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+#. extracted from svx/source/engine3d.oo
+msgid ""
+msgstr ""
+"Project-Id-Version: PACKAGE VERSION\n"
+"Report-Msgid-Bugs-To: http://qa.openoffice.org/issues/enter_bug.cgi?comment=&component=l10n&form_name=enter_issue&short_desc=Localization+issue+in+file%3A+svx%2Fsource%2Fengine3d.oo&subcomponent=ui\n"
+"POT-Creation-Date: 2012-07-04 16:39+0200\n"
+"PO-Revision-Date: 2011-05-24 00:35+0200\n"
+"Last-Translator: Zeki <zeki@ozgurlukicin.com>\n"
+"Language-Team: LANGUAGE <LL@li.org>\n"
+"Language: tr\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Plural-Forms: nplurals=1; plural=0;\n"
+"X-Generator: Translate Toolkit 1.9.0\n"
+"X-Accelerator-Marker: ~\n"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_GEO.imagebutton.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_GEO.imagebutton.text"
+msgid "-"
+msgstr "-"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_GEO.imagebutton.quickhelptext
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_GEO.imagebutton.quickhelptext"
+msgid "Geometry"
+msgstr "Geometrie"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_REPRESENTATION.imagebutton.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_REPRESENTATION.imagebutton.text"
+msgid "-"
+msgstr "-"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_REPRESENTATION.imagebutton.quickhelptext
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_REPRESENTATION.imagebutton.quickhelptext"
+msgid "Shading"
+msgstr "Darstellung"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT.imagebutton.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT.imagebutton.text"
+msgid "-"
+msgstr "-"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT.imagebutton.quickhelptext
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT.imagebutton.quickhelptext"
+msgid "Illumination"
+msgstr "Beleuchtung"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_TEXTURE.imagebutton.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_TEXTURE.imagebutton.text"
+msgid "-"
+msgstr "-"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_TEXTURE.imagebutton.quickhelptext
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_TEXTURE.imagebutton.quickhelptext"
+msgid "Textures"
+msgstr "Texturen"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_MATERIAL.imagebutton.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_MATERIAL.imagebutton.text"
+msgid "-"
+msgstr "-"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_MATERIAL.imagebutton.quickhelptext
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_MATERIAL.imagebutton.quickhelptext"
+msgid "Material"
+msgstr "Material"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_UPDATE.imagebutton.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_UPDATE.imagebutton.text"
+msgid "-"
+msgstr "-"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_UPDATE.imagebutton.quickhelptext
+msgid "Update"
+msgstr "Aktualisieren"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_ASSIGN.imagebutton.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_ASSIGN.imagebutton.text"
+msgid "-"
+msgstr "-"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_ASSIGN.imagebutton.quickhelptext
+msgid "Assign"
+msgstr "Zuweisen"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_CHANGE_TO_3D.imagebutton.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_CHANGE_TO_3D.imagebutton.text"
+msgid "-"
+msgstr "-"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_CHANGE_TO_3D.imagebutton.quickhelptext
+msgid "Convert to 3D"
+msgstr "Umwandeln in 3D"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_LATHE_OBJ.imagebutton.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_LATHE_OBJ.imagebutton.text"
+msgid "-"
