summaryrefslogtreecommitdiff
path: root/vcl/source/opengl/OpenGLContext.cxx
blob: b908f054482de29dd7c500e851a894d6dbf57361 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 */

#include <vcl/opengl/OpenGLContext.hxx>
#include <vcl/opengl/OpenGLHelper.hxx>
#include <vcl/syschild.hxx>
#include <vcl/sysdata.hxx>

#include <boost/scoped_array.hpp>
#include <vcl/pngwrite.hxx>
#include <vcl/bmpacc.hxx>
#include <vcl/graph.hxx>

#include <premac.h>
#include "OpenGLWrapper.hxx"
#include <postmac.h>

using namespace com::sun::star;

GLWindow::~GLWindow()
{
#if defined( UNX ) && !defined MACOSX && !defined IOS && !defined ANDROID
    XFree(vi);
#endif
}

OpenGLContext::OpenGLContext():
    mpWindow(NULL),
    m_pChildWindow(NULL),
    mbInitialized(false),
    mbRequestLegacyContext(false)
{
}

OpenGLContext::~OpenGLContext()
{
#if defined( WNT )
    if (m_aGLWin.hRC)
    {
        wglMakeCurrent( m_aGLWin.hDC, 0 );
        wglDeleteContext( m_aGLWin.hRC );
        ReleaseDC( m_aGLWin.hWnd, m_aGLWin.hDC );
    }
#elif defined( MACOSX )
    OpenGLWrapper::resetCurrent();
#elif defined( IOS ) || defined( ANDROID )
    // nothing
#elif defined( UNX )
    if(m_aGLWin.ctx)
    {
        glXMakeCurrent(m_aGLWin.dpy, None, NULL);
        if( glGetError() != GL_NO_ERROR )
        {
            SAL_WARN("vcl.opengl", "glError: " << (char *)gluErrorString(glGetError()));
        }
        glXDestroyContext(m_aGLWin.dpy, m_aGLWin.ctx);
    }
#endif
}

void OpenGLContext::requestLegacyContext()
{
    mbRequestLegacyContext = true;
}

#if defined( _WIN32 )
static LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
    switch (message)
    {
    case WM_CREATE:
        return 0;
    case WM_CLOSE:
        PostQuitMessage(0);
        return 0;
    case WM_DESTROY:
        return 0;
    case WM_KEYDOWN:
        switch(wParam)
        {
        case VK_ESCAPE:
            PostQuitMessage(0);
            return 0;

        case VK_SPACE:
            break;
        }
    default:
        return DefWindowProc(hwnd, message, wParam, lParam);
    }
}

int InitTempWindow(HWND *hwnd, int width, int height, PIXELFORMATDESCRIPTOR inPfd, GLWindow glWin)
{
    PIXELFORMATDESCRIPTOR  pfd = inPfd;
    int  pfmt;
    int ret;
    WNDCLASS wc;
    wc.style = 0;
    wc.lpfnWndProc = WndProc;
    wc.cbClsExtra = wc.cbWndExtra = 0;
    wc.hInstance = NULL;
    wc.hIcon = NULL;
    wc.hCursor = NULL;
    wc.hbrBackground = NULL;
    wc.lpszMenuName = NULL;
    wc.lpszClassName = (LPCSTR)"GLRenderer";
    RegisterClass(&wc);
    *hwnd = CreateWindow(wc.lpszClassName, NULL, WS_DISABLED, 0, 0, width, height, NULL, NULL, wc.hInstance, NULL);
    glWin.hDC = GetDC(*hwnd);
    pfmt = ChoosePixelFormat(glWin.hDC, &pfd);
    if (!pfmt)
    {
        return -1;
    }
    ret = SetPixelFormat(glWin.hDC, pfmt, &pfd);
    if(!ret)
    {
        return -1;
    }
    glWin.hRC = wglCreateContext(glWin.hDC);
    if(!(glWin.hRC))
    {
        return -1;
    }
    ret = wglMakeCurrent(glWin.hDC, glWin.hRC);
    if(!ret)
    {
        return -1;
    }
    return 0;
}

bool WGLisExtensionSupported(const char *extension)
{
    const size_t extlen = strlen(extension);
    const char *supported = NULL;

