#. extracted from svx/source/engine3d msgid "" msgstr "" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: https://bugs.libreoffice.org/enter_bug.cgi?product=LibreOffice&bug_status=UNCONFIRMED&component=UI\n" "POT-Creation-Date: 2014-05-30 13:09+0200\n" "PO-Revision-Date: 2014-01-30 12:05+0000\n" "Last-Translator: Ákos \n" "Language-Team: LANGUAGE \n" "Language: ro\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n==1 ? 0 : (n==0 || (n%100 > 0 && n%100 < 20)) ? 1 : 2);;\n" "X-Generator: LibreOffice\n" "X-Accelerator-Marker: ~\n" "X-POOTLE-MTIME: 1391083522.0\n" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "BTN_GEO\n" "imagebutton.quickhelptext" msgid "Geometry" msgstr "Geometry" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "BTN_REPRESENTATION\n" "imagebutton.quickhelptext" msgid "Shading" msgstr "Shading" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "BTN_LIGHT\n" "imagebutton.quickhelptext" msgid "Illumination" msgstr "Illumination" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "BTN_TEXTURE\n" "imagebutton.quickhelptext" msgid "Textures" msgstr "Textures" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "BTN_MATERIAL\n" "imagebutton.quickhelptext" msgid "Material" msgstr "Material" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "BTN_UPDATE\n" "imagebutton.quickhelptext" msgid "Update" msgstr "Update" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "BTN_ASSIGN\n" "imagebutton.quickhelptext" msgid "Assign" msgstr "Assign" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "BTN_CHANGE_TO_3D\n" "imagebutton.quickhelptext" msgid "Convert to 3D" msgstr "Convert to 3D" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "BTN_LATHE_OBJ\n" "imagebutton.quickhelptext" msgid "Convert to Lathe Object" msgstr "Convert to Lathe Object" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "BTN_PERSPECTIVE\n" "imagebutton.quickhelptext" msgid "Perspective On/Off" msgstr "Perspective On/Off" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "FL_GEOMETRIE\n" "fixedline.text" msgid "Geometry" msgstr "Geometry" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "FT_PERCENT_DIAGONAL\n" "fixedtext.text" msgid "R~ounded edges" msgstr "~Margini rotunjite" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "FT_BACKSCALE\n" "fixedtext.text" msgid "~Scaled depth" msgstr "~Adâncime scalată" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "FT_END_ANGLE\n" "fixedtext.text" msgid "~Rotation angle" msgstr "~Unghi de rotire" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "MTR_END_ANGLE\n" "metricfield.text" msgid " degree(s)" msgstr " grad(e)" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "FT_DEPTH\n" "fixedtext.text" msgid "~Depth" msgstr "~Adâncime" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "FL_SEGMENTS\n" "fixedline.text" msgid "Segments" msgstr "Segmente" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "FT_HORIZONTAL\n" "fixedtext.text" msgid "~Horizontal" msgstr "~Orizontal" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "FT_VERTICAL\n" "fixedtext.text" msgid "~Vertical" msgstr "~Vertical " #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "FL_NORMALS\n" "fixedline.text" msgid "Normals" msgstr "Normale" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "BTN_NORMALS_OBJ\n" "imagebutton.quickhelptext" msgid "Object-Specific" msgstr "Object-Specific" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "BTN_NORMALS_FLAT\n" "imagebutton.quickhelptext" msgid "Flat" msgstr "Flat" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "BTN_NORMALS_SPHERE\n" "imagebutton.quickhelptext" msgid "Spherical" msgstr "Spherical" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "BTN_NORMALS_INVERT\n" "imagebutton.quickhelptext" msgid "Invert Normals" msgstr "Invert Normals" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "BTN_TWO_SIDED_LIGHTING\n" "imagebutton.quickhelptext" msgid "Double-Sided Illumination" msgstr "Double-Sided Illumination" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "BTN_DOUBLE_SIDED\n" "imagebutton.quickhelptext" msgid "Double-Sided" msgstr "Double-Sided" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "FT_SHADEMODE\n" "fixedtext.text" msgid "~Mode" msgstr "~Mod" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D.LB_SHADEMODE\n" "Flat\n" "stringlist.text" msgid "Flat" msgstr "Flat" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D.LB_SHADEMODE\n" "Phong\n" "stringlist.text" msgid "Phong" msgstr "Phong" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D.LB_SHADEMODE\n" "Gouraud\n" "stringlist.text" msgid "Gouraud" msgstr "Plat" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "FL_SHADOW\n" "fixedline.text" msgid "Shadow" msgstr "Umbră" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "BTN_SHADOW_3D\n" "imagebutton.quickhelptext" msgid "3D Shadowing On/Off" msgstr "3D Shadowing On/Off" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "FT_SLANT\n" "fixedtext.text" msgid "S~urface angle" msgstr "~Unghiul de suprafață" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "MTR_SLANT\n" "metricfield.text" msgid " degree(s)" msgstr " grad(e)" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "FL_CAMERA\n" "fixedline.text" msgid "Camera" msgstr "Cameră" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "FT_DISTANCE\n" "fixedtext.text" msgid "~Distance" msgstr "~Distanță" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "FT_FOCAL_LENGTH\n" "fixedtext.text" msgid "~Focal length" msgstr "~Distanță focală" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "FL_REPRESENTATION\n" "fixedline.text" msgid "Shading" msgstr "Shading" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "FT_LIGHTSOURCE\n" "fixedtext.text" msgid "~Light source" msgstr "~Sursă de lumină" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "BTN_LIGHT_1\n" "imagebutton.quickhelptext" msgid "Light Source 1" msgstr "Light Source 1" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "BTN_LIGHT_2\n" "imagebutton.quickhelptext" msgid "Light Source 2" msgstr "Light Source 2" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "BTN_LIGHT_3\n" "imagebutton.quickhelptext" msgid "Light Source 3" msgstr "Light Source 3" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "BTN_LIGHT_4\n" "imagebutton.quickhelptext" msgid "Light Source 4" msgstr "Light Source 4" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "BTN_LIGHT_5\n" "imagebutton.quickhelptext" msgid "Light Source 5" msgstr "Light Source 5" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "BTN_LIGHT_6\n" "imagebutton.quickhelptext" msgid "Light Source 6" msgstr "Light Source 6" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "BTN_LIGHT_7\n" "imagebutton.quickhelptext" msgid "Light Source 7" msgstr "Light Source 7" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "BTN_LIGHT_8\n" "imagebutton.quickhelptext" msgid "Light Source 8" msgstr "Light Source 8" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "BTN_LIGHT_COLOR\n" "imagebutton.quickhelptext" msgid "Colors Dialog" msgstr "Colors Dialog" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "FT_AMBIENTLIGHT\n" "fixedtext.text" msgid "~Ambient light" msgstr "~Lumină ambientală" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "BTN_AMBIENT_COLOR\n" "imagebutton.quickhelptext" msgid "Colors Dialog" msgstr "Colors Dialog" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "FL_LIGHT\n" "fixedline.text" msgid "Illumination" msgstr "Illumination" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "FT_TEX_KIND\n" "fixedtext.text" msgid "~Type" msgstr "~Tip" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "BTN_TEX_LUMINANCE\n" "imagebutton.quickhelptext" msgid "Black & White" msgstr "Black & White" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "BTN_TEX_COLOR\n" "imagebutton.quickhelptext" msgid "Color" msgstr "Color" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "FT_TEX_MODE\n" "fixedtext.text" msgid "~Mode" msgstr "~Mod" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "BTN_TEX_REPLACE\n" "imagebutton.quickhelptext" msgid "Only Texture" msgstr "Only Texture" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "BTN_TEX_MODULATE\n" "imagebutton.quickhelptext" msgid "Texture and Shading" msgstr "Texture and Shading" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "BTN_TEX_BLEND\n" "imagebutton.quickhelptext" msgid "Texture, Shadow and Color" msgstr "Texture, Shadow and Color" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "FT_TEX_PROJECTION_X\n" "fixedtext.text" msgid "~Projection X" msgstr "~Proiecție X" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "BTN_TEX_OBJECT_X\n" "imagebutton.quickhelptext" msgid "Object-Specific" msgstr "Object-Specific" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "BTN_TEX_PARALLEL_X\n" "imagebutton.quickhelptext" msgid "Parallel" msgstr "Parallel" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "BTN_TEX_CIRCLE_X\n" "imagebutton.quickhelptext" msgid "Circular" msgstr "Circular" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "FT_TEX_PROJECTION_Y\n" "fixedtext.text" msgid "P~rojection Y" msgstr "~Proiecție Y" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "BTN_TEX_OBJECT_Y\n" "imagebutton.quickhelptext" msgid "Object-Specific" msgstr "Object-Specific" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "BTN_TEX_PARALLEL_Y\n" "imagebutton.quickhelptext" msgid "Parallel" msgstr "Parallel" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "BTN_TEX_CIRCLE_Y\n" "imagebutton.quickhelptext" msgid "Circular" msgstr "Circular" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "FT_TEX_FILTER\n" "fixedtext.text" msgid "~Filtering" msgstr "~Filtrare" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "BTN_TEX_FILTER\n" "imagebutton.quickhelptext" msgid "Filtering On/Off" msgstr "Filtering On/Off" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "FL_TEXTURE\n" "fixedline.text" msgid "Textures" msgstr "Textures" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "FT_MAT_FAVORITES\n" "fixedtext.text" msgid "~Favorites" msgstr "~Preferințe" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D.LB_MAT_FAVORITES\n" "User-defined\n" "stringlist.text" msgid "User-defined" msgstr "Definit de utilizator" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D.LB_MAT_FAVORITES\n" "Metal\n" "stringlist.text" msgid "Metal" msgstr "Metal" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D.LB_MAT_FAVORITES\n" "Gold\n" "stringlist.text" msgid "Gold" msgstr "Aur" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D.LB_MAT_FAVORITES\n" "Chrome\n" "stringlist.text" msgid "Chrome" msgstr "Crom" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D.LB_MAT_FAVORITES\n" "Plastic\n" "stringlist.text" msgid "Plastic" msgstr "Plastic" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D.LB_MAT_FAVORITES\n" "Wood\n" "stringlist.text" msgid "Wood" msgstr "Lemn" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "FT_MAT_COLOR\n" "fixedtext.text" msgid "~Object color" msgstr "~Culoare obiect" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "BTN_MAT_COLOR\n" "imagebutton.quickhelptext" msgid "Colors Dialog" msgstr "Colors Dialog" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "FT_MAT_EMISSION\n" "fixedtext.text" msgid "~Illumination color" msgstr "~Culoare decor" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "BTN_EMISSION_COLOR\n" "imagebutton.quickhelptext" msgid "Colors Dialog" msgstr "Colors Dialog" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "FL_MAT_SPECULAR\n" "fixedline.text" msgid "Specular" msgstr "Reflectorizant" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "FT_MAT_SPECULAR\n" "fixedtext.text" msgid "~Color" msgstr "~Culoare" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "BTN_SPECULAR_COLOR\n" "imagebutton.quickhelptext" msgid "Colors Dialog" msgstr "Colors Dialog" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "FT_MAT_SPECULAR_INTENSITY\n" "fixedtext.text" msgid "I~ntensity" msgstr "~Intensitate" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "FL_MATERIAL\n" "fixedline.text" msgid "Material" msgstr "Material" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT_3D\n" "dockingwindow.text" msgid "3D Effects" msgstr "Efecte 3D" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT3D_FAVORITE\n" "string.text" msgid "Favorite" msgstr "Favorit" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT3D_FIX_X\n" "string.text" msgid "X" msgstr "X" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT3D_FIX_Y\n" "string.text" msgid "Y" msgstr "Y" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT3D_FIX_Z\n" "string.text" msgid "Z" msgstr "Z" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT3D_FIX_R\n" "string.text" msgid "R:" msgstr "R:" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT3D_FIX_G\n" "string.text" msgid "G:" msgstr "G:" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT3D_FIX_B\n" "string.text" msgid "B:" msgstr "B:" #: float3d.src msgctxt "" "float3d.src\n" "RID_SVXFLOAT3D_COLOR_LIGHT_PRE\n" "string.text" msgid "Color Light Preview" msgstr "Previzualizare lumină colorată" #: string3d.src msgctxt "" "string3d.src\n" "RID_SVX_3D_CREATE_LATHE\n" "string.text" msgid "Create 3D rotation object" msgstr "Crează obiect de rotire 3D" #: string3d.src msgctxt "" "string3d.src\n" "RID_SVX_3D_UNDO_EXCHANGE_PASTE\n" "string.text" msgid "Insert object(s)" msgstr "Inserează obiect(e)" #: string3d.src msgctxt "" "string3d.src\n" "RID_SVX_3D_UNDO_SEGMENTS\n" "string.text" msgid "Number of segments" msgstr "Număr de segmente" #: string3d.src msgctxt "" "string3d.src\n" "RID_SVX_3D_UNDO_DEEPTH\n" "string.text" msgid "Object depth" msgstr "Adâncime obiect" #: string3d.src msgctxt "" "string3d.src\n" "RID_SVX_3D_UNDO_FOCAL\n" "string.text" msgid "Focal length" msgstr "Lungime focală" #: string3d.src msgctxt "" "string3d.src\n" "RID_SVX_3D_UNDO_CAMPOS\n" "string.text" msgid "Camera position" msgstr "Poziție cameră" #: string3d.src msgctxt "" "string3d.src\n" "RID_SVX_3D_UNDO_ROTATE\n" "string.text" msgid "Rotate 3D object" msgstr "Rotire obiect 3D" #: string3d.src msgctxt "" "string3d.src\n" "RID_SVX_3D_UNDO_EXTRUDE\n" "string.text" msgid "Create extrusion object" msgstr "Crează obiect extrudat" #: string3d.src msgctxt "" "string3d.src\n" "RID_SVX_3D_UNDO_LATHE\n" "string.text" msgid "Create rotation object" msgstr "Crează obiect de rotație" #: string3d.src msgctxt "" "string3d.src\n" "RID_SVX_3D_UNDO_BREAK_LATHE\n" "string.text" msgid "Split 3D object" msgstr "Despică obiect 3D" #: string3d.src msgctxt "" "string3d.src\n" "RID_SVX_3D_UNDO_ATTRIBUTES\n" "string.text" msgid "3D Attributes" msgstr "Atribute 3D"