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authorChristian Lohmaier <lohmaier+LibreOffice@googlemail.com>2022-12-08 20:25:01 +0100
committerChristian Lohmaier <lohmaier+LibreOffice@googlemail.com>2022-12-08 20:25:01 +0100
commit53ac2ecc116572789505a5fe304b1c962d01ed26 (patch)
tree599d3585732f5b06c9415a1202de031676231d2a /source/lt/wizards
parentf201069fb109d5c24dd18d03f393de1169056956 (diff)
Branch libreoffice-7-5
This is 'libreoffice-7-5' - the stable branch for the 7.5.x releases. The commit rules are different according to the development phase: A. 7.5.0 beta phase: A. any bug fixes are allowed without review B. late features need approval by 3 people with different affiliation B. 7.5.0 rc phase and later: A. fixes need approval by one reviewer B. late features need approval by 3 more people with different affiliation IMPORTANT: Every developer is responsible for pushing the fixes into all appropriate branches. Note that we do not plan any merge from this branch to master or vice versa. Please, help use to make stable and usable release. If you want to build something cool, unstable, and risky, use master. Change-Id: Ie59eedb980482d785531219b2d1ef187395246f3
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/unostyles'>feature/unostyles LibreOffice 核心代码仓库文档基金会
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path: root/slideshow/opengl
AgeCommit message (Expand)Author
2018-05-24Fix typoAndrea Gelmini
2016-02-25slideshow: Blur the shadows the further they are from the objectEmmanuel Gil Peyrot
2016-02-25slideshow: Only use texture() in GLSL 1.50, fixes Intel on WindowsEmmanuel Gil Peyrot
2016-02-25slideshow: Add an ugly workaround for Intel’s matrix multiplicationEmmanuel Gil Peyrot
2016-02-25slideshow: Move Vortex calculations to the geometry stage, fixes IntelEmmanuel Gil Peyrot
2016-02-09slideshow: Add shadows to Honeycomb, using the same way as VortexEmmanuel Gil Peyrot
2016-02-09slideshow: Add shadows to the Vortex transitionEmmanuel Gil Peyrot
2016-02-02slideshow: Make sure the slide is fully opaque in HoneycombEmmanuel Gil Peyrot
2016-01-20slideshow: Change quads into cubes in the Vortex transitionEmmanuel Gil Peyrot
2016-01-20slideshow: Relicense every shader of which I am the sole author to MPLEmmanuel Gil Peyrot
2016-01-16slideshow: Add some volume to the Honeycomb hexagons, making them look betterEmmanuel Gil Peyrot
2016-01-16slideshow: Tweak a few constants to make Glitter and Honeycomb look nicerEmmanuel Gil Peyrot
2016-01-05Fix typosAndrea Gelmini
2016-01-05slideshow: Define inverse() to bring back the GLSL version to 1.20Emmanuel Gil Peyrot
2016-01-05slideshow: Improve the Vortex transition to match PowerPoint betterEmmanuel Gil Peyrot
2016-01-05slideshow: Improve the Ripple transition to match PowerPoint betterEmmanuel Gil Peyrot
2016-01-05slideshow: Fix a few issues in the Glitter transitionEmmanuel Gil Peyrot
2015-12-15chmod -xTor Lillqvist
2015-12-15Use #version 140 to get inverse()Tor Lillqvist
2015-12-11slideshow: Improve the performances of the Glitter transitionEmmanuel Gil Peyrot
2015-12-11slideshow: Improve the performances of the Honeycomb transitionEmmanuel Gil Peyrot
2015-12-11slideshow: Fix lighting in the Vortex transitionEmmanuel Gil Peyrot
2015-12-11slideshow: Remove the last legacy uniformsEmmanuel Gil Peyrot
2015-12-11slideshow: Upload the projection and modelview matrices as uniformsEmmanuel Gil Peyrot
2015-12-11slideshow: upload the transform matrices as uniformsEmmanuel Gil Peyrot
2015-11-23slideshow: Add back lighting in the SimpleTransition shadersEmmanuel Gil Peyrot
2015-11-20slideshow: Reimplement reflections in shaders, and port Rochade and TurnAroundEmmanuel Gil Peyrot
2015-11-20slideshow: Reimplement both Fade transitions in shadersEmmanuel Gil Peyrot
2015-11-20slideshow: Make SimpleTransition inherit from ShaderTransitionEmmanuel Gil Peyrot
2015-11-19slideshow: Use gl_ModelViewProjectionMatrix in vertex shadersEmmanuel Gil Peyrot
2015-11-10Improve the Vortex transitionTor Lillqvist
2015-11-09Simplify and improve (?) the Vortex transitionTor Lillqvist
2015-11-08Now I understand why that multiplication by 10 was there originallyTor Lillqvist
2015-11-07Improve transition shader portabilityTor Lillqvist
2015-11-06Make the Vortex transition a bit more interestingTor Lillqvist
2015-11-06Add a 'Ripple' transitionTor Lillqvist
2015-10-27Nothing that would be covered by that hereTor Lillqvist
2015-10-27Initial work on a "Vortex" transitionTor Lillqvist
2015-10-26Bin dead codeTor Lillqvist
2015-10-26Actually, the permTexture is 256*256 pixelsTor Lillqvist
2015-10-26Add confused commentTor Lillqvist
2014-08-13remove useless OGL transition shader codeMarkus Mohrhard