    // Try To Use wglGetExtensionStringARB On Current DC, If Possible
    PROC wglGetExtString = wglGetProcAddress("wglGetExtensionsStringARB");

    if (wglGetExtString)
        supported = ((char*(__stdcall*)(HDC))wglGetExtString)(wglGetCurrentDC());
    // If That Failed, Try Standard Opengl Extensions String
    if (supported == NULL)
        supported = (char*)glGetString(GL_EXTENSIONS);
    // If That Failed Too, Must Be No Extensions Supported
    if (supported == NULL)
        return 0;

    // Begin Examination At Start Of String, Increment By 1 On False Match
    for (const char* p = supported; ; p++)
    {
        // Advance p Up To The Next Possible Match
        p = strstr(p, extension);

        if (p == NULL)
            return 0; // No Match

        // Make Sure That Match Is At The Start Of The String Or That
        // The Previous Char Is A Space, Or Else We Could Accidentally
        // Match "wglFunkywglExtension" With "wglExtension"

        // Also, Make Sure That The Following Character Is Space Or NULL
        // Or Else "wglExtensionTwo" Might Match "wglExtension"
        if ((p==supported || p[-1]==' ') && (p[extlen]=='\0' || p[extlen]==' '))
            return 1; // Match
    }
}

bool InitMultisample(PIXELFORMATDESCRIPTOR pfd, int& rPixelFormat)
{
    HWND hWnd = NULL;
    GLWindow glWin;
    //create a temp windwo to check whether support multi-sample, if support, get the format
    if (InitTempWindow(&hWnd, 1, 1, pfd, glWin) < 0)
    {
        SAL_WARN("vcl.opengl", "Can't create temp window to test");
        return false;
    }

    // See If The String Exists In WGL!
    if (!WGLisExtensionSupported("WGL_ARB_multisample"))
    {
        SAL_WARN("vcl.opengl", "Device doesn't support multi sample");
        return false;
    }
    // Get Our Pixel Format
    PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)wglGetProcAddress("wglChoosePixelFormatARB");
    if (!wglChoosePixelFormatARB)
    {
        return false;
    }
    // Get Our Current Device Context
    HDC hDC = GetDC(hWnd);

    int pixelFormat;
    int valid;
    UINT    numFormats;
    float   fAttributes[] = {0,0};
    // These Attributes Are The Bits We Want To Test For In Our Sample
    // Everything Is Pretty Standard, The Only One We Want To
    // Really Focus On Is The SAMPLE BUFFERS ARB And WGL SAMPLES
    // These Two Are Going To Do The Main Testing For Whether Or Not
    // We Support Multisampling On This Hardware.
    int iAttributes[] =
    {
        WGL_DRAW_TO_WINDOW_ARB,GL_TRUE,
        WGL_SUPPORT_OPENGL_ARB,GL_TRUE,
        WGL_ACCELERATION_ARB,WGL_FULL_ACCELERATION_ARB,
        WGL_COLOR_BITS_ARB,24,
        WGL_ALPHA_BITS_ARB,8,
        WGL_DEPTH_BITS_ARB,24,
        WGL_STENCIL_BITS_ARB,0,
        WGL_DOUBLE_BUFFER_ARB,GL_TRUE,
        WGL_SAMPLE_BUFFERS_ARB,GL_TRUE,
        WGL_SAMPLES_ARB,8,
        0,0
    };

    bool bArbMultisampleSupported = true;

    // First We Check To See If We Can Get A Pixel Format For 4 Samples
    valid = wglChoosePixelFormatARB(hDC, iAttributes, fAttributes, 1, &pixelFormat, &numFormats);
    // If We Returned True, And Our Format Count Is Greater Than 1
    if (valid && numFormats >= 1)
    {
        bArbMultisampleSupported = true;
        rPixelFormat = pixelFormat;
        wglMakeCurrent(NULL, NULL);
        wglDeleteContext(glWin.hRC);
        ReleaseDC(hWnd, glWin.hDC);
        DestroyWindow(hWnd);
        return bArbMultisampleSupported;
    }
    // Our Pixel Format With 4 Samples Failed, Test For 2 Samples
    iAttributes[19] = 2;
    valid = wglChoosePixelFormatARB(hDC, iAttributes, fAttributes, 1, &pixelFormat, &numFormats);
    if (valid && numFormats >= 1)
    {
        bArbMultisampleSupported = true;
        rPixelFormat = pixelFormat;
        wglMakeCurrent(NULL, NULL);
        wglDeleteContext(glWin.hRC);
        ReleaseDC(hWnd, glWin.hDC);
        DestroyWindow(hWnd);
        return bArbMultisampleSupported;
    }
    // Return The Valid Format
    wglMakeCurrent(NULL, NULL);
    wglDeleteContext(glWin.hRC);
    ReleaseDC(hWnd, glWin.hDC);
    DestroyWindow(hWnd);

