blob: 3f1c9ab2a241f203215fb128f836ee8b32f001c4 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_WINACCESSIBILITY_INC_ACCOBJECT_HXX
#define INCLUDED_WINACCESSIBILITY_INC_ACCOBJECT_HXX
#include <vector>
#include <map>
#include <oleacc.h>
#include <windows.h>
#include <rtl/ref.hxx>
#include <com/sun/star/accessibility/XAccessible.hpp>
#include <com/sun/star/accessibility/XAccessibleSelection.hpp>
#include <com/sun/star/accessibility/XAccessibleAction.hpp>
#include "accHelper.hxx"
#include "UAccCOM.h"
class AccEventListener;
class AccObjectManagerAgent;
class AccObject;
typedef std::map<const long, AccObject*> IAccSelectionList;
typedef std::vector<AccObject *> IAccChildList;
class AccObject
{
private:
short m_accRole;
long m_resID;
HWND m_pParantID;
sal_Bool m_bShouldDestroy; //avoid access COM interface when acc object is deleted
IMAccessible* m_pIMAcc;
AccObject* m_pParentObj;
IAccChildList m_childrenList;
::rtl::Reference<AccEventListener> m_pListener;
IAccSelectionList m_selectionList;
::com::sun::star::uno::Reference < ::com::sun::star::accessibility::XAccessible > m_xAccRef;
::com::sun::star::uno::Reference < ::com::sun::star::accessibility::XAccessibleAction > m_xAccActionRef;
::com::sun::star::uno::Reference < ::com::sun::star::accessibility::XAccessibleContext > m_xAccContextRef;
void ImplInitializeCreateObj();//create COM object
void UpdateActionDesc();
void UpdateRole();
DWORD GetMSAAStateFromUNO(short xState);//translate state from UNO to MSAA value
::com::sun::star::accessibility::XAccessibleSelection* GetXAccessibleSelection();
void GetExpandedState(sal_Bool* isExpandable, sal_Bool* isExpanded);
::rtl::OUString GetMAccessibleValueFromAny(::com::sun::star::uno::Any pAny);
public:
AccObject ( ::com::sun::star::accessibility::XAccessible* pXAcc = NULL,AccObjectManagerAgent* pAgent = NULL ,AccEventListener* accListener=NULL);
virtual ~AccObject();
sal_Bool UpdateAccessibleInfoFromUnoToMSAA( ); //implement accessible information mapping
void UpdateDefaultAction();
IMAccessible* GetIMAccessible(); //return COM interface in acc object
::com::sun::star::uno::Reference<
::com::sun::star::accessibility::XAccessible> const& GetXAccessible();
void SetResID(long id);//ResID means ChildID in MSAA
long GetResID();
void SetParentHWND(HWND hWnd);//need to set top window handle when send event to AT
HWND GetParentHWND();
void SetListener(::rtl::Reference<AccEventListener> const& pListener);
AccEventListener* getListener();
void SetParentObj(AccObject* pParentAccObj);
AccObject* GetParentObj();
void InsertChild( AccObject* pChild,short pos = LAST_CHILD);
void DeleteChild( AccObject* pChild );
AccObject* NextChild();
void NotifyDestroy(sal_Bool ifDelete);
sal_Bool ifShouldDestroy();
void DecreaseState(short xState );//call COM interface DecreaseState method
void IncreaseState( short xState );//call COM interface IncreaseState method
void SetName( com::sun::star::uno::Any newName);
void SetValue( com::sun::star::uno::Any pAny );
void SetDescription( com::sun::star::uno::Any newDesc );
void SetRole( short Role );
short GetRole() const;
void UpdateState();
void UpdateName();
void UpdateValue();
void UpdateAction();
void UpdateDescription();
void UpdateValidWindow();
void UpdateLocation();
void setFocus();
void unsetFocus();
void AddSelect(long index, AccObject* accObj);
IAccSelectionList& GetSelection();
void setLocalizedResourceString();
};
#endif // INCLUDED_WINACCESSIBILITY_INC_ACCOBJECT_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|