summaryrefslogtreecommitdiff
path: root/vcl/source/outdev/transparent.cxx
blob: 91dfec3b24cca6cc072076a700733038c007518c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
 */

#include <cassert>

#include <sal/types.h>

#include <basegfx/matrix/b2dhommatrixtools.hxx>
#include <memory>

#include <vcl/bitmapaccess.hxx>
#include <vcl/outdev.hxx>
#include <vcl/settings.hxx>
#include <vcl/virdev.hxx>
#include <vcl/window.hxx>

#include "outdata.hxx"
#include "salgdi.hxx"

namespace
{
    /**
     * Perform a safe approximation of a polygon from double-precision
     * coordinates to integer coordinates, to ensure that it has at least 2
     * pixels in both X and Y directions.
     */
    tools::Polygon toPolygon( const basegfx::B2DPolygon& rPoly )
    {
        basegfx::B2DRange aRange = rPoly.getB2DRange();
        double fW = aRange.getWidth(), fH = aRange.getHeight();
        if (0.0 < fW && 0.0 < fH && (fW <= 1.0 || fH <= 1.0))
        {
            // This polygon not empty but is too small to display.  Approximate it
            // with a rectangle large enough to be displayed.
            double nX = aRange.getMinX(), nY = aRange.getMinY();
            double nW = std::max<double>(1.0, rtl::math::round(fW));
            double nH = std::max<double>(1.0, rtl::math::round(fH));

            tools::Polygon aTarget;
            aTarget.Insert(0, Point(nX, nY));
            aTarget.Insert(1, Point(nX+nW, nY));
            aTarget.Insert(2, Point(nX+nW, nY+nH));
            aTarget.Insert(3, Point(nX, nY+nH));
            aTarget.Insert(4, Point(nX, nY));
            return aTarget;
        }
        return tools::Polygon(rPoly);
    }

    tools::PolyPolygon toPolyPolygon( const basegfx::B2DPolyPolygon& rPolyPoly )
    {
        tools::PolyPolygon aTarget;
        for (sal_uInt32 i = 0; i < rPolyPoly.count(); ++i)
            aTarget.Insert(toPolygon(rPolyPoly.getB2DPolygon(i)));

        return aTarget;
    }
}

Color OutputDevice::ImplDrawModeToColor( const Color& rColor ) const
{
    Color aColor( rColor );
    DrawModeFlags nDrawMode = GetDrawMode();

    if( nDrawMode & ( DrawModeFlags::BlackLine | DrawModeFlags::WhiteLine |
                      DrawModeFlags::GrayLine | DrawModeFlags::GhostedLine |
                      DrawModeFlags::SettingsLine ) )
    {
        if( !ImplIsColorTransparent( aColor ) )
        {
            if( nDrawMode & DrawModeFlags::BlackLine )
            {
                aColor = Color( COL_BLACK );
            }
            else if( nDrawMode & DrawModeFlags::WhiteLine )
            {
                aColor = Color( COL_WHITE );
            }
            else if( nDrawMode & DrawModeFlags::GrayLine )
            {
                const sal_uInt8 cLum = aColor.GetLuminance();
                aColor = Color( cLum, cLum, cLum );
            }
            else if( nDrawMode & DrawModeFlags::SettingsLine )
            {
                aColor = GetSettings().GetStyleSettings().GetFontColor();
            }

            if( nDrawMode & DrawModeFlags::GhostedLine )
            {
                aColor = Color( ( aColor.GetRed() >> 1 ) | 0x80,
                                ( aColor.GetGreen() >> 1 ) | 0x80,
                                ( aColor.GetBlue() >> 1 ) | 0x80);
            }
        }
    }
    return aColor;
}

void OutputDevice::ImplPrintTransparent( const Bitmap& rBmp, const Bitmap& rMask,
                                         const Point& rDestPt, const Size& rDestSize,
                                         const Point& rSrcPtPixel, const Size& rSrcSizePixel )
{
    Point       aDestPt( LogicToPixel( rDestPt ) );
    Size        aDestSz( LogicToPixel( rDestSize ) );
    tools::Rectangle   aSrcRect( rSrcPtPixel, rSrcSizePixel );

    aSrcRect.Justify();

    if( !rBmp.IsEmpty() && aSrcRect.GetWidth() && aSrcRect.GetHeight() && aDestSz.Width() && aDestSz.Height() )
    {
        Bitmap  aPaint( rBmp ), aMask( rMask );
        BmpMirrorFlags nMirrFlags = BmpMirrorFlags::NONE;

        if( aMask.GetBitCount() > 1 )
            aMask.Convert( BmpConversion::N1BitThreshold );