    return  bArbMultisampleSupported;
}
#endif

#ifdef DBG_UTIL

namespace {

const char* getSeverityString(GLenum severity)
{
    switch(severity)
    {
        case GL_DEBUG_SEVERITY_LOW:
            return "low";
        case GL_DEBUG_SEVERITY_MEDIUM:
            return "medium";
        case GL_DEBUG_SEVERITY_HIGH:
            return "high";
        default:
            ;
    }

    return "unknown";
}

const char* getSourceString(GLenum source)
{
    switch(source)
    {
        case GL_DEBUG_SOURCE_API:
            return "API";
        case GL_DEBUG_SOURCE_SHADER_COMPILER:
            return "shader compiler";
        case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
            return "window system";
        case GL_DEBUG_SOURCE_THIRD_PARTY:
            return "third party";
        case GL_DEBUG_SOURCE_APPLICATION:
            return "Libreoffice";
        case GL_DEBUG_SOURCE_OTHER:
            return "unknown";
        default:
            ;
    }

    return "unknown";
}

const char* getTypeString(GLenum type)
{
    switch(type)
    {
        case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
            return "deprecated behavior";
        case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
            return "undefined behavior";
        case GL_DEBUG_TYPE_PERFORMANCE:
            return "performance";
        case GL_DEBUG_TYPE_PORTABILITY:
            return "portability";
        case GL_DEBUG_TYPE_MARKER:
            return "marker";
        case GL_DEBUG_TYPE_PUSH_GROUP:
            return "push group";
        case GL_DEBUG_TYPE_POP_GROUP:
            return "pop group";
        case GL_DEBUG_TYPE_OTHER:
            return "other";
        case GL_DEBUG_TYPE_ERROR:
            return "error";
        default:
            ;
    }

    return "unkown";
}

extern "C" void
#if defined _WIN32
APIENTRY
#endif
debug_callback(GLenum source, GLenum type, GLuint id,
        GLenum severity, GLsizei , const GLchar* message, GLvoid* )
{
    // ignore Nvidia's : "Program/shader state performance warning: Fragment Shader is going to be recompiled because the shader key based on GL state mismatches."
    // the GLSL compiler is a bit too aggressive in optimizing the state based on the current OpenGL state
    if (id == 131218)
        return;

    SAL_WARN("vcl.opengl", "OpenGL debug message: source: " << getSourceString(source) << ", type: "
            << getTypeString(type) << ", id: " << id << ", severity: " << getSeverityString(severity) << " with message: " << message);
}

}

#endif

#if defined UNX && !defined MACOSX && !defined IOS && !defined ANDROID

namespace {

static bool errorTriggered;
int oglErrorHandler( Display* /*dpy*/, XErrorEvent* /*evnt*/ )
{
    errorTriggered = true;

    return 0;
}

}

#endif

bool OpenGLContext::init( Window* pParent )
{
    if(mbInitialized)
        return true;

    m_pWindow.reset(pParent ? NULL : new Window(0, WB_NOBORDER|WB_NODIALOGCONTROL));
    mpWindow = pParent ? pParent : m_pWindow.get();
    m_pChildWindow = 0;
    initWindow();
    return ImplInit();
}

bool OpenGLContext::init(SystemChildWindow* pChildWindow)
{
    if(mbInitialized)
        return true;

    if( !pChildWindow )
        return false;

    mpWindow = pChildWindow->GetParent();
    m_pChildWindow = pChildWindow;
    initWindow();
    return ImplInit();
}

bool OpenGLContext::ImplInit()
{
    SAL_INFO("vcl.opengl", "OpenGLContext::ImplInit----start");
    if(m_pWindow)
        m_pWindow->setPosSizePixel(0,0,0,0);
    m_aGLWin.Width = 0;
    m_aGLWin.Height = 0;

#if defined( WNT )
    m_aGLWin.hDC = GetDC(m_aGLWin.hWnd);
#elif defined( MACOSX )

#elif defined( IOS )

    SAL_INFO("vcl.opengl", "OpenGLContext not implemented yet for iOS");
    return false;

#elif defined( ANDROID )

    SAL_INFO("vcl.opengl", "OpenGLContext not implemented yet for Android");
    return false;

#elif defined( UNX )
    m_aGLWin.ctx = m_aGLWin.dpy == 0 ? 0 : glXCreateContext(m_aGLWin.dpy,
                                 m_aGLWin.vi,
                                 0,
                                 GL_TRUE);
    if( m_aGLWin.ctx == NULL )
    {
        SAL_INFO("vcl.opengl", "unable to create GLX context");
        return false;
    }
#endif

#if defined( WNT )
    PIXELFORMATDESCRIPTOR PixelFormatFront =                    // PixelFormat Tells Windows How We Want Things To Be
    {
        sizeof(PIXELFORMATDESCRIPTOR),
        1,                              // Version Number
        PFD_DRAW_TO_WINDOW |
        PFD_SUPPORT_OPENGL |
        PFD_DOUBLEBUFFER,
        PFD_TYPE_RGBA,                  // Request An RGBA Format
        (BYTE)32,                       // Select Our Color Depth
        0, 0, 0, 0, 0, 0,               // Color Bits Ignored
        0,                              // No Alpha Buffer
        0,                              // Shift Bit Ignored
        0,                              // No Accumulation Buffer
        0, 0, 0, 0,                     // Accumulation Bits Ignored
        64,                             // 32 bit Z-BUFFER
        0,                              // 0 bit stencil buffer
        0,                              // No Auxiliary Buffer
        0,                              // now ignored
        0,                              // Reserved
        0, 0, 0                         // Layer Masks Ignored
    };

    //  we must check whether can set the MSAA
    int WindowPix = 0;
    bool bMultiSampleSupport = InitMultisample(PixelFormatFront, WindowPix);
    if (bMultiSampleSupport && WindowPix != 0)
    {
        m_aGLWin.bMultiSampleSupported = true;
    }
    else
    {
        WindowPix = ChoosePixelFormat(m_aGLWin.hDC, &PixelFormatFront);
    }

    if (WindowPix == 0)
    {
        SAL_WARN("vcl.opengl", "Invalid pixelformat");
        return false;
    }

    SetPixelFormat(m_aGLWin.hDC, WindowPix, &PixelFormatFront);
    m_aGLWin.hRC = wglCreateContext(m_aGLWin.hDC);
    if (m_aGLWin.hRC == NULL)
    {
        SAL_WARN("vcl.opengl", "wglCreateContext failed");
        return false;
    }

    if (!wglMakeCurrent(m_aGLWin.hDC, m_aGLWin.hRC))
    {
        SAL_WARN("vcl.opengl", "wglMakeCurrent failed: " << GetLastError());
        return false;
    }

#elif defined( MACOSX )

    NSOpenGLView* pView = getOpenGLView();
    OpenGLWrapper::makeCurrent(pView);

#elif defined( IOS )

#elif defined( ANDROID )

#elif defined( UNX )
    if( !glXMakeCurrent( m_aGLWin.dpy, m_aGLWin.win, m_aGLWin.ctx ) )
    {
        SAL_INFO("vcl.opengl", "unable to select current GLX context");
        return false;
    }

    int glxMinor, glxMajor;
    double nGLXVersion = 0;
    if( glXQueryVersion( m_aGLWin.dpy, &glxMajor, &glxMinor ) )
      nGLXVersion = glxMajor + 0.1*glxMinor;
    SAL_INFO("vcl.opengl", "available GLX version: " << nGLXVersion);

    m_aGLWin.GLExtensions = glGetString( GL_EXTENSIONS );
    SAL_INFO("vcl.opengl", "available GL  extensions: " << m_aGLWin.GLExtensions);

    if( m_aGLWin.HasGLXExtension("GLX_SGI_swap_control" ) )
    {
        // enable vsync
        typedef GLint (*glXSwapIntervalProc)(GLint);
        glXSwapIntervalProc glXSwapInterval = (glXSwapIntervalProc) glXGetProcAddress( (const GLubyte*) "glXSwapIntervalSGI" );
        if( glXSwapInterval ) {
        int (*oldHandler)(Display* /*dpy*/, XErrorEvent* /*evnt*/);

        // replace error handler temporarily
        oldHandler = XSetErrorHandler( oglErrorHandler );

        errorTriggered = false;

        glXSwapInterval( 1 );

        // sync so that we possibly get an XError
        glXWaitGL();
        XSync(m_aGLWin.dpy, false);

        if( errorTriggered )
            SAL_INFO("vcl.opengl", "error when trying to set swap interval, NVIDIA or Mesa bug?");
        else
            SAL_INFO("vcl.opengl", "set swap interval to 1 (enable vsync)");

        // restore the error handler
        XSetErrorHandler( oldHandler );
        }
    }

#endif

    //rGLRender.InitOpenGL(m_aGLWin);

    static bool bGlewInit = false;
    if(!bGlewInit)
    {
        glewExperimental = GL_TRUE;
        GLenum err = glewInit();
        if (err != GLEW_OK)
        {
            SAL_WARN("vcl.opengl", "Failed to initialize GLEW: " << glewGetErrorString(err));
            return false;
        }
        else
            bGlewInit = true;
    }

#ifdef DBG_UTIL
    // only enable debug output in dbgutil build
    // somehow there are implementations where the feature is present and the function
    // pointer is still NULL
    if( GLEW_ARB_debug_output && glDebugMessageCallback )
    {
        glEnable(GL_DEBUG_OUTPUT);
        glDebugMessageCallback(&debug_callback, NULL);
    }

#endif

    SAL_INFO("vcl.opengl", "OpenGLContext::ImplInit----end");
    mbInitialized = true;
    return true;
}

void OpenGLContext::setWinPosAndSize(const Point &rPos, const Size& rSize)
{
    if(m_pWindow)
        m_pWindow->SetPosSizePixel(rPos, rSize);
    if( m_pChildWindow )
        m_pChildWindow->SetPosSizePixel(rPos, rSize);

    m_aGLWin.Width = rSize.Width();
    m_aGLWin.Height = rSize.Height();
}

void OpenGLContext::setWinSize(const Size& rSize)
{
    if(m_pWindow)
        m_pWindow->SetSizePixel(rSize);
    if( m_pChildWindow )
        m_pChildWindow->SetSizePixel(rSize);

    m_aGLWin.Width = rSize.Width();
    m_aGLWin.Height = rSize.Height();
}


void OpenGLContext::renderToFile()
{
    int iWidth = m_aGLWin.Width;
    int iHeight = m_aGLWin.Height;
    static int nIdx = 0;
    OUString aName = OUString( "file:///home/moggi/Documents/work/output" ) + OUString::number( nIdx++ ) + ".png";
    OpenGLHelper::renderToFile(iWidth, iHeight, aName);
}

#if defined( WNT )

bool OpenGLContext::initWindow()
{
    if( !m_pChildWindow )
    {
        SystemWindowData winData = generateWinData(mpWindow);
        m_pChildWindow = new SystemChildWindow(mpWindow, 0, &winData, false);
        m_pChildWindowGC.reset(m_pChildWindow);
    }

    if( m_pChildWindow )
    {
        m_pChildWindow->SetMouseTransparent( true );
        m_pChildWindow->SetParentClipMode(PARENTCLIPMODE_CLIP);
        m_pChildWindow->EnableEraseBackground( false );
        m_pChildWindow->SetControlForeground();
        m_pChildWindow->SetControlBackground();
        //m_pChildWindow->EnablePaint(false);

        const SystemEnvData* sysData(m_pChildWindow->GetSystemData());
        m_aGLWin.hWnd = sysData->hWnd;
    }

    return true;
}

#elif defined( MACOSX )

bool OpenGLContext::initWindow()
{
    if( !m_pChildWindow )
    {
        SystemWindowData winData = generateWinData(mpWindow);
        m_pChildWindow = new SystemChildWindow(mpWindow, 0, &winData, false);
        m_pChildWindowGC.reset(m_pChildWindow);
    }

    if( m_pChildWindow )
    {
        m_pChildWindow->SetMouseTransparent( true );
        m_pChildWindow->SetParentClipMode(PARENTCLIPMODE_CLIP);
        m_pChildWindow->EnableEraseBackground( false );
        m_pChildWindow->SetControlForeground();
        m_pChildWindow->SetControlBackground();
        //m_pChildWindow->EnablePaint(false);

    }

    return true;
}

#elif defined( IOS ) || defined( ANDROID )

bool OpenGLContext::initWindow()
{
    return false;
}

#elif defined( UNX )

bool OpenGLContext::initWindow()
{
    const SystemEnvData* pChildSysData = 0;
    SystemWindowData winData = generateWinData(mpWindow);
    if( winData.pVisual )
    {
        if( !m_pChildWindow )
        {
            m_pChildWindow = new SystemChildWindow(mpWindow, 0, &winData, false);
            m_pChildWindowGC.reset(m_pChildWindow);
        }
        pChildSysData = m_pChildWindow->GetSystemData();
    }

    if (!m_pChildWindow || !pChildSysData)
        return false;

    m_pChildWindow->SetMouseTransparent( true );
    m_pChildWindow->SetParentClipMode( PARENTCLIPMODE_NOCLIP );
    m_pChildWindow->EnableEraseBackground( false );
    m_pChildWindow->SetControlForeground();
    m_pChildWindow->SetControlBackground();

    m_aGLWin.dpy = reinterpret_cast<Display*>(pChildSysData->pDisplay);
    m_aGLWin.win = pChildSysData->aWindow;
    m_aGLWin.screen = pChildSysData->nScreen;

    // Get visual info
    {
        Visual* pVisual = (Visual*)pChildSysData->pVisual;
        XVisualInfo aTemplate;
        aTemplate.visualid = XVisualIDFromVisual( pVisual );
        int nVisuals = 0;
        XVisualInfo* pInfos = XGetVisualInfo( m_aGLWin.dpy, VisualIDMask, &aTemplate, &nVisuals );
        if( nVisuals != 1 )
            SAL_WARN( "vcl.opengl", "match count for visual id is not 1" );
        m_aGLWin.vi = pInfos;
    }

    // Check multi sample support
    int nSamples = 0;
    glXGetConfig(m_aGLWin.dpy, m_aGLWin.vi, GLX_SAMPLES, &nSamples);
    if( nSamples > 0 )
        m_aGLWin.bMultiSampleSupported = true;

    m_aGLWin.GLXExtensions = glXQueryExtensionsString( m_aGLWin.dpy, m_aGLWin.screen );
    SAL_INFO("vcl.opengl", "available GLX extensions: " << m_aGLWin.GLXExtensions);

    return true;
}

#endif

#if defined( WNT ) || defined( MACOSX ) || defined( IOS ) || defined( ANDROID )

SystemWindowData OpenGLContext::generateWinData(Window* /*pParent*/)
{
    SystemWindowData aWinData;
#if defined(MACOSX)
    aWinData.bOpenGL = true;
#endif
    aWinData.nSize = sizeof(aWinData);
    return aWinData;
}

#elif defined( UNX )

namespace {

// we need them before glew can initialize them
// glew needs an OpenGL context so we need to get the address manually
void initOpenGLFunctionPointers()
{
    glXChooseFBConfig = (GLXFBConfig*(*)(Display *dpy, int screen, const int *attrib_list, int *nelements))glXGetProcAddressARB((GLubyte*)"glXChooseFBConfig");
    glXGetVisualFromFBConfig = (XVisualInfo*(*)(Display *dpy, GLXFBConfig config))glXGetProcAddressARB((GLubyte*)"glXGetVisualFromFBConfig");    // try to find a visual for the current set of attributes
    glXGetFBConfigAttrib = (int(*)(Display *dpy, GLXFBConfig config, int attribute, int* value))glXGetProcAddressARB((GLubyte*)"glXGetFBConfigAttrib");
}

}

SystemWindowData OpenGLContext::generateWinData(Window* pParent)
{
    SystemWindowData aWinData;
    aWinData.nSize = sizeof(aWinData);
    aWinData.pVisual = NULL;

    const SystemEnvData* sysData(pParent->GetSystemData());

    Display *dpy = reinterpret_cast<Display*>(sysData->pDisplay);

    if( dpy == 0 || !glXQueryExtension( dpy, NULL, NULL ) )
        return aWinData;

    XLIB_Window win = sysData->aWindow;

    SAL_INFO("vcl.opengl", "parent window: " << win);

    XWindowAttributes xattr;
    XGetWindowAttributes( dpy, win, &xattr );

    int screen = XScreenNumberOfScreen( xattr.screen );

    static int visual_attribs[] =
    {
        GLX_DOUBLEBUFFER,       True,
        GLX_X_RENDERABLE,       True,
        GLX_RED_SIZE,           8,
        GLX_GREEN_SIZE,         8,
        GLX_BLUE_SIZE,          8,
        GLX_ALPHA_SIZE,         8,
        GLX_DEPTH_SIZE,         24,
        GLX_X_VISUAL_TYPE,      GLX_TRUE_COLOR,
        None
    };

    initOpenGLFunctionPointers();

    int fbCount = 0;
    GLXFBConfig* pFBC = glXChooseFBConfig( dpy,
            screen,
            visual_attribs, &fbCount );

    if(!pFBC)
    {
        SAL_WARN("vcl.opengl", "no suitable fb format found");
        return aWinData;
    }

    int best_fbc = -1, best_num_samp = -1;
    for(int i = 0; i < fbCount; ++i)
    {
        XVisualInfo* pVi = glXGetVisualFromFBConfig( dpy, pFBC[i] );
        if(pVi)
        {
            // pick the one with the most samples per pixel
            int nSampleBuf = 0;
            int nSamples = 0;
            glXGetFBConfigAttrib( dpy, pFBC[i], GLX_SAMPLE_BUFFERS, &nSampleBuf );
            glXGetFBConfigAttrib( dpy, pFBC[i], GLX_SAMPLES       , &nSamples  );

            if ( best_fbc < 0 || (nSampleBuf && ( nSamples > best_num_samp )) )
            {
                best_fbc = i;
                best_num_samp = nSamples;
            }
        }
        XFree( pVi );
    }

    XVisualInfo* vi = glXGetVisualFromFBConfig( dpy, pFBC[best_fbc] );
    if( vi )
    {
        SAL_INFO("vcl.opengl", "using VisualID " << vi->visualid);
        aWinData.pVisual = (void*)(vi->visual);
    }

    XFree(pFBC);

    return aWinData;
}

#endif

void OpenGLContext::makeCurrent()
{
#if defined( WNT )
    if (!wglMakeCurrent(m_aGLWin.hDC, m_aGLWin.hRC))
    {
        SAL_WARN("vcl.opengl", "OpenGLContext::makeCurrent(): wglMakeCurrent failed: " << GetLastError());
    }
#elif defined( MACOSX )
    NSOpenGLView* pView = getOpenGLView();
    OpenGLWrapper::makeCurrent(pView);
#elif defined( IOS ) || defined( ANDROID )
    // nothing
#elif defined( UNX )
    glXMakeCurrent( m_aGLWin.dpy, m_aGLWin.win, m_aGLWin.ctx );
#endif
}

void OpenGLContext::resetCurrent()
{
#if defined( WNT )
    wglMakeCurrent( m_aGLWin.hDC, 0 );
#elif defined( MACOSX )
    OpenGLWrapper::resetCurrent();
#elif defined( IOS ) || defined( ANDROID )
    // nothing
#elif defined( UNX )
    glXMakeCurrent(m_aGLWin.dpy, None, NULL);
#endif
}

void OpenGLContext::swapBuffers()
{
#if defined( WNT )
    SwapBuffers(m_aGLWin.hDC);
#elif defined( MACOSX )
    NSOpenGLView* pView = getOpenGLView();
    OpenGLWrapper::swapBuffers(pView);
#elif defined( IOS ) || defined( ANDROID )
    // nothing
#elif defined( UNX )
    glXSwapBuffers(m_aGLWin.dpy, m_aGLWin.win);
#endif
}

void OpenGLContext::sync()
{
#if defined( WNT )
    // nothing
#elif defined( MACOSX ) || defined( IOS ) || defined( ANDROID )
    // nothing
#elif defined( UNX )
    glXWaitGL();
    XSync(m_aGLWin.dpy, false);
#endif
}

void OpenGLContext::show()
{
    if (m_pChildWindow)
        m_pChildWindow->Show();
    else if (m_pWindow)
        m_pWindow->Show();
}

SystemChildWindow* OpenGLContext::getChildWindow()
{
    return m_pChildWindow;
}

const SystemChildWindow* OpenGLContext::getChildWindow() const
{
    return m_pChildWindow;
}

bool OpenGLContext::supportMultiSampling() const
{
    return m_aGLWin.bMultiSampleSupported;
}

#if defined(MACOSX)
NSOpenGLView* OpenGLContext::getOpenGLView()
{
    return reinterpret_cast<NSOpenGLView*>(m_pChildWindow->GetSystemData()->mpNSView);
}
#endif

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */