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-rw-r--r--source/text/schart/01/three_d_view.xhp10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/text/schart/01/three_d_view.xhp b/source/text/schart/01/three_d_view.xhp
index 48c8f693ec..86140ff781 100644
--- a/source/text/schart/01/three_d_view.xhp
+++ b/source/text/schart/01/three_d_view.xhp
@@ -110,7 +110,7 @@
<paragraph xml-lang="en-US" id="par_id9607226" role="paragraph"><ahelp hid="." visibility="hidden">Edges are rounded by 5%.</ahelp></paragraph>
<bookmark xml-lang="en-US" branch="hid/modules/schart/ui/tp_3D_SceneIllumination/tp_3D_SceneIllumination" id="bm_id476392" localize="false"/>
<paragraph xml-lang="en-US" id="hd_id1939451" role="heading" level="2">Illumination</paragraph>
- <paragraph xml-lang="en-US" id="par_id9038972" role="paragraph">Set the light sources for the 3D view.</paragraph>
+ <paragraph xml-lang="en-US" id="par_id9038972" role="paragraph"><ahelp hid=".">Set the light sources for the 3D view.</ahelp></paragraph>
<list type="unordered">
<listitem>
<paragraph xml-lang="en-US" id="par_id6531266" role="paragraph">Click any of the eight buttons to switch a directed light source on or off.</paragraph>
@@ -129,14 +129,14 @@
<paragraph xml-lang="en-US" id="par_id121158" role="paragraph">Use the Ambient light list box to define the ambient light which shines with a uniform intensity from all directions.</paragraph>
</listitem>
</list><comment>preview right bar</comment>
-<!-- removed HID 34145 33796 -->
+ <bookmark xml-lang="en-US" branch="hid/SVX_HID_CTRL3D_VSCROLL" id="bm_id476393" localize="false"/>
<paragraph xml-lang="en-US" id="par_id2423780" role="paragraph"><ahelp hid="." visibility="hidden">Drag the right slider to set the vertical height and direction of the selected light source.</ahelp></paragraph><comment>preview bottom bar</comment>
-<!-- removed HID 34144 33794 -->
+ <bookmark xml-lang="en-US" branch="hid/SVX_HID_CTRL3D_HSCROLL" id="bm_id476394" localize="false"/>
<paragraph xml-lang="en-US" id="par_id2569658" role="paragraph"><ahelp hid="." visibility="hidden">Drag the bottom slider to set the horizontal position and direction of the selected light source.</ahelp></paragraph><comment>preview right bottom button</comment>
-<!-- removed HID 34146 33795 -->
+ <bookmark xml-lang="en-US" branch="hid/SVX_HID_CTRL3D_SWITCHER" id="bm_id476395" localize="false"/>
<paragraph xml-lang="en-US" id="par_id6394238" role="paragraph"><ahelp hid="." visibility="hidden">Click to switch between an illumination model of a sphere or a cube.</ahelp></paragraph><comment>Light source</comment>
<bookmark xml-lang="en-US" branch="hid/modules/schart/ui/tp_3D_SceneIllumination/BTN_LIGHT_1" id="bm_id2334665" localize="false"/>
<paragraph xml-lang="en-US" id="par_id533768" role="paragraph"><ahelp hid="." visibility="hidden">Click to enable or disable the specular light source with highlights.</ahelp></paragraph>
@@ -150,7 +150,7 @@
<paragraph xml-lang="en-US" id="par_id7214270" role="paragraph"><ahelp hid="." visibility="hidden">Click to enable or disable the uniform light source.</ahelp></paragraph>
<bookmark xml-lang="en-US" branch="hid/modules/schart/ui/tp_3D_SceneIllumination/LB_LIGHTSOURCE" id="bm_id1601611" localize="false"/>
<paragraph xml-lang="en-US" id="par_id2186346" role="paragraph"><ahelp hid="." visibility="hidden">Select a color for the selected light source.</ahelp></paragraph>
-<bookmark xml-lang="en-US" branch="hidmodules/schart/ui/tp_3D_SceneIllumination/BTN_LIGHTSOURCE_COLOR" id="bm_id733359" localize="false"/>
+<bookmark xml-lang="en-US" branch="hid/modules/schart/ui/tp_3D_SceneIllumination/BTN_LIGHTSOURCE_COLOR" id="bm_id733359" localize="false"/>
<paragraph xml-lang="en-US" id="par_id1331217" role="paragraph"><ahelp hid="." visibility="hidden">Select a color using the color dialog.</ahelp></paragraph><comment>Ambient light</comment>
<bookmark xml-lang="en-US" branch="hid/modules/schart/ui/tp_3D_SceneIllumination/LB_AMBIENTLIGHT" id="bm_id1228370" localize="false"/>
<paragraph xml-lang="en-US" id="par_id393993" role="paragraph"><ahelp hid="." visibility="hidden">Select a color for the ambient light.</ahelp></paragraph>