        // mirrored horizontically
        if( aDestSz.Width() < 0L )
        {
            aDestSz.Width() = -aDestSz.Width();
            aDestPt.X() -= ( aDestSz.Width() - 1L );
            nMirrFlags |= BmpMirrorFlags::Horizontal;
        }

        // mirrored vertically
        if( aDestSz.Height() < 0L )
        {
            aDestSz.Height() = -aDestSz.Height();
            aDestPt.Y() -= ( aDestSz.Height() - 1L );
            nMirrFlags |= BmpMirrorFlags::Vertical;
        }

        // source cropped?
        if( aSrcRect != tools::Rectangle( Point(), aPaint.GetSizePixel() ) )
        {
            aPaint.Crop( aSrcRect );
            aMask.Crop( aSrcRect );
        }

        // destination mirrored
        if( nMirrFlags != BmpMirrorFlags::NONE )
        {
            aPaint.Mirror( nMirrFlags );
            aMask.Mirror( nMirrFlags );
        }

        // we always want to have a mask
        if( aMask.IsEmpty() )
        {
            aMask = Bitmap( aSrcRect.GetSize(), 1 );
            aMask.Erase( Color( COL_BLACK ) );
        }

        // do painting
        const long nSrcWidth = aSrcRect.GetWidth(), nSrcHeight = aSrcRect.GetHeight();
        long nX, nY; // , nWorkX, nWorkY, nWorkWidth, nWorkHeight;
        std::unique_ptr<long[]> pMapX(new long[ nSrcWidth + 1 ]);
        std::unique_ptr<long[]> pMapY(new long[ nSrcHeight + 1 ]);
        const bool bOldMap = mbMap;

        mbMap = false;

        // create forward mapping tables
        for( nX = 0L; nX <= nSrcWidth; nX++ )
            pMapX[ nX ] = aDestPt.X() + FRound( (double) aDestSz.Width() * nX / nSrcWidth );

        for( nY = 0L; nY <= nSrcHeight; nY++ )
            pMapY[ nY ] = aDestPt.Y() + FRound( (double) aDestSz.Height() * nY / nSrcHeight );

        // walk through all rectangles of mask
        const vcl::Region aWorkRgn(aMask.CreateRegion(COL_BLACK, tools::Rectangle(Point(), aMask.GetSizePixel())));
        RectangleVector aRectangles;
        aWorkRgn.GetRegionRectangles(aRectangles);

        for(RectangleVector::const_iterator aRectIter(aRectangles.begin()); aRectIter != aRectangles.end(); ++aRectIter)
        {
            const Point aMapPt(pMapX[aRectIter->Left()], pMapY[aRectIter->Top()]);
            const Size aMapSz( pMapX[aRectIter->Right() + 1] - aMapPt.X(),      // pMapX[L + W] -> L + ((R - L) + 1) -> R + 1
                               pMapY[aRectIter->Bottom() + 1] - aMapPt.Y());    // same for Y
            Bitmap aBandBmp(aPaint);

            aBandBmp.Crop(*aRectIter);
            DrawBitmap(aMapPt, aMapSz, Point(), aBandBmp.GetSizePixel(), aBandBmp);
        }

        mbMap = bOldMap;
    }
}

// Caution: This method is nearly the same as
// void OutputDevice::DrawPolyPolygon( const basegfx::B2DPolyPolygon& rB2DPolyPoly )
// so when changes are made here do not forget to make changes there, too

void OutputDevice::DrawTransparent( const basegfx::B2DPolyPolygon& rB2DPolyPoly, double fTransparency)
{
    assert(!is_double_buffered_window());

