkRegion(toSkIRect(region.GetBoundRect()));
if (region.HasPolyPolygonOrB2DPolyPolygon())
{
SkPath path;
lclPolyPolygonToPath(region.GetAsB2DPolyPolygon(), path);
path.setFillType(SkPath::kEvenOdd_FillType);
SkRegion skRegion;
skRegion.setPath(path, SkRegion(path.getBounds().roundOut()));
return skRegion;
}
else
{
SkRegion skRegion;
RectangleVector rectangles;
region.GetRegionRectangles(rectangles);
for (const tools::Rectangle& rect : rectangles)
skRegion.op(toSkIRect(rect), SkRegion::kUnion_Op);
return skRegion;
}
}
bool SkiaSalGraphicsImpl::setClipRegion(const vcl::Region& region)
{
if (mClipRegion == region)
return true;
mClipRegion = region;
checkSurface();
SAL_INFO("vcl.skia", "setclipregion(" << this << "): " << region);
SkCanvas* canvas = mSurface->getCanvas();
// SkCanvas::clipRegion() can only further reduce the clip region,
// but we need to set the given region, which may extend it.
// So handle that by always having the full clip region saved on the stack
// and always go back to that. SkCanvas::restore() only affects the clip
// and the matrix.
assert(canvas->getSaveCount() == 2); // = there is just one save()
canvas->restore();
canvas->save();
#if 1
// TODO
// SkCanvas::clipRegion() is buggy with Vulkan, use SkCanvas::clipPath().
// https://bugs.chromium.org/p/skia/issues/detail?id=9580
if (!region.IsEmpty() && !region.IsRectangle())
{
SkPath path;
lclPolyPolygonToPath(region.GetAsB2DPolyPolygon(), path);
path.setFillType(SkPath::kEvenOdd_FillType);
canvas->clipPath(path);
}
else
#endif
canvas->clipRegion(toSkRegion(region));
return true;
}
void SkiaSalGraphicsImpl::ResetClipRegion()
{
setClipRegion(vcl::Region(tools::Rectangle(0, 0, GetWidth(), GetHeight())));
}
const vcl::Region& SkiaSalGraphicsImpl::getClipRegion() const { return mClipRegion; }
sal_uInt16 SkiaSalGraphicsImpl::GetBitCount() const { return 32; }
long SkiaSalGraphicsImpl::GetGraphicsWidth() const { return GetWidth(); }
void SkiaSalGraphicsImpl::SetLineColor() { mLineColor = SALCOLOR_NONE; }
void SkiaSalGraphicsImpl::SetLineColor(Color nColor) { mLineColor = nColor; }
void SkiaSalGraphicsImpl::SetFillColor() { mFillColor = SALCOLOR_NONE; }
void SkiaSalGraphicsImpl::SetFillColor(Color nColor) { mFillColor = nColor; }
void SkiaSalGraphicsImpl::SetXORMode(bool bSet, bool bInvertOnly)
{
(void)bSet;
(void)bInvertOnly;
}
void SkiaSalGraphicsImpl::SetROPLineColor(SalROPColor nROPColor)
{
switch (nROPColor)
{
case SalROPColor::N0:
mLineColor = Color(0, 0, 0);
break;
case SalROPColor::N1:
mLineColor = Color(0xff, 0xff, 0xff);
break;
case SalROPColor::Invert:
mLineColor = Color(0xff, 0xff, 0xff);
break;
}
}
void SkiaSalGraphicsImpl::SetROPFillColor(SalROPColor nROPColor)
{
switch (nROPColor)
{
case SalROPColor::N0:
mFillColor = Color(0, 0, 0);
break;
case SalROPColor::N1:
mFillColor = Color(0xff, 0xff, 0xff);
break;
case SalROPColor::Invert:
mFillColor = Color(0xff, 0xff, 0xff);
break;
}
}
void SkiaSalGraphicsImpl::drawPixel(long nX, long nY) { drawPixel(nX, nY, mLineColor); }
void SkiaSalGraphicsImpl::drawPixel(long nX, long nY, Color nColor)
{
if (nColor == SALCOLOR_NONE)
return;
preDraw();
SAL_INFO("vcl.skia", "drawpixel(" << this << "): " << Point(nX, nY) << ":" << nColor);
SkCanvas* canvas = mSurface->getCanvas();
SkPaint paint;
paint.setColor(toSkColor(nColor));
// Apparently drawPixel() is actually expected to set the pixel and not draw it.
paint.setBlendMode(SkBlendMode::kSrc); // set as is, including alpha
if (isGPU()) // TODO this may need caching?
++nX; // https://bugs.chromium.org/p/skia/issues/detail?id=9611
canvas->drawPoint(nX, nY, paint);
postDraw();
}
void SkiaSalGraphicsImpl::drawLine(long nX1, long nY1, long nX2, long nY2)
{
if (mLineColor == SALCOLOR_NONE)
return;
preDraw();
SAL_INFO("vcl.skia", "drawline(" << this << "): " << Point(nX1, nY1) << "->" << Point(nX2, nY2)
<< ":" << mLineColor);
SkCanvas* canvas = mSurface->getCanvas();
SkPaint paint;
paint.setColor(toSkColor(mLineColor));
paint.setAntiAlias(mParent.getAntiAliasB2DDraw());
canvas->drawLine(nX1, nY1, nX2, nY2, paint);
postDraw();
}
void SkiaSalGraphicsImpl::privateDrawAlphaRect(long nX, long nY, long nWidth, long nHeight,
double fTransparency, bool blockAA)
{
preDraw();
SAL_INFO("vcl.skia", "privatedrawrect(" << this << "): " << Point(nX, nY) << "/"
<< Size(nWidth, nHeight) << ":" << mLineColor << ":"
<< mFillColor << ":" << fTransparency);
SkCanvas* canvas = mSurface->getCanvas();
SkPaint paint;
paint.setAntiAlias(!blockAA && mParent.getAntiAliasB2DDraw());
if (mFillColor != SALCOLOR_NONE)
{
paint.setColor(toSkColorWithTransparency(mFillColor, fTransparency));
paint.setStyle(SkPaint::kFill_Style);
canvas->drawIRect(SkIRect::MakeXYWH(nX, nY, nWidth, nHeight), paint);
}
if (mLineColor != SALCOLOR_NONE)
{
paint.setColor(toSkColorWithTransparency(mLineColor, fTransparency));
paint.setStyle(SkPaint::kStroke_Style);
canvas->drawIRect(SkIRect::MakeXYWH(nX, nY, nWidth - 1, nHeight - 1), paint);
}
postDraw();
}
void SkiaSalGraphicsImpl::drawRect(long nX, long nY, long nWidth, long nHeight)
{
privateDrawAlphaRect(nX, nY, nWidth, nHeight, 0.0, true);
}
void SkiaSalGraphicsImpl::drawPolyLine(sal_uInt32 nPoints, const SalPoint* pPtAry)
{
basegfx::B2DPolygon aPolygon;
aPolygon.append(basegfx::B2DPoint(pPtAry->mnX, pPtAry->mnY), nPoints);
for (sal_uInt32 i = 1; i < nPoints; ++i)
aPolygon.setB2DPoint(i, basegfx::B2DPoint(pPtAry[i].mnX, pPtAry[i].mnY));
aPolygon.setClosed(false);
drawPolyLine(basegfx::B2DHomMatrix(), aPolygon, 0.0, basegfx::B2DVector(1.0, 1.0),
basegfx::B2DLineJoin::Miter, css::drawing::LineCap_BUTT,
basegfx::deg2rad(15.0) /*default*/, false);
}
void SkiaSalGraphicsImpl::drawPolygon(sal_uInt32 nPoints, const SalPoint* pPtAry)
{
basegfx::B2DPolygon aPolygon;
aPolygon.append(basegfx::B2DPoint(pPtAry->mnX, pPtAry->mnY), nPoints);
for (sal_uInt32 i = 1; i < nPoints; ++i)
aPolygon.setB2DPoint(i, basegfx::B2DPoint(pPtAry[i].mnX, pPtAry[i].mnY));
drawPolyPolygon(basegfx::B2DHomMatrix(), basegfx::B2DPolyPolygon(aPolygon), 0.0);
}
void SkiaSalGraphicsImpl::drawPolyPolygon(sal_uInt32 nPoly, const sal_uInt32* pPoints,
PCONSTSALPOINT* pPtAry)
{
basegfx::B2DPolyPolygon aPolyPolygon;
for (sal_uInt32 nPolygon = 0; nPolygon < nPoly; ++nPolygon)
{
sal_uInt32 nPoints = pPoints[nPolygon];
if (nPoints)
{
PCONSTSALPOINT pSalPoints = pPtAry[nPolygon];
basegfx::B2DPolygon aPolygon;
aPolygon.append(basegfx::B2DPoint(pSalPoints->mnX, pSalPoints->mnY), nPoints);
for (sal_uInt32 i = 1; i < nPoints; ++i)
aPolygon.setB2DPoint(i, basegfx::B2DPoint(pSalPoints[i].mnX, pSalPoints[i].mnY));
aPolyPolygon.append(aPolygon);
}
}
drawPolyPolygon(basegfx::B2DHomMatrix(), aPolyPolygon, 0.0);
}
bool SkiaSalGraphicsImpl::drawPolyPolygon(const basegfx::B2DHomMatrix& rObjectToDevice,
const basegfx::B2DPolyPolygon& rPolyPolygon,
double fTransparency)
{
const bool bHasFill(mFillColor != SALCOLOR_NONE);
const bool bHasLine(mLineColor != SALCOLOR_NONE);
if (rPolyPolygon.count() == 0 || !(bHasFill || bHasLine) || fTransparency < 0.0
|| fTransparency >= 1.0)
return true;
preDraw();
SkPath aPath;
basegfx::B2DPolyPolygon aPolyPolygon(rPolyPolygon);
aPolyPolygon.transform(rObjectToDevice);
SAL_INFO("vcl.skia", "drawpolypolygon(" << this << "): " << aPolyPolygon << ":" << mLineColor
<< ":" << mFillColor);
lclPolyPolygonToPath(aPolyPolygon, aPath);
aPath.setFillType(SkPath::kEvenOdd_FillType);
SkPaint aPaint;
aPaint.setAntiAlias(mParent.getAntiAliasB2DDraw());
if (mFillColor != SALCOLOR_NONE)
{
aPaint.setColor(toSkColorWithTransparency(mFillColor, fTransparency));
aPaint.setStyle(SkPaint::kFill_Style);
mSurface->getCanvas()->drawPath(aPath, aPaint);
}
if (mLineColor != SALCOLOR_NONE)
{
aPaint.setColor(toSkColorWithTransparency(mLineColor, fTransparency));
aPaint.setStyle(SkPaint::kStroke_Style);
mSurface->getCanvas()->drawPath(aPath, aPaint);
}
postDraw();
return true;
}
// TODO implement rObjectToDevice - need to take the matrix into account
bool SkiaSalGraphicsImpl::drawPolyLine(const basegfx::B2DHomMatrix& rObjectToDevice,
const basegfx::B2DPolygon& rPolyLine, double fTransparency,
const basegfx::B2DVector& rLineWidths,
basegfx::B2DLineJoin eLineJoin,
css::drawing::LineCap eLineCap, double fMiterMinimumAngle,
bool bPixelSnapHairline)
{
(void)bPixelSnapHairline;
if (rPolyLine.count() == 0 || fTransparency < 0.0 || fTransparency >= 1.0
|| mLineColor == SALCOLOR_NONE)
return true;
preDraw();
SAL_INFO("vcl.skia", "drawpolyline(" << this << "): " << rPolyLine << ":" << mLineColor);
basegfx::B2DVector aLineWidths(rLineWidths);
const bool bObjectToDeviceIsIdentity(rObjectToDevice.isIdentity());
const basegfx::B2DVector aDeviceLineWidths(
bObjectToDeviceIsIdentity ? rLineWidths : rObjectToDevice * rLineWidths);
const bool bCorrectLineWidth(!bObjectToDeviceIsIdentity && aDeviceLineWidths.getX() < 1.0
&& aLineWidths.getX() >= 1.0);
// on-demand inverse of ObjectToDevice transformation
basegfx::B2DHomMatrix aObjectToDeviceInv;
if (bCorrectLineWidth)
{
if (aObjectToDeviceInv.isIdentity())
{
aObjectToDeviceInv = rObjectToDevice;
aObjectToDeviceInv.invert();
}
// calculate-back logical LineWidth for a hairline
aLineWidths = aObjectToDeviceInv * basegfx::B2DVector(1.0, 1.0);
}
// Setup Line Join
SkPaint::Join eSkLineJoin = SkPaint::kMiter_Join;
switch (eLineJoin)
{
case basegfx::B2DLineJoin::Bevel:
eSkLineJoin = SkPaint::kBevel_Join;
break;
case basegfx::B2DLineJoin::Round:
eSkLineJoin = SkPaint::kRound_Join;
break;
case basegfx::B2DLineJoin::NONE:
case basegfx::B2DLineJoin::Miter:
eSkLineJoin = SkPaint::kMiter_Join;
break;
}
// convert miter minimum angle to miter limit
double fMiterLimit = 1.0 / std::sin(fMiterMinimumAngle / 2.0);
// Setup Line Cap
SkPaint::Cap eSkLineCap(SkPaint::kButt_Cap);
switch (eLineCap)
{
case css::drawing::LineCap_ROUND:
eSkLineCap = SkPaint::kRound_Cap;
break;
case css::drawing::LineCap_SQUARE:
eSkLineCap = SkPaint::kSquare_Cap;
break;
default: // css::drawing::LineCap_BUTT:
eSkLineCap = SkPaint::kButt_Cap;
break;
}
SkPaint aPaint;
aPaint.setStyle(SkPaint::kStroke_Style);
aPaint.setStrokeCap(eSkLineCap);
aPaint.setStrokeJoin(eSkLineJoin);
aPaint.setColor(toSkColorWithTransparency(mLineColor, fTransparency));
aPaint.setStrokeMiter(fMiterLimit);
aPaint.setStrokeWidth(aLineWidths.getX());
aPaint.setAntiAlias(mParent.getAntiAliasB2DDraw());
SkPath aPath;
lclPolygonToPath(rPolyLine, aPath);
aPath.setFillType(SkPath::kEvenOdd_FillType);
SkMatrix matrix = SkMatrix::MakeTrans(0.5, 0.5);
{
SkAutoCanvasRestore autoRestore(mSurface->getCanvas(), true);
mSurface->getCanvas()->concat(matrix);
mSurface->getCanvas()->drawPath(aPath, aPaint);
}
postDraw();
return true;
}
bool SkiaSalGraphicsImpl::drawPolyLineBezier(sal_uInt32 nPoints, const SalPoint* pPtAry,
const PolyFlags* pFlgAry)
{
(void)nPoints;
(void)pPtAry;
(void)pFlgAry;
return false;
}
bool SkiaSalGraphicsImpl::drawPolygonBezier(sal_uInt32 nPoints, const SalPoint* pPtAry,
const PolyFlags* pFlgAry)
{
(void)nPoints;
(void)pPtAry;
(void)pFlgAry;
return false;
}
bool SkiaSalGraphicsImpl::drawPolyPolygonBezier(sal_uInt32 nPoly, const sal_uInt32* pPoints,
const SalPoint* const* pPtAry,
const PolyFlags* const* pFlgAry)
{
(void)nPoly;
(void)pPoints;
(void)pPtAry;
(void)pFlgAry;
return false;
}
void SkiaSalGraphicsImpl::copyArea(long nDestX, long nDestY, long nSrcX, long nSrcY, long nSrcWidth,
long nSrcHeight, bool /*bWindowInvalidate*/)
{
if (nDestX == nSrcX && nDestY == nSrcY)
return;
preDraw();
SAL_INFO("vcl.skia", "copyarea(" << this << "): " << Point(nSrcX, nSrcY) << "->"
<< Point(nDestX, nDestY) << "/"
<< Size(nSrcWidth, nSrcHeight));
sk_sp<SkImage> image
= mSurface->makeImageSnapshot(SkIRect::MakeXYWH(nSrcX, nSrcY, nSrcWidth, nSrcHeight));
mSurface->getCanvas()->drawImage(image, nDestX, nDestY);
postDraw();
}
void SkiaSalGraphicsImpl::copyBits(const SalTwoRect& rPosAry, SalGraphics* pSrcGraphics)
{
preDraw();
SkiaSalGraphicsImpl* src;
if (pSrcGraphics)
{
assert(dynamic_cast<SkiaSalGraphicsImpl*>(pSrcGraphics->GetImpl()));
src = static_cast<SkiaSalGraphicsImpl*>(pSrcGraphics->GetImpl());
src->checkSurface();
// TODO Without this flush() Skia asserts if both src and destination are
// GPU-backed SkSurface that come from different GrContext (e.g. when
// src comes from SkiaVulkanGrContext and target is a window). I don't
// know if it's a Skia bug or our GrContext usage is incorrect.
src->mSurface->flush();
}
else
src = this;
SAL_INFO("vcl.skia", "copybits(" << this << "): (" << src << "):" << rPosAry);
sk_sp<SkImage> image = src->mSurface->makeImageSnapshot(
SkIRect::MakeXYWH(rPosAry.mnSrcX, rPosAry.mnSrcY, rPosAry.mnSrcWidth, rPosAry.mnSrcHeight));
mSurface->getCanvas()->drawImageRect(image,
SkRect::MakeXYWH(rPosAry.mnDestX, rPosAry.mnDestY,
rPosAry.mnDestWidth,
rPosAry.mnDestHeight),
nullptr);
postDraw();
}
bool SkiaSalGraphicsImpl::blendBitmap(const SalTwoRect& rPosAry, const SalBitmap& rBitmap)
{
if (checkInvalidSourceOrDestination(rPosAry))
return false;
assert(dynamic_cast<const SkiaSalBitmap*>(&rBitmap));
const SkiaSalBitmap& rSkiaBitmap = static_cast<const SkiaSalBitmap&>(rBitmap);
drawBitmap(rPosAry, rSkiaBitmap.GetSkBitmap(), SkBlendMode::kMultiply);
return true;
}
bool SkiaSalGraphicsImpl::blendAlphaBitmap(const SalTwoRect& rPosAry,
const SalBitmap& rSourceBitmap,
const SalBitmap& rMaskBitmap,
const SalBitmap& rAlphaBitmap)
{
if (checkInvalidSourceOrDestination(rPosAry))
return false;
assert(dynamic_cast<const SkiaSalBitmap*>(&rSourceBitmap));
assert(dynamic_cast<const SkiaSalBitmap*>(&rMaskBitmap));
assert(dynamic_cast<const SkiaSalBitmap*>(&rAlphaBitmap));
SkBitmap aTempBitmap;
if (!aTempBitmap.tryAllocN32Pixels(rSourceBitmap.GetSize().Width(),
rSourceBitmap.GetSize().Height()))
{
return false;
}
const SkiaSalBitmap& rSkiaSourceBitmap = static_cast<const SkiaSalBitmap&>(rSourceBitmap);
const SkiaSalBitmap& rSkiaMaskBitmap = static_cast<const SkiaSalBitmap&>(rMaskBitmap);
const SkiaSalBitmap& rSkiaAlphaBitmap = static_cast<const SkiaSalBitmap&>(rAlphaBitmap);
SkCanvas aCanvas(aTempBitmap);
SkPaint aPaint;
aPaint.setBlendMode(SkBlendMode::kSrc);
aCanvas.drawBitmap(rSkiaMaskBitmap.GetAlphaSkBitmap(), 0, 0, &aPaint);
aPaint.setBlendMode(SkBlendMode::kSrcIn);
aCanvas.drawBitmap(rSkiaAlphaBitmap.GetAlphaSkBitmap(), 0, 0, &aPaint);
aPaint.setBlendMode(SkBlendMode::kSrcOut);
aCanvas.drawBitmap(rSkiaSourceBitmap.GetSkBitmap(), 0, 0, &aPaint);
drawBitmap(rPosAry, aTempBitmap);
return true;
}
void SkiaSalGraphicsImpl::drawBitmap(const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap)
{
if (checkInvalidSourceOrDestination(rPosAry))
return;
assert(dynamic_cast<const SkiaSalBitmap*>(&rSalBitmap));
const SkiaSalBitmap& rSkiaSourceBitmap = static_cast<const SkiaSalBitmap&>(rSalBitmap);
drawBitmap(rPosAry, rSkiaSourceBitmap.GetSkBitmap());
}
void SkiaSalGraphicsImpl::drawBitmap(const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap,
const SalBitmap& rMaskBitmap)
{
drawAlphaBitmap(rPosAry, rSalBitmap, rMaskBitmap);
}
void SkiaSalGraphicsImpl::drawMask(const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap,
Color nMaskColor)
{
assert(dynamic_cast<const SkiaSalBitmap*>(&rSalBitmap));
drawMask(rPosAry, static_cast<const SkiaSalBitmap&>(rSalBitmap).GetAlphaSkBitmap(), nMaskColor);
}
void SkiaSalGraphicsImpl::drawMask(const SalTwoRect& rPosAry, const SkBitmap& rBitmap,
Color nMaskColor)
{
SkBitmap tmpBitmap;
if (!tmpBitmap.tryAllocN32Pixels(rBitmap.width(), rBitmap.height()))
abort();
tmpBitmap.eraseColor(toSkColor(nMaskColor));
SkPaint paint;
// Draw the color with the given mask.
// TODO figure out the right blend mode to avoid the temporary bitmap
paint.setBlendMode(SkBlendMode::kDstOut);
SkCanvas canvas(tmpBitmap);
canvas.drawBitmap(rBitmap, 0, 0, &paint);
drawBitmap(rPosAry, tmpBitmap);
}
std::shared_ptr<SalBitmap> SkiaSalGraphicsImpl::getBitmap(long nX, long nY, long nWidth,
long nHeight)
{
checkSurface();
SAL_INFO("vcl.skia",
"getbitmap(" << this << "): " << Point(nX, nY) << "/" << Size(nWidth, nHeight));
mSurface->getCanvas()->flush();
sk_sp<SkImage> image = mSurface->makeImageSnapshot(SkIRect::MakeXYWH(nX, nY, nWidth, nHeight));
return std::make_shared<SkiaSalBitmap>(*image);
}
Color SkiaSalGraphicsImpl::getPixel(long nX, long nY)
{
checkSurface();
SAL_INFO("vcl.skia", "getpixel(" << this << "): " << Point(nX, nY));
mSurface->getCanvas()->flush();
// TODO this is presumably slow, and possibly won't work with GPU surfaces
SkBitmap bitmap;
if (!bitmap.tryAllocN32Pixels(GetWidth(), GetHeight()))
abort();
if (!mSurface->readPixels(bitmap, 0, 0))
abort();
return fromSkColor(bitmap.getColor(nX, nY));
}
void SkiaSalGraphicsImpl::invert(basegfx::B2DPolygon const& rPoly, SalInvert eFlags)
{
preDraw();
SAL_INFO("vcl.skia", "invert(" << this << "): " << rPoly << ":" << int(eFlags));
// TrackFrame just inverts a dashed path around the polygon
if (eFlags == SalInvert::TrackFrame)
{
SkPath aPath;
lclPolygonToPath(rPoly, aPath);
aPath.setFillType(SkPath::kEvenOdd_FillType);
SkPaint aPaint;
aPaint.setStrokeWidth(2);
float intervals[] = { 4.0f, 4.0f };
aPaint.setStyle(SkPaint::kStroke_Style);
aPaint.setPathEffect(SkDashPathEffect::Make(intervals, SK_ARRAY_COUNT(intervals), 0));
aPaint.setColor(SkColorSetARGB(255, 255, 255, 255));
aPaint.setBlendMode(SkBlendMode::kDifference);
mSurface->getCanvas()->drawPath(aPath, aPaint);
}
else
{
SkPath aPath;
lclPolygonToPath(rPoly, aPath);
aPath.setFillType(SkPath::kEvenOdd_FillType);
SkPaint aPaint;
aPaint.setColor(SkColorSetARGB(255, 255, 255, 255));
aPaint.setStyle(SkPaint::kFill_Style);
aPaint.setBlendMode(SkBlendMode::kDifference);
// N50 inverts in 4x4 checker pattern
if (eFlags == SalInvert::N50)
{
// This creates 4x4 checker pattern bitmap
// TODO Cache the bitmap
SkBitmap aBitmap;
aBitmap.allocN32Pixels(4, 4);
const SkPMColor white = SkPreMultiplyARGB(0xFF, 0xFF, 0xFF, 0xFF);
const SkPMColor black = SkPreMultiplyARGB(0xFF, 0x00, 0x00, 0x00);
SkPMColor* scanline;
scanline = aBitmap.getAddr32(0, 0);
*scanline++ = white;
*scanline++ = white;
*scanline++ = black;
*scanline++ = black;
scanline = aBitmap.getAddr32(0, 1);
*scanline++ = white;
*scanline++ = white;
*scanline++ = black;
*scanline++ = black;
scanline = aBitmap.getAddr32(0, 2);
*scanline++ = black;
*scanline++ = black;
*scanline++ = white;
*scanline++ = white;
scanline = aBitmap.getAddr32(0, 3);
*scanline++ = black;
*scanline++ = black;
*scanline++ = white;
*scanline++ = white;
// The bitmap is repeated in both directions the checker pattern is as big
// as the polygon (usually rectangle)
aPaint.setShader(aBitmap.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat));
}
mSurface->getCanvas()->drawPath(aPath, aPaint);
}
postDraw();
}
void SkiaSalGraphicsImpl::invert(long nX, long nY, long nWidth, long nHeight, SalInvert eFlags)
{
basegfx::B2DRectangle aRectangle(nX, nY, nX + nWidth, nY + nHeight);
auto aRect = basegfx::utils::createPolygonFromRect(aRectangle);
invert(aRect, eFlags);
}
void SkiaSalGraphicsImpl::invert(sal_uInt32 nPoints, const SalPoint* pPointArray, SalInvert eFlags)
{
basegfx::B2DPolygon aPolygon;
aPolygon.append(basegfx::B2DPoint(pPointArray[0].mnX, pPointArray[0].mnY), nPoints);
for (sal_uInt32 i = 1; i < nPoints; ++i)
{
aPolygon.setB2DPoint(i, basegfx::B2DPoint(pPointArray[i].mnX, pPointArray[i].mnY));
}
aPolygon.setClosed(true);
invert(aPolygon, eFlags);
}
bool SkiaSalGraphicsImpl::drawEPS(long nX, long nY, long nWidth, long nHeight, void* pPtr,
sal_uInt32 nSize)
{
(void)nX;
(void)nY;
(void)nWidth;
(void)nHeight;
(void)pPtr;
(void)nSize;
return false;
}
bool SkiaSalGraphicsImpl::drawAlphaBitmap(const SalTwoRect& rPosAry, const SalBitmap& rSourceBitmap,
const SalBitmap& rAlphaBitmap)
{
assert(dynamic_cast<const SkiaSalBitmap*>(&rSourceBitmap));
assert(dynamic_cast<const SkiaSalBitmap*>(&rAlphaBitmap));
SkBitmap tmpBitmap;
if (!tmpBitmap.tryAllocN32Pixels(rSourceBitmap.GetSize().Width(),
rSourceBitmap.GetSize().Height()))
return false;
SkCanvas canvas(tmpBitmap);
SkPaint paint;
paint.setBlendMode(SkBlendMode::kSrc); // copy as is, including alpha
canvas.drawBitmap(static_cast<const SkiaSalBitmap&>(rSourceBitmap).GetSkBitmap(), 0, 0, &paint);
paint.setBlendMode(SkBlendMode::kDstOut);
canvas.drawBitmap(static_cast<const SkiaSalBitmap&>(rAlphaBitmap).GetAlphaSkBitmap(), 0, 0,
&paint);
drawBitmap(rPosAry, tmpBitmap);
return true;
}
void SkiaSalGraphicsImpl::drawBitmap(const SalTwoRect& rPosAry, const SkBitmap& aBitmap,
SkBlendMode eBlendMode)
{
SkRect aSourceRect
= SkRect::MakeXYWH(rPosAry.mnSrcX, rPosAry.mnSrcY, rPosAry.mnSrcWidth, rPosAry.mnSrcHeight);
SkRect aDestinationRect = SkRect::MakeXYWH(rPosAry.mnDestX, rPosAry.mnDestY,
rPosAry.mnDestWidth, rPosAry.mnDestHeight);
SkPaint aPaint;
aPaint.setBlendMode(eBlendMode);
preDraw();
SAL_INFO("vcl.skia", "drawbitmap(" << this << "): " << rPosAry << ":" << int(eBlendMode));
mSurface->getCanvas()->drawBitmapRect(aBitmap, aSourceRect, aDestinationRect, &aPaint);
postDraw();
}
bool SkiaSalGraphicsImpl::drawTransformedBitmap(const basegfx::B2DPoint& rNull,
const basegfx::B2DPoint& rX,
const basegfx::B2DPoint& rY,
const SalBitmap& rSourceBitmap,
const SalBitmap* pAlphaBitmap)
{
assert(dynamic_cast<const SkiaSalBitmap*>(&rSourceBitmap));
assert(!pAlphaBitmap || dynamic_cast<const SkiaSalBitmap*>(pAlphaBitmap));
const SkiaSalBitmap& rSkiaBitmap = static_cast<const SkiaSalBitmap&>(rSourceBitmap);
const SkiaSalBitmap* pSkiaAlphaBitmap = static_cast<const SkiaSalBitmap*>(pAlphaBitmap);
long nSourceWidth = rSourceBitmap.GetSize().Width();
long nSourceHeight = rSourceBitmap.GetSize().Height();
SkBitmap aTemporaryBitmap;
if (!aTemporaryBitmap.tryAllocN32Pixels(nSourceWidth, nSourceHeight))
{
return false;
}
{
// Combine bitmap + alpha bitmap into one temporary bitmap with alpha
SkCanvas aCanvas(aTemporaryBitmap);
SkPaint aPaint;
aPaint.setBlendMode(SkBlendMode::kSrc); // copy as is, including alpha
aCanvas.drawBitmap(rSkiaBitmap.GetSkBitmap(), 0, 0, &aPaint);
if (pSkiaAlphaBitmap != nullptr)
{
aPaint.setBlendMode(SkBlendMode::kDstOut);
aCanvas.drawBitmap(pSkiaAlphaBitmap->GetAlphaSkBitmap(), 0, 0, &aPaint);
}
}
// setup the image transformation
// using the rNull, rX, rY points as destinations for the (0,0), (0,Width), (Height,0) source points
const basegfx::B2DVector aXRel = rX - rNull;
const basegfx::B2DVector aYRel = rY - rNull;
const Size aSize = rSourceBitmap.GetSize();
SkMatrix aMatrix;
aMatrix.set(SkMatrix::kMScaleX, aXRel.getX() / aSize.Width());
aMatrix.set(SkMatrix::kMSkewY, aXRel.getY() / aSize.Width());
aMatrix.set(SkMatrix::kMSkewX, aYRel.getX() / aSize.Height());
aMatrix.set(SkMatrix::kMScaleY, aYRel.getY() / aSize.Height());
aMatrix.set(SkMatrix::kMTransX, rNull.getX());
aMatrix.set(SkMatrix::kMTransY, rNull.getY());
preDraw();
SAL_INFO("vcl.skia",
"drawtransformedbitmap(" << this << "): " << rNull << ":" << rX << ":" << rY);
{
SkAutoCanvasRestore autoRestore(mSurface->getCanvas(), true);
mSurface->getCanvas()->concat(aMatrix);
mSurface->getCanvas()->drawBitmap(aTemporaryBitmap, 0, 0);
}
postDraw();
return true;
}
bool SkiaSalGraphicsImpl::drawAlphaRect(long nX, long nY, long nWidth, long nHeight,
sal_uInt8 nTransparency)
{
privateDrawAlphaRect(nX, nY, nWidth, nHeight, nTransparency / 100.0);
return true;
}
bool SkiaSalGraphicsImpl::drawGradient(const tools::PolyPolygon& rPolygon,
const Gradient& rGradient)
{
(void)rPolygon;
(void)rGradient;
return false;
}
bool SkiaSalGraphicsImpl::supportsOperation(OutDevSupportType eType) const
{
switch (eType)
{
case OutDevSupportType::B2DDraw:
case OutDevSupportType::TransparentRect:
return true;
default:
return false;
}
}
bool SkiaSalGraphicsImpl::isGPU() const
{
return mSurface.get()
&& mSurface->getBackendRenderTarget(SkSurface::kFlushWrite_BackendHandleAccess)
.isValid();
}
#ifdef DBG_UTIL
void SkiaSalGraphicsImpl::dump(const char* file) const
{
assert(mSurface.get());
mSurface->getCanvas()->flush();
sk_sp<SkImage> image = mSurface->makeImageSnapshot();
sk_sp<SkData> data = image->encodeToData();
std::ofstream ostream(file, std::ios::binary);
ostream.write(static_cast<const char*>(data->data()), data->size());
}
void SkiaSalGraphicsImpl::dump(const SkBitmap& bitmap, const char* file)
{
sk_sp<SkImage> image = SkImage::MakeFromBitmap(bitmap);
sk_sp<SkData> data = image->encodeToData();
std::ofstream ostream(file, std::ios::binary);
ostream.write(static_cast<const char*>(data->data()), data->size());
}
void SkiaSalGraphicsImpl::prefillSurface()
{
// Pre-fill the surface with deterministic garbage.
SkBitmap bitmap;
bitmap.allocN32Pixels(2, 2);
SkPMColor* scanline;
scanline = bitmap.getAddr32(0, 0);
*scanline++ = SkPreMultiplyARGB(0xFF, 0xBF, 0x80, 0x40);
*scanline++ = SkPreMultiplyARGB(0xFF, 0x40, 0x80, 0xBF);
scanline = bitmap.getAddr32(0, 1);
*scanline++ = SkPreMultiplyARGB(0xFF, 0xE3, 0x5C, 0x13);
*scanline++ = SkPreMultiplyARGB(0xFF, 0x13, 0x5C, 0xE3);
SkPaint paint;
paint.setShader(bitmap.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat));
mSurface->getCanvas()->drawPaint(paint);
}
#endif
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