+msgstr "-"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_LATHE_OBJ.imagebutton.quickhelptext
+msgid "Convert to Lathe Object"
+msgstr "Umwandeln in Rotationskörper"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_PERSPECTIVE.imagebutton.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_PERSPECTIVE.imagebutton.text"
+msgid "-"
+msgstr "-"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_PERSPECTIVE.imagebutton.quickhelptext
+msgid "Perspective On/Off"
+msgstr "Perspektive ein-/ausschalten"
+
+#: float3d.src#RID_SVXFLOAT_3D.FL_GEOMETRIE.fixedline.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.FL_GEOMETRIE.fixedline.text"
+msgid "Geometry"
+msgstr "Geometri"
+
+#: float3d.src#RID_SVXFLOAT_3D.FT_PERCENT_DIAGONAL.fixedtext.text
+msgid "R~ounded edges"
+msgstr "~Yuvarlanmış köşeler"
+
+#: float3d.src#RID_SVXFLOAT_3D.FT_BACKSCALE.fixedtext.text
+msgid "~Scaled depth"
+msgstr "~Ölçeklenmiş derinlik"
+
+#: float3d.src#RID_SVXFLOAT_3D.FT_END_ANGLE.fixedtext.text
+msgid "~Rotation angle"
+msgstr "~Dönüş açısı"
+
+#: float3d.src#RID_SVXFLOAT_3D.MTR_END_ANGLE.metricfield.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.MTR_END_ANGLE.metricfield.text"
+msgid " degree(s)"
+msgstr " derece(ler)"
+
+#: float3d.src#RID_SVXFLOAT_3D.FT_DEPTH.fixedtext.text
+msgid "~Depth"
+msgstr "~Derinlik"
+
+#: float3d.src#RID_SVXFLOAT_3D.FL_SEGMENTS.fixedline.text
+msgid "Segments"
+msgstr "Kesimler"
+
+#: float3d.src#RID_SVXFLOAT_3D.FT_HORIZONTAL.fixedtext.text
+msgid "~Horizontal"
+msgstr "~Yatay"
+
+#: float3d.src#RID_SVXFLOAT_3D.FT_VERTICAL.fixedtext.text
+msgid "~Vertical"
+msgstr "~Dikey"
+
+#: float3d.src#RID_SVXFLOAT_3D.FL_NORMALS.fixedline.text
+msgid "Normals"
+msgstr "Normaller"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_NORMALS_OBJ.imagebutton.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_NORMALS_OBJ.imagebutton.text"
+msgid "-"
+msgstr "-"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_NORMALS_OBJ.imagebutton.quickhelptext
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_NORMALS_OBJ.imagebutton.quickhelptext"
+msgid "Object-Specific"
+msgstr "Objektspezifisch"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_NORMALS_FLAT.imagebutton.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_NORMALS_FLAT.imagebutton.text"
+msgid "-"
+msgstr "-"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_NORMALS_FLAT.imagebutton.quickhelptext
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_NORMALS_FLAT.imagebutton.quickhelptext"
+msgid "Flat"
+msgstr "Flach"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_NORMALS_SPHERE.imagebutton.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_NORMALS_SPHERE.imagebutton.text"
+msgid "-"
+msgstr "-"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_NORMALS_SPHERE.imagebutton.quickhelptext
+msgid "Spherical"
+msgstr "Kugelförmig"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_NORMALS_INVERT.imagebutton.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_NORMALS_INVERT.imagebutton.text"
+msgid "-"
+msgstr "-"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_NORMALS_INVERT.imagebutton.quickhelptext
+msgid "Invert Normals"
+msgstr "Normalen umkehren"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_TWO_SIDED_LIGHTING.imagebutton.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_TWO_SIDED_LIGHTING.imagebutton.text"
+msgid "-"
+msgstr "-"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_TWO_SIDED_LIGHTING.imagebutton.quickhelptext
+msgid "Double-Sided Illumination"
+msgstr "2-seitige Beleuchtung"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_DOUBLE_SIDED.imagebutton.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_DOUBLE_SIDED.imagebutton.text"
+msgid "-"
+msgstr "-"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_DOUBLE_SIDED.imagebutton.quickhelptext
+msgid "Double-Sided"
+msgstr "Doppelseitig"
+
+#: float3d.src#RID_SVXFLOAT_3D.FT_SHADEMODE.fixedtext.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.FT_SHADEMODE.fixedtext.text"
+msgid "~Mode"
+msgstr "~Kip"
+
+#: float3d.src#RID_SVXFLOAT_3D.LB_SHADEMODE.1.stringlist.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.LB_SHADEMODE.1.stringlist.text"
+msgid "Flat"
+msgstr "Düz"
+
+#: float3d.src#RID_SVXFLOAT_3D.LB_SHADEMODE.2.stringlist.text
+msgid "Phong"
+msgstr "Phong"
+
+#: float3d.src#RID_SVXFLOAT_3D.LB_SHADEMODE.3.stringlist.text
+msgid "Gouraud"
+msgstr "Gouraud"
+
+#: float3d.src#RID_SVXFLOAT_3D.FL_SHADOW.fixedline.text
+msgid "Shadow"
+msgstr "Gölge"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_SHADOW_3D.imagebutton.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_SHADOW_3D.imagebutton.text"
+msgid "-"
+msgstr "-"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_SHADOW_3D.imagebutton.quickhelptext
+msgid "3D Shadowing On/Off"
+msgstr "3D-Schatten ein/-ausschalten"
+
+#: float3d.src#RID_SVXFLOAT_3D.FT_SLANT.fixedtext.text
+msgid "S~urface angle"
+msgstr "~Yüzey açısı"
+
+#: float3d.src#RID_SVXFLOAT_3D.MTR_SLANT.metricfield.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.MTR_SLANT.metricfield.text"
+msgid " degree(s)"
+msgstr " derece(ler)"
+
+#: float3d.src#RID_SVXFLOAT_3D.FL_CAMERA.fixedline.text
+msgid "Camera"
+msgstr "Kamera"
+
+#: float3d.src#RID_SVXFLOAT_3D.FT_DISTANCE.fixedtext.text
+msgid "~Distance"
+msgstr "~Uzaklık"
+
+#: float3d.src#RID_SVXFLOAT_3D.FT_FOCAL_LENGTH.fixedtext.text
+msgid "~Focal length"
+msgstr "~Odak uzaklığı"
+
+#: float3d.src#RID_SVXFLOAT_3D.FL_REPRESENTATION.fixedline.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.FL_REPRESENTATION.fixedline.text"
+msgid "Shading"
+msgstr "Gölgeleme"
+
+#: float3d.src#RID_SVXFLOAT_3D.FT_LIGHTSOURCE.fixedtext.text
+msgid "~Light source"
+msgstr "~Işık kaynağı"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_1.imagebutton.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_1.imagebutton.text"
+msgid "-"
+msgstr "-"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_1.imagebutton.quickhelptext
+msgid "Light Source 1"
+msgstr "Lichtquelle 1"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_2.imagebutton.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_2.imagebutton.text"
+msgid "-"
+msgstr "-"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_2.imagebutton.quickhelptext
+msgid "Light Source 2"
+msgstr "Lichtquelle 2"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_3.imagebutton.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_3.imagebutton.text"
+msgid "-"
+msgstr "-"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_3.imagebutton.quickhelptext
+msgid "Light Source 3"
+msgstr "Lichtquelle 3"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_4.imagebutton.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_4.imagebutton.text"
+msgid "-"
+msgstr "-"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_4.imagebutton.quickhelptext
+msgid "Light Source 4"
+msgstr "Lichtquelle 4"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_5.imagebutton.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_5.imagebutton.text"
+msgid "-"
+msgstr "-"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_5.imagebutton.quickhelptext
+msgid "Light Source 5"
+msgstr "Lichtquelle 5"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_6.imagebutton.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_6.imagebutton.text"
+msgid "-"
+msgstr "-"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_6.imagebutton.quickhelptext
+msgid "Light Source 6"
+msgstr "Lichtquelle 6"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_7.imagebutton.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_7.imagebutton.text"
+msgid "-"
+msgstr "-"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_7.imagebutton.quickhelptext
+msgid "Light Source 7"
+msgstr "Lichtquelle 7"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_8.imagebutton.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_8.imagebutton.text"
+msgid "-"
+msgstr "-"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_8.imagebutton.quickhelptext
+msgid "Light Source 8"
+msgstr "Lichtquelle 8"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_COLOR.imagebutton.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_COLOR.imagebutton.text"
+msgid "-"
+msgstr "-"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_COLOR.imagebutton.quickhelptext
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_COLOR.imagebutton.quickhelptext"
+msgid "Colors Dialog"
+msgstr "Rengi, renk penceresinde seç"
+
+#: float3d.src#RID_SVXFLOAT_3D.FT_AMBIENTLIGHT.fixedtext.text
+msgid "~Ambient light"
+msgstr "~Çevre ışığı"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_AMBIENT_COLOR.imagebutton.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_AMBIENT_COLOR.imagebutton.text"
+msgid "-"
+msgstr "-"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_AMBIENT_COLOR.imagebutton.quickhelptext
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_AMBIENT_COLOR.imagebutton.quickhelptext"
+msgid "Colors Dialog"
+msgstr "Rengi, renk penceresinde seç"
+
+#: float3d.src#RID_SVXFLOAT_3D.FL_LIGHT.fixedline.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.FL_LIGHT.fixedline.text"
+msgid "Illumination"
+msgstr "Aydınlatma"
+
+#: float3d.src#RID_SVXFLOAT_3D.FT_TEX_KIND.fixedtext.text
+msgid "~Type"
+msgstr "~Tür"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_LUMINANCE.imagebutton.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_TEX_LUMINANCE.imagebutton.text"
+msgid "-"
+msgstr "-"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_LUMINANCE.imagebutton.quickhelptext
+msgid "Black & White"
+msgstr "Schwarzweiß"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_COLOR.imagebutton.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_TEX_COLOR.imagebutton.text"
+msgid "-"
+msgstr "-"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_COLOR.imagebutton.quickhelptext
+msgid "Color"
+msgstr "Farbe"
+
+#: float3d.src#RID_SVXFLOAT_3D.FT_TEX_MODE.fixedtext.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.FT_TEX_MODE.fixedtext.text"
+msgid "~Mode"
+msgstr "~Kip"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_REPLACE.imagebutton.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_TEX_REPLACE.imagebutton.text"
+msgid "-"
+msgstr "-"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_REPLACE.imagebutton.quickhelptext
+msgid "Only Texture"
+msgstr "Nur Textur"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_MODULATE.imagebutton.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_TEX_MODULATE.imagebutton.text"
+msgid "-"
+msgstr "-"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_MODULATE.imagebutton.quickhelptext
+msgid "Texture and Shading"
+msgstr "Textur und Schattierung"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_BLEND.imagebutton.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_TEX_BLEND.imagebutton.text"
+msgid "-"
+msgstr "-"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_BLEND.imagebutton.quickhelptext
+msgid "Texture, Shadow and Color"
+msgstr "Textur, Schattierung und Farbe"
+
+#: float3d.src#RID_SVXFLOAT_3D.FT_TEX_PROJECTION_X.fixedtext.text
+msgid "~Projection X"
+msgstr "X ~Gösterimi"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_OBJECT_X.imagebutton.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_TEX_OBJECT_X.imagebutton.text"
+msgid "-"
+msgstr "-"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_OBJECT_X.imagebutton.quickhelptext
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_TEX_OBJECT_X.imagebutton.quickhelptext"
+msgid "Object-Specific"
+msgstr "Objektspezifisch"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_PARALLEL_X.imagebutton.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_TEX_PARALLEL_X.imagebutton.text"
+msgid "-"
+msgstr "-"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_PARALLEL_X.imagebutton.quickhelptext
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_TEX_PARALLEL_X.imagebutton.quickhelptext"
+msgid "Parallel"
+msgstr "Parallel"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_CIRCLE_X.imagebutton.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_TEX_CIRCLE_X.imagebutton.text"
+msgid "-"
+msgstr "-"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_CIRCLE_X.imagebutton.quickhelptext
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_TEX_CIRCLE_X.imagebutton.quickhelptext"
+msgid "Circular"
+msgstr "Kreisförmig"
+
+#: float3d.src#RID_SVXFLOAT_3D.FT_TEX_PROJECTION_Y.fixedtext.text
+msgid "P~rojection Y"
+msgstr "Y Gös~terimi"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_OBJECT_Y.imagebutton.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_TEX_OBJECT_Y.imagebutton.text"
+msgid "-"
+msgstr "-"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_OBJECT_Y.imagebutton.quickhelptext
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_TEX_OBJECT_Y.imagebutton.quickhelptext"
+msgid "Object-Specific"
+msgstr "Objektspezifisch"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_PARALLEL_Y.imagebutton.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_TEX_PARALLEL_Y.imagebutton.text"
+msgid "-"
+msgstr "-"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_PARALLEL_Y.imagebutton.quickhelptext
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_TEX_PARALLEL_Y.imagebutton.quickhelptext"
+msgid "Parallel"
+msgstr "Parallel"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_CIRCLE_Y.imagebutton.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_TEX_CIRCLE_Y.imagebutton.text"
+msgid "-"
+msgstr "-"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_CIRCLE_Y.imagebutton.quickhelptext
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_TEX_CIRCLE_Y.imagebutton.quickhelptext"
+msgid "Circular"
+msgstr "Kreisförmig"
+
+#: float3d.src#RID_SVXFLOAT_3D.FT_TEX_FILTER.fixedtext.text
+msgid "~Filtering"
+msgstr "~Süzgeçleme"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_FILTER.imagebutton.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_TEX_FILTER.imagebutton.text"
+msgid "-"
+msgstr "-"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_FILTER.imagebutton.quickhelptext
+msgid "Filtering On/Off"
+msgstr "Filtern ein/aus"
+
+#: float3d.src#RID_SVXFLOAT_3D.FL_TEXTURE.fixedline.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.FL_TEXTURE.fixedline.text"
+msgid "Textures"
+msgstr "Doku"
+
+#: float3d.src#RID_SVXFLOAT_3D.FT_MAT_FAVORITES.fixedtext.text
+msgid "~Favorites"
+msgstr "~Favoriler"
+
+#: float3d.src#RID_SVXFLOAT_3D.LB_MAT_FAVORITES.1.stringlist.text
+msgid "User-defined"
+msgstr "Kullanıcı tanımlı"
+
+#: float3d.src#RID_SVXFLOAT_3D.LB_MAT_FAVORITES.2.stringlist.text
+msgid "Metal"
+msgstr "Metal"
+
+#: float3d.src#RID_SVXFLOAT_3D.LB_MAT_FAVORITES.3.stringlist.text
+msgid "Gold"
+msgstr "Altın"
+
+#: float3d.src#RID_SVXFLOAT_3D.LB_MAT_FAVORITES.4.stringlist.text
+msgid "Chrome"
+msgstr "Krom"
+
+#: float3d.src#RID_SVXFLOAT_3D.LB_MAT_FAVORITES.5.stringlist.text
+msgid "Plastic"
+msgstr "Plastik"
+
+#: float3d.src#RID_SVXFLOAT_3D.LB_MAT_FAVORITES.6.stringlist.text
+msgid "Wood"
+msgstr "Ahşap"
+
+#: float3d.src#RID_SVXFLOAT_3D.FT_MAT_COLOR.fixedtext.text
+msgid "~Object color"
+msgstr "~Nesne rengi"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_MAT_COLOR.imagebutton.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_MAT_COLOR.imagebutton.text"
+msgid "-"
+msgstr "-"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_MAT_COLOR.imagebutton.quickhelptext
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_MAT_COLOR.imagebutton.quickhelptext"
+msgid "Colors Dialog"
+msgstr "Rengi, renk penceresinde seç"
+
+#: float3d.src#RID_SVXFLOAT_3D.FT_MAT_EMISSION.fixedtext.text
+msgid "~Illumination color"
+msgstr "~Aydınlatma rengi"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_EMISSION_COLOR.imagebutton.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_EMISSION_COLOR.imagebutton.text"
+msgid "-"
+msgstr "-"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_EMISSION_COLOR.imagebutton.quickhelptext
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_EMISSION_COLOR.imagebutton.quickhelptext"
+msgid "Colors Dialog"
+msgstr "Rengi, renk penceresinde seç"
+
+#: float3d.src#RID_SVXFLOAT_3D.FL_MAT_SPECULAR.fixedline.text
+msgid "Specular"
+msgstr "Aynasal"
+
+#: float3d.src#RID_SVXFLOAT_3D.FT_MAT_SPECULAR.fixedtext.text
+msgid "~Color"
+msgstr "~Renk"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_SPECULAR_COLOR.imagebutton.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_SPECULAR_COLOR.imagebutton.text"
+msgid "-"
+msgstr "-"
+
+#: float3d.src#RID_SVXFLOAT_3D.BTN_SPECULAR_COLOR.imagebutton.quickhelptext
+msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_SPECULAR_COLOR.imagebutton.quickhelptext"
+msgid "Colors Dialog"
+msgstr "Rengi, renk penceresinde seç"
+
+#: float3d.src#RID_SVXFLOAT_3D.FT_MAT_SPECULAR_INTENSITY.fixedtext.text
+msgid "I~ntensity"
+msgstr "~Yoğunluk"
+
+#: float3d.src#RID_SVXFLOAT_3D.FL_MATERIAL.fixedline.text
+msgctxt "float3d.src#RID_SVXFLOAT_3D.FL_MATERIAL.fixedline.text"
+msgid "Material"
+msgstr "Materyal"
+
+#: float3d.src#RID_SVXFLOAT_3D.dockingwindow.text
+msgid "3D Effects"
+msgstr "3B Efektler"
+
+#: float3d.src#RID_SVXFLOAT3D_FAVORITE.string.text
+msgid "Favorite"
+msgstr "Sık kullanılan"
+
+#: float3d.src#RID_SVXFLOAT3D_FIX_X.string.text
+msgid "X"
+msgstr "X"
+
+#: float3d.src#RID_SVXFLOAT3D_FIX_Y.string.text
+msgid "Y"
+msgstr "Y"
+
+#: float3d.src#RID_SVXFLOAT3D_FIX_Z.string.text
+msgid "Z"
+msgstr "Z"
+
+#: float3d.src#RID_SVXFLOAT3D_FIX_R.string.text
+msgid "R:"
+msgstr "R:"
+
+#: float3d.src#RID_SVXFLOAT3D_FIX_G.string.text
+msgid "G:"
+msgstr "G:"
+
+#: float3d.src#RID_SVXFLOAT3D_FIX_B.string.text
+msgid "B:"
+msgstr "B:"
+
+#: float3d.src#RID_SVXFLOAT3D_COLOR_LIGHT_PRE.string.text
+msgid "Color Light Preview"
+msgstr "Açık Renk Önizleme"
+
+#: string3d.src#RID_SVX_3D_CREATE_LATHE.string.text
+msgid "Create 3D rotation object"
+msgstr "3B döner nesne oluştur"
+
+#: string3d.src#RID_SVX_3D_UNDO_EXCHANGE_PASTE.string.text
+msgid "Insert object(s)"
+msgstr "Nesne ekle"
+
+#: string3d.src#RID_SVX_3D_UNDO_SEGMENTS.string.text
+msgid "Number of segments"
+msgstr "Parça sayısı"
+
+#: string3d.src#RID_SVX_3D_UNDO_DEEPTH.string.text
+msgid "Object depth"
+msgstr "Nesne derinliği"
+
+#: string3d.src#RID_SVX_3D_UNDO_FOCAL.string.text
+msgid "Focal length"
+msgstr "Kamera odak uzaklığı"
+
+#: string3d.src#RID_SVX_3D_UNDO_CAMPOS.string.text
+msgid "Camera position"
+msgstr "Kamera konumu"
+
+#: string3d.src#RID_SVX_3D_UNDO_ROTATE.string.text
+msgid "Rotate 3D object"
+msgstr "3B nesneyi döndür"
+
+#: string3d.src#RID_SVX_3D_UNDO_EXTRUDE.string.text
+msgid "Create extrusion object"
+msgstr "Kalıp nesne oluştur"
+
+#: string3d.src#RID_SVX_3D_UNDO_LATHE.string.text
+msgid "Create rotation object"
+msgstr "Döner nesne oluştur"
+
+#: string3d.src#RID_SVX_3D_UNDO_BREAK_LATHE.string.text
+msgid "Split 3D object"
+msgstr "3B nesneyi ayır"
+
+#: string3d.src#RID_SVX_3D_UNDO_ATTRIBUTES.string.text
+msgid "3D Attributes"
+msgstr "3B Öznitelikleri"