    // AW: Do NOT paint empty PolyPolygons
    if(!rB2DPolyPoly.count())
        return;

    // we need a graphics
    if( !mpGraphics && !AcquireGraphics() )
        return;

    if( mbInitClipRegion )
        InitClipRegion();

    if( mbOutputClipped )
        return;

    if( mbInitLineColor )
        InitLineColor();

    if( mbInitFillColor )
        InitFillColor();

    if((mnAntialiasing & AntialiasingFlags::EnableB2dDraw) &&
       mpGraphics->supportsOperation(OutDevSupportType::B2DDraw) &&
       (RasterOp::OverPaint == GetRasterOp()) )
    {
        // b2dpolygon support not implemented yet on non-UNX platforms
        const basegfx::B2DHomMatrix aTransform = ImplGetDeviceTransformation();
        basegfx::B2DPolyPolygon aB2DPolyPolygon(rB2DPolyPoly);

        // transform the polygon into device space and ensure it is closed
        aB2DPolyPolygon.transform( aTransform );
        aB2DPolyPolygon.setClosed( true );

        bool bDrawnOk = true;
        if( IsFillColor() )
            bDrawnOk = mpGraphics->DrawPolyPolygon( aB2DPolyPolygon, fTransparency, this );

        if( bDrawnOk && IsLineColor() )
        {
            const basegfx::B2DVector aHairlineWidth(1,1);
            const sal_uInt32 nPolyCount = aB2DPolyPolygon.count();
            for( sal_uInt32 nPolyIdx = 0; nPolyIdx < nPolyCount; ++nPolyIdx )
            {
                const basegfx::B2DPolygon aOnePoly = aB2DPolyPolygon.getB2DPolygon( nPolyIdx );
                mpGraphics->DrawPolyLine(
                    aOnePoly,
                    fTransparency,
                    aHairlineWidth,
                    basegfx::B2DLineJoin::NONE,
                    css::drawing::LineCap_BUTT,
                    15.0 * F_PI180, // not used with B2DLineJoin::NONE, but the correct default
                    this );
            }
        }

        if( bDrawnOk )
        {
            if( mpMetaFile )
                mpMetaFile->AddAction( new MetaTransparentAction( tools::PolyPolygon( rB2DPolyPoly ), static_cast< sal_uInt16 >(fTransparency * 100.0)));

            return;
        }
    }

    // fallback to old polygon drawing if needed
    DrawTransparent(toPolyPolygon(rB2DPolyPoly), static_cast<sal_uInt16>(fTransparency * 100.0));
}

void OutputDevice::DrawInvisiblePolygon( const tools::PolyPolygon& rPolyPoly )
{
    assert(!is_double_buffered_window());

    // short circuit if the polygon border is invisible too
    if( !mbLineColor )
        return;

    // we assume that the border is NOT to be drawn transparently???
    Push( PushFlags::FILLCOLOR );
    SetFillColor();
    DrawPolyPolygon( rPolyPoly );
    Pop();
}

bool OutputDevice::DrawTransparentNatively ( const tools::PolyPolygon& rPolyPoly,
                                             sal_uInt16 nTransparencePercent )
{
    assert(!is_double_buffered_window());

    bool bDrawn = false;

    // debug helper:
    static const char* pDisableNative = getenv( "SAL_DISABLE_NATIVE_ALPHA");

    if( !pDisableNative &&
        mpGraphics->supportsOperation( OutDevSupportType::B2DDraw )
#if defined UNX && ! defined MACOSX && ! defined IOS
        && GetBitCount() > 8
#endif
#ifdef _WIN32
        // workaround bad dithering on remote displaying when using GDI+ with toolbar button highlighting
        && !rPolyPoly.IsRect()
#endif
        )
    {
        // prepare the graphics device
        if( mbInitClipRegion )
            InitClipRegion();

        if( mbOutputClipped )
            return false;

        if( mbInitLineColor )
            InitLineColor();

        if( mbInitFillColor )
            InitFillColor();

        // get the polygon in device coordinates
        basegfx::B2DPolyPolygon aB2DPolyPolygon( rPolyPoly.getB2DPolyPolygon() );
        const basegfx::B2DHomMatrix aTransform = ImplGetDeviceTransformation();
        aB2DPolyPolygon.transform( aTransform );

        const double fTransparency = 0.01 * nTransparencePercent;
        if( mbFillColor )
        {
            // #i121591#
            // CAUTION: Only non printing (pixel-renderer) VCL commands from OutputDevices
            // should be used when printing. Normally this is avoided by the printer being
            // non-AAed and thus e.g. on WIN GdiPlus calls are not used. It may be necessary
            // to figure out a way of moving this code to its own function that is
            // overridden by the Print class, which will mean we deliberately override the
            // functionality and we use the fallback some lines below (which is not very good,
            // though. For now, WinSalGraphics::drawPolyPolygon will detect printer usage and
            // correct the wrong mapping (see there for details)
            bDrawn = mpGraphics->DrawPolyPolygon( aB2DPolyPolygon, fTransparency, this );
        }

        if( mbLineColor )
        {
            // disable the fill color for now
            mpGraphics->SetFillColor();
            // draw the border line
            const basegfx::B2DVector aLineWidths( 1, 1 );
            const sal_uInt32 nPolyCount = aB2DPolyPolygon.count();
            for( sal_uInt32 nPolyIdx = 0; nPolyIdx < nPolyCount; ++nPolyIdx )
            {
                const basegfx::B2DPolygon& rPolygon = aB2DPolyPolygon.getB2DPolygon( nPolyIdx );
                bDrawn = mpGraphics->DrawPolyLine(
                    rPolygon,
                    fTransparency,
                    aLineWidths,
                    basegfx::B2DLineJoin::NONE,
                    css::drawing::LineCap_BUTT,
                    15.0 * F_PI180, // not used with B2DLineJoin::NONE, but the correct default
                    this );
            }
            // prepare to restore the fill color
            mbInitFillColor = mbFillColor;
        }
    }

    return bDrawn;
}

void OutputDevice::EmulateDrawTransparent ( const tools::PolyPolygon& rPolyPoly,
                                            sal_uInt16 nTransparencePercent )
{
    // #110958# Disable alpha VDev, we perform the necessary
    VirtualDevice* pOldAlphaVDev = mpAlphaVDev;

    // operation explicitly further below.
    if( mpAlphaVDev )
        mpAlphaVDev = nullptr;

    GDIMetaFile* pOldMetaFile = mpMetaFile;
    mpMetaFile = nullptr;

    tools::PolyPolygon aPolyPoly( LogicToPixel( rPolyPoly ) );
    tools::Rectangle aPolyRect( aPolyPoly.GetBoundRect() );
    Point aPoint;
    tools::Rectangle aDstRect( aPoint, GetOutputSizePixel() );

    aDstRect.Intersection( aPolyRect );

    ClipToPaintRegion( aDstRect );

    if( !aDstRect.IsEmpty() )
    {
        bool bDrawn = false;

        // debug helper:
        static const char* pDisableNative = getenv( "SAL_DISABLE_NATIVE_ALPHA" );

        // #i66849# Added fast path for exactly rectangular
        // polygons
        // #i83087# Naturally, system alpha blending cannot
        // work with separate alpha VDev
        if( !mpAlphaVDev && !pDisableNative && aPolyPoly.IsRect() )
        {
            // setup Graphics only here (other cases delegate
            // to basic OutDev methods)
            if ( mbInitClipRegion )
                InitClipRegion();

            if ( mbInitLineColor )
                InitLineColor();

            if ( mbInitFillColor )
                InitFillColor();

            tools::Rectangle aLogicPolyRect( rPolyPoly.GetBoundRect() );
            tools::Rectangle aPixelRect( ImplLogicToDevicePixel( aLogicPolyRect ) );

            if( !mbOutputClipped )
            {
                bDrawn = mpGraphics->DrawAlphaRect( aPixelRect.Left(), aPixelRect.Top(),
                    // #i98405# use methods with small g, else one pixel too much will be painted.
                    // This is because the source is a polygon which when painted would not paint
                    // the rightmost and lowest pixel line(s), so use one pixel less for the
                    // rectangle, too.
                                                    aPixelRect.getWidth(), aPixelRect.getHeight(),
                                                    sal::static_int_cast<sal_uInt8>(nTransparencePercent),
                                                    this );
            }
            else
            {
                bDrawn = true;
            }
        }

        if( !bDrawn )
        {
            ScopedVclPtrInstance< VirtualDevice > aVDev(*this, DeviceFormat::BITMASK);
            const Size aDstSz( aDstRect.GetSize() );
            const sal_uInt8 cTrans = (sal_uInt8) MinMax( FRound( nTransparencePercent * 2.55 ), 0, 255 );

            if( aDstRect.Left() || aDstRect.Top() )
                aPolyPoly.Move( -aDstRect.Left(), -aDstRect.Top() );

            if( aVDev->SetOutputSizePixel( aDstSz ) )
            {
                const bool bOldMap = mbMap;

                EnableMapMode( false );

                aVDev->SetLineColor( COL_BLACK );
                aVDev->SetFillColor( COL_BLACK );
                aVDev->DrawPolyPolygon( aPolyPoly );

                Bitmap aPaint( GetBitmap( aDstRect.TopLeft(), aDstSz ) );
                Bitmap aPolyMask( aVDev->GetBitmap( Point(), aDstSz ) );

                // #107766# check for non-empty bitmaps before accessing them
                if( !!aPaint && !!aPolyMask )
                {
                    Bitmap::ScopedWriteAccess pW(aPaint);
                    Bitmap::ScopedReadAccess pR(aPolyMask);

                    if( pW && pR )
                    {
                        BitmapColor aPixCol;
                        const BitmapColor aFillCol( GetFillColor() );
                        const BitmapColor aBlack( pR->GetBestMatchingColor( Color( COL_BLACK ) ) );
                        const long nWidth = pW->Width();
                        const long nHeight = pW->Height();
                        const long nR = aFillCol.GetRed();
                        const long nG = aFillCol.GetGreen();
                        const long nB = aFillCol.GetBlue();
                        long nX, nY;

                        if( aPaint.GetBitCount() <= 8 )
                        {
                            const BitmapPalette& rPal = pW->GetPalette();
                            const sal_uInt16 nCount = rPal.GetEntryCount();
                            BitmapColor* pMap = reinterpret_cast<BitmapColor*>(new sal_uInt8[ nCount * sizeof( BitmapColor ) ]);

                            for( sal_uInt16 i = 0; i < nCount; i++ )
                            {
                                BitmapColor aCol( rPal[ i ] );
                                pMap[ i ] = BitmapColor( (sal_uInt8) rPal.GetBestIndex( aCol.Merge( aFillCol, cTrans ) ) );
                            }

                            if( pR->GetScanlineFormat() == ScanlineFormat::N1BitMsbPal &&
                                pW->GetScanlineFormat() == ScanlineFormat::N8BitPal )
                            {
                                const sal_uInt8 cBlack = aBlack.GetIndex();

                                for( nY = 0; nY < nHeight; nY++ )
                                {
                                    Scanline pWScan = pW->GetScanline( nY );
                                    Scanline pRScan = pR->GetScanline( nY );
                                    sal_uInt8 cBit = 128;

                                    for( nX = 0; nX < nWidth; nX++, cBit >>= 1, pWScan++ )
                                    {
                                        if( !cBit )
                                        {
                                            cBit = 128;
                                            pRScan += 1;
                                        }
                                        if( ( *pRScan & cBit ) == cBlack )
                                        {
                                            *pWScan = pMap[ *pWScan ].GetIndex();
                                        }
                                    }
                                }
                            }
                            else
                            {
                                for( nY = 0; nY < nHeight; nY++ )
                                {
                                    for( nX = 0; nX < nWidth; nX++ )
                                    {
                                        if( pR->GetPixel( nY, nX ) == aBlack )
                                        {
                                            pW->SetPixel( nY, nX, pMap[ pW->GetPixel( nY, nX ).GetIndex() ] );
                                        }
                                    }
                                }
                            }
                            delete[] reinterpret_cast<sal_uInt8*>(pMap);
                        }
                        else
                        {
                            if( pR->GetScanlineFormat() == ScanlineFormat::N1BitMsbPal &&
                                pW->GetScanlineFormat() == ScanlineFormat::N24BitTcBgr )
                            {
                                const sal_uInt8 cBlack = aBlack.GetIndex();

                                for( nY = 0; nY < nHeight; nY++ )
                                {
                                    Scanline pWScan = pW->GetScanline( nY );
                                    Scanline pRScan = pR->GetScanline( nY );
                                    sal_uInt8 cBit = 128;

                                    for( nX = 0; nX < nWidth; nX++, cBit >>= 1, pWScan += 3 )
                                    {
                                        if( !cBit )
                                        {
                                            cBit = 128;
                                            pRScan += 1;
                                        }
                                        if( ( *pRScan & cBit ) == cBlack )
                                        {
                                            pWScan[ 0 ] = COLOR_CHANNEL_MERGE( pWScan[ 0 ], nB, cTrans );
                                            pWScan[ 1 ] = COLOR_CHANNEL_MERGE( pWScan[ 1 ], nG, cTrans );
                                            pWScan[ 2 ] = COLOR_CHANNEL_MERGE( pWScan[ 2 ], nR, cTrans );
                                        }
                                    }
                                }
                            }
                            else
                            {
                                for( nY = 0; nY < nHeight; nY++ )
                                {
                                    for( nX = 0; nX < nWidth; nX++ )
                                    {
                                        if( pR->GetPixel( nY, nX ) == aBlack )
                                        {
                                            aPixCol = pW->GetColor( nY, nX );
                                            pW->SetPixel( nY, nX, aPixCol.Merge( aFillCol, cTrans ) );
                                        }
                                    }
                                }
                            }
                        }
                    }

                    pR.reset();
                    pW.reset();

                    DrawBitmap( aDstRect.TopLeft(), aPaint );

                    EnableMapMode( bOldMap );

                    if( mbLineColor )
                    {
                        Push( PushFlags::FILLCOLOR );
                        SetFillColor();
                        DrawPolyPolygon( rPolyPoly );
                        Pop();
                    }
                }
            }
            else
            {
                DrawPolyPolygon( rPolyPoly );
            }
        }
    }

    mpMetaFile = pOldMetaFile;

    // #110958# Restore disabled alpha VDev
    mpAlphaVDev = pOldAlphaVDev;
}

void OutputDevice::DrawTransparent( const tools::PolyPolygon& rPolyPoly,
                                    sal_uInt16 nTransparencePercent )
{
    assert(!is_double_buffered_window());

    // short circuit for drawing an opaque polygon
    if( (nTransparencePercent < 1) || (mnDrawMode & DrawModeFlags::NoTransparency) )
    {
        DrawPolyPolygon( rPolyPoly );
        return;
    }

    // short circuit for drawing an invisible polygon
    if( !mbFillColor || (nTransparencePercent >= 100) )
    {
        DrawInvisiblePolygon( rPolyPoly );
        return; // tdf#84294: do not record it in metafile
    }

    // handle metafile recording
    if( mpMetaFile )
        mpMetaFile->AddAction( new MetaTransparentAction( rPolyPoly, nTransparencePercent ) );

    bool bDrawn = !IsDeviceOutputNecessary() || ImplIsRecordLayout();
    if( bDrawn )
        return;

    // get the device graphics as drawing target
    if( !mpGraphics && !AcquireGraphics() )
        return;

    // try hard to draw it directly, because the emulation layers are slower
    bDrawn = DrawTransparentNatively( rPolyPoly, nTransparencePercent );
    if( bDrawn )
        return;

    EmulateDrawTransparent( rPolyPoly, nTransparencePercent );

    // #110958# Apply alpha value also to VDev alpha channel
    if( mpAlphaVDev )
    {
        const Color aFillCol( mpAlphaVDev->GetFillColor() );
        mpAlphaVDev->SetFillColor( Color(sal::static_int_cast<sal_uInt8>(255*nTransparencePercent/100),
                                         sal::static_int_cast<sal_uInt8>(255*nTransparencePercent/100),
                                         sal::static_int_cast<sal_uInt8>(255*nTransparencePercent/100)) );

        mpAlphaVDev->DrawTransparent( rPolyPoly, nTransparencePercent );

        mpAlphaVDev->SetFillColor( aFillCol );
    }
}

void OutputDevice::DrawTransparent( const GDIMetaFile& rMtf, const Point& rPos,
                                    const Size& rSize, const Gradient& rTransparenceGradient )
{
    assert(!is_double_buffered_window());

    const Color aBlack( COL_BLACK );

    if( mpMetaFile )
    {
         // missing here is to map the data using the DeviceTransformation
        mpMetaFile->AddAction( new MetaFloatTransparentAction( rMtf, rPos, rSize, rTransparenceGradient ) );
    }

    if ( !IsDeviceOutputNecessary() )
        return;

    if( ( rTransparenceGradient.GetStartColor() == aBlack && rTransparenceGradient.GetEndColor() == aBlack ) ||
        ( mnDrawMode & ( DrawModeFlags::NoTransparency ) ) )
    {
        const_cast<GDIMetaFile&>(rMtf).WindStart();
        const_cast<GDIMetaFile&>(rMtf).Play( this, rPos, rSize );
        const_cast<GDIMetaFile&>(rMtf).WindStart();
    }
    else
    {
        GDIMetaFile* pOldMetaFile = mpMetaFile;
        tools::Rectangle aOutRect( LogicToPixel( rPos ), LogicToPixel( rSize ) );
        Point aPoint;
        tools::Rectangle aDstRect( aPoint, GetOutputSizePixel() );

        mpMetaFile = nullptr;
        aDstRect.Intersection( aOutRect );

        ClipToPaintRegion( aDstRect );

        if( !aDstRect.IsEmpty() )
        {
            ScopedVclPtrInstance< VirtualDevice > xVDev;

            xVDev.get()->mnDPIX = mnDPIX;
            xVDev.get()->mnDPIY = mnDPIY;

            if( xVDev->SetOutputSizePixel( aDstRect.GetSize() ) )
            {
                if(GetAntialiasing() != AntialiasingFlags::NONE)
                {
                    // #i102109#
                    // For MetaFile replay (see task) it may now be necessary to take
                    // into account that the content is AntiAlialiased and needs to be masked
                    // like that. Instead of masking, i will use a copy-modify-paste cycle
                    // here (as i already use in the VclPrimiziveRenderer with success)
                    xVDev->SetAntialiasing(GetAntialiasing());

                    // create MapMode for buffer (offset needed) and set
                    MapMode aMap(GetMapMode());
                    const Point aOutPos(PixelToLogic(aDstRect.TopLeft()));
                    aMap.SetOrigin(Point(-aOutPos.X(), -aOutPos.Y()));
                    xVDev->SetMapMode(aMap);

                    // copy MapMode state and disable for target
                    const bool bOrigMapModeEnabled(IsMapModeEnabled());
                    EnableMapMode(false);

                    // copy MapMode state and disable for buffer
                    const bool bBufferMapModeEnabled(xVDev->IsMapModeEnabled());
                    xVDev->EnableMapMode(false);

                    // copy content from original to buffer
                    xVDev->DrawOutDev( aPoint, xVDev->GetOutputSizePixel(), // dest
                                       aDstRect.TopLeft(), xVDev->GetOutputSizePixel(), // source
                                       *this);

                    // draw MetaFile to buffer
                    xVDev->EnableMapMode(bBufferMapModeEnabled);
                    const_cast<GDIMetaFile&>(rMtf).WindStart();
                    const_cast<GDIMetaFile&>(rMtf).Play(xVDev.get(), rPos, rSize);
                    const_cast<GDIMetaFile&>(rMtf).WindStart();

                    // get content bitmap from buffer
                    xVDev->EnableMapMode(false);

                    const Bitmap aPaint(xVDev->GetBitmap(aPoint, xVDev->GetOutputSizePixel()));

                    // create alpha mask from gradient and get as Bitmap
                    xVDev->EnableMapMode(bBufferMapModeEnabled);
                    xVDev->SetDrawMode(DrawModeFlags::GrayGradient);
                    xVDev->DrawGradient(tools::Rectangle(rPos, rSize), rTransparenceGradient);
                    xVDev->SetDrawMode(DrawModeFlags::Default);
                    xVDev->EnableMapMode(false);

                    const AlphaMask aAlpha(xVDev->GetBitmap(aPoint, xVDev->GetOutputSizePixel()));

                    xVDev.disposeAndClear();

                    // draw masked content to target and restore MapMode
                    DrawBitmapEx(aDstRect.TopLeft(), BitmapEx(aPaint, aAlpha));
                    EnableMapMode(bOrigMapModeEnabled);
                }
                else
                {
                    Bitmap aPaint, aMask;
                    AlphaMask aAlpha;
                    MapMode aMap( GetMapMode() );
                    Point aOutPos( PixelToLogic( aDstRect.TopLeft() ) );
                    const bool bOldMap = mbMap;

                    aMap.SetOrigin( Point( -aOutPos.X(), -aOutPos.Y() ) );
                    xVDev->SetMapMode( aMap );
                    const bool bVDevOldMap = xVDev->IsMapModeEnabled();

                    // create paint bitmap
                    const_cast<GDIMetaFile&>(rMtf).WindStart();
                    const_cast<GDIMetaFile&>(rMtf).Play( xVDev.get(), rPos, rSize );
                    const_cast<GDIMetaFile&>(rMtf).WindStart();
                    xVDev->EnableMapMode( false );
                    aPaint = xVDev->GetBitmap( Point(), xVDev->GetOutputSizePixel() );
                    xVDev->EnableMapMode( bVDevOldMap ); // #i35331#: MUST NOT use EnableMapMode( sal_True ) here!

                    // create mask bitmap
                    xVDev->SetLineColor( COL_BLACK );
                    xVDev->SetFillColor( COL_BLACK );
                    xVDev->DrawRect( tools::Rectangle( xVDev->PixelToLogic( Point() ), xVDev->GetOutputSize() ) );
                    xVDev->SetDrawMode( DrawModeFlags::WhiteLine | DrawModeFlags::WhiteFill | DrawModeFlags::WhiteText |
                                        DrawModeFlags::WhiteBitmap | DrawModeFlags::WhiteGradient );
                    const_cast<GDIMetaFile&>(rMtf).WindStart();
                    const_cast<GDIMetaFile&>(rMtf).Play( xVDev.get(), rPos, rSize );
                    const_cast<GDIMetaFile&>(rMtf).WindStart();
                    xVDev->EnableMapMode( false );
                    aMask = xVDev->GetBitmap( Point(), xVDev->GetOutputSizePixel() );
                    xVDev->EnableMapMode( bVDevOldMap ); // #i35331#: MUST NOT use EnableMapMode( sal_True ) here!

                    // create alpha mask from gradient
                    xVDev->SetDrawMode( DrawModeFlags::GrayGradient );
                    xVDev->DrawGradient( tools::Rectangle( rPos, rSize ), rTransparenceGradient );
                    xVDev->SetDrawMode( DrawModeFlags::Default );
                    xVDev->EnableMapMode( false );
                    xVDev->DrawMask( Point(), xVDev->GetOutputSizePixel(), aMask, Color( COL_WHITE ) );

                    aAlpha = xVDev->GetBitmap( Point(), xVDev->GetOutputSizePixel() );

                    xVDev.disposeAndClear();

                    EnableMapMode( false );
                    DrawBitmapEx( aDstRect.TopLeft(), BitmapEx( aPaint, aAlpha ) );
                    EnableMapMode( bOldMap );
                }
            }
        }

        mpMetaFile = pOldMetaFile;
    }
